Publication:Dread Codex/New Spells/Plague Carrier

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Plague Carrier
Necromancy [Evil]
Level: Cleric 7, Druid 7, Sorcerer/Wizard 8
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Living creature touched
Duration: Instantaneous
Saving Throw: Fortitude negates
Spell Resistance: Yes

The subject contracts 1d3 diseases, which strike immediately (no incubation period). You infect the subject with any disease allowed by the GM, though a Fortitude save is allowed for each one. For the next day, if uncured, all living creatures that come within 20 feet of the plague carrier must save against each disease he carries. The individual disease, not the spell, affects those failing their saves in this case. In order to rid the victim of this curse, each disease must be individually cured by magical means.



Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsCleric
Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsDruid
Back to Main Page3.5e Open Game ContentClass Ability ComponentsSpellsSorcerer/Wizard
Back to Main Page3.5e Open Game ContentDread CodexSpells

ComponentV + and S +
DescriptorEvil +
LevelCleric 7 +, Druid 7 + and Sorcerer/Wizard 8 +
RangeTouch +
SchoolNecromancy +
SummarySubject contracts diseases, which strike immediately and can only be cured through magical means. +
TitlePlague Carrier +