Talk:Ice Spike (3.5e Spell)

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Revision as of 22:54, 11 December 2012 by Tarkisflux (talk | contribs) (Comments)
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If I may, you're not being awfully clear as to the effects being impaled by a massive ice spike has on subsequent rounds... -HarrowedMind (talk) 19:20, 11 December 2012 (UTC)

Yeah, this is a really "cool" sounding spell that could use a duration and effect on the impaled thing. - Tarkisflux Talk 19:44, 11 December 2012 (UTC)
To be honest, I'm not 100% sure myself. I'm thinking immobility and damage over time, but... Is there any in-game precedent for determining the effects of being impaled on a massive spike? —Preceding unsigned comment added by Luigifan18 (talkcontribs) at
There's some impaling stuff in the pit traps, but it's just one time damage stuff. Round per level 3d6 cold damage + prone / immobilized / held in mid-air might work well at this level, with reflex ends note (like hold person) to keep it at moderate level. - Tarkisflux Talk 22:54, 11 December 2012 (UTC)