User:Timplate/Hulk Syndrome (3.5e Template)

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Author: Timplate (talk)
Date Created: 9/30/2013
Status: Complete
Editing: Clarity edits only please
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HULK SYNDROME

If you want a Super strong Berserk-like character, this is the template for you. All its physical attributes are far superior then the base creature of its kind, including all 5 senses.

The most common creatures that acquired this template are Orcs, but any race that favors the barbarian class is also common.

Creating a HULK SYNDROME

This template is an acquired template that can be applied to any living Humanoid or Monstrous Humanoid of small or medium size category.

Size and Type

Size remains unchanged, unless in Berserk Mode(see special qualities). Type changes to Monstrous Humanoid if it isn't already, subtype Shapechanger.

Space and Reach remain unchanged, unless in Berserk Mode(see special qualities).

Hit Dice

-

Speed

Movement remains unchanged, unless in Berserk Mode (see Special Qualities).

Armor Class

AC remains unchanged, unless in Berserk Mode (see Special Qualities).

Attack

You gain a Slam attack while in Berserk Mode (see special qualities) 1d4 for medium creatures 1d6 for large creatures, +Str

Full Attack

-

Special Attacks

In Berserk Mode you gain a Breath Weapon, 60ft Cone Sonic Damage. 1d6/HD, DC = 10 + 1/2HD + Con. Ref or be deaf for 1d4 rounds(1d8 if within 15ft), Con for half damage. See Special qualities for Berserk Mode. Usable every 1d4+1 rounds.

Special Qualities

Darkvision 60ft

Scent

BERSERK MODE: While this creature has this ability active its size increases to the next size category, small to medium or medium to large. It also gains a Sonic Breath Weapon, land movement speed increased by 10ft, slam attack (damage according to Its size) Pounce, +2 Natural Armor, Regeneration/Acid = 1/2HD (Max 10 at 20 HD), +2 Will save vs spells and spell like abilities(does not apply towards "Rampage Mode") and because it is so strong it can make a jump check as if it already got a running start. Entering or exiting this state is a Full Round Action, which does not provoke an attack or opportunity. Space/Reach: 10/10ft

If the base creature already has fast healing or Regeneration, Berserk Mode's regeneration overrides that bonus, but only when in Berserk Mode or Rampage Mode.

If the creature remains in Berserk mode for more then 5 rounds, non-consecutively, (within the same Combat, or within same hour) it has a chance of going into a state referred to as "Rampage Mode" (see below for more details).

RAMPAGE MODE: In this state the creature is less capable of controlling its own actions. While in "Rampage Mode" the creature Must be able to make a will (DC = 10 + Con Modifier, +2/round after the first round of entering Rampage Mode) to willingly exit these modes and return to their original form. If the creature is unable to exit Berserk Mode and transfers over to Rampage Mode it will start to attack anything within reach, friend or foe. Every round,beginning with the first round in Rampage Mode, the creature takes 2 temporary Intelligence damage until it hits 0 and it falls unconscious, it will remain unconscious for 1 hour/round in Rampage Mode. If Rampage Mode lasts longer then 5 rounds the temporary Int damage will double, and double again every 5 more rounds there after. The creatures Int can never be reduced lower then 0. Upon awakening the creature will be fully rested and Int damage restored to normal and with no memory of actions taken while in Rampage Mode. If the creature is able to successfully exit Rampage mode before Intelligence hits 0 it will still fall unconscious for only half the appropriate amount of time. If the Creature is able to exit Rampage Mode on the first round that it starts then it does not take the Int Damage nor does it fall unconscious.


Abilities

+4 Strength, +4 Constitution, -2 Intelligence.

Skills

+2 to spot and listen checks

Feats

A creature gains Track as a bonus feat, but only while not in Berserk or Rampage Mode. The creature cannot remain focused long enough to track something while in either state.

Environment

Same as base creature

Organization

-

Challenge Rating

+1 or +4 in Berserk Mode

Treasure

-

Alignment

Usually Chaotic

Advancement

-

Level Adjustment

+1



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