User:Paleomancer/Emerald Sun (3.5e Campaign Setting)/Character Options

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Revision as of 23:16, 30 October 2012 by Paleomancer (talk | contribs) (Starspawn (3.5e Feat))
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Character Options

Feats

For weapon proficiencies, characters use the Weapon Group feats variant from Unearthed Arcana. As noted in that work, feats like Weapon Focus, Weapon Specialization, Rapid Reload, and Improved Critical apply to weapon groups, rather than specific weapons, since that gives fighter classes an edge in training with weapons and makes those feats more valuable. Certain regions and cultures favor certain weapon groups, so characters who come from a certain area may have their options slightly restricted. In addition, I am adding the following feat for Weapon Groups:


Weapon Group (firearms) [General] Benefit: You make attack rolls with the following weapons normally: hand cannon, handgun, rifle, rocket. Normal: When using a weapon with which you are not proficient, you take a −4 penalty on attack rolls.Special: All classes may select Weapon Group (firearms) as one of their 1st-level Weapon Group proficiencies.

A fighter may select Weapon Group (firearms) as one of his fighter bonus feats.

Mark Feats

These represent extreme devotion to a particular entity.

Skills

For this setting, use the Tome of Prowess skill system.

Flaws

Substitution Levels