Talk:Priest (3.5e Class)

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Revision as of 02:37, 20 October 2011 by MisterSinister (talk | contribs)
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Comments and Concerns

Now that I'm not distracted, I've had a chance to take a closer look. Some things stood out -

Spells - Why no bonus spells from high attribute?

Gate to the Heavens - Would restricting it to opening somewhere in the deity's demesne instead of just their plane (which could wind up on a different layer) be a reasonable thing to add?

I still need to look over the domains proper before I have more than a "that looks interesting, and could be done really well" feel about the spellcasting,, since this relies on them pretty heavily, but I'll add any concerns on that front to the relevant domains. - Tarkisflux Talk 21:31, 18 October 2011 (UTC)

On the no bonus spells from a high attribute - I'm actually not sure anymore. Consider this section amended, mostly out of my own weirdness/stupidity.
As far as Gate to the Heavens is concerned - agreed, although the added 'scatter' that I gave to it somewhat mitigates for this. Consider it changed to match your suggestion, though. - MisterSinister 21:50, 18 October 2011 (UTC)

Missing Spells

I'm just going to drop a list of spells here that are somewhat central to my conception of "priestness" but missing from both the base list and domains. I don't have suggestions for where to put most of these, but they probably should go somewhere. Will add to list as I run across things. - Tarkisflux Talk 06:08, 19 October 2011 (UTC)

List:

  • Remove Disease
  • Remove Blindness/Deafness (I'd be pretty happy rolling this in with remove disease and putting the new "remove affliction" in as the healing 3rd level)
  • Remove Curse
  • Water Breathing (appears in water domain power, but nowhere else)
  • Freedom of Movement
  • Zone of Truth
  • Atonement
  • Break Enchantment
  • Hallow / Unhallow (though parts of the unhallow effect should arguably die in a fire)
  • Banishment
  • Word of Recall
  • Holy Word / Blasphemy
  • Refuge
  • Soul Bind (it's a less nasty trap the soul [which does show up in a domain], but I'm pretty comfortable giving clerics this sort of dominion over the eternal souls of people)
I actually have no issues giving this whole list to priests. Most of these are quite situational, but I object to a few of these being on the general list. Specifically Water Breathing and Holy Word/Blasphemy. The former I actually think should be reserved for priests of water deities, and the latter is a bit tricky, because I don't want to give them all out. That being said, I need to rewrite the alignment domains anyway, assuming I haven't done so already, so I think that solves the issue. - MisterSinister 19:44, 19 October 2011 (UTC)
Edit: Same goes for Hallow/Unhallow, really. Otherwise, all added. - MisterSinister 19:55, 19 October 2011 (UTC)
I have now added domains for all of the alignments, which should close the circle on the stuff you've asked to be included. I hope. - MisterSinister 00:59, 20 October 2011 (UTC)
The stuff I've found anyway :-p. Mind answering some leveling questions? Why are commune and zone of truth level 2 instead of some other level? Full disclosure - level 2 looks pretty full compared to other levels and those are spells I could see moving up or down to spread things out a bit, but I don't want to actually ask for that sort of thing until I know why they're there in the first place. - Tarkisflux Talk 02:04, 20 October 2011 (UTC)
Zone of Truth is a relatively weak spell when you think about it - it has a small area in a very close range, and can be avoided by simply leaving the area (which is hardly a challenge). When you compare it to its higher-level brother (discern lies), it targets specific creatures, which makes simply wandering off something you cannot do. Additionally, discern lies does not signal to the creature that you know that it's lying or not, whereas zone of truth will - immediately. Lastly, this is where it was before, and I could think of no good reason for changing it.
Commune is a trickier question. As a 5th level spell, commune was ridiculous in terms of what it supplied you with, which was essentially almost nothing. You are only allowed yes-no questions, the deity may well not know what you're seeking to learn (and have their own agendas anyway), and has a fairly explicit statement effectively saying 'the GM will only give you what they think is appropriate'. I like to compare it with augury, which has precise, defined results (albeit in a much narrower range), with a very real measure of how precise its answers will be. And that is a 1st level spell by my reckoning, due to its extremely narrow application and short timeframe. While I believe that commune is better, it's not four spell levels better, which is why I think putting it there is most sensible.
Really, the way I see it is "how useful is this spell compared to others of its level?". For both of these, I consider them to be useful on a level relative to 2nd level utility spells people swear by, such as resist energy, desecrate and shatter. - MisterSinister 02:37, 20 October 2011 (UTC)