Steam Elemental (3.5e Monster)

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Author: Sulacu (talk)
Date Created: November 25, 2015
Status: Pending
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Steam Elemental, Small Steam Elemental, Medium Steam Elemental, Large
Size/Type: Small Elemental Medium Elemental Large Elemental
Hit Dice: 3d8+3 (16 hp) 6d8+12 (39 hp) 12d8+36 (90 hp)
Initiative: +8 +10 +12
Speed: Hover 100 ft. (perfect) Hover 100 ft. (perfect) Hover 100 ft. (perfect)
Armor Class: 18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14 20 (+6 Dex, +4 natural), touch 16, flat-footed 14 22 (-1 size, +8 Dex, +5 natural), touch 17, flat-footed 14
Base Attack/Grapple: +2/-2 +4/+5 +9/+15
Attack: Slam +7 melee (1d4 plus boil) Slam +10 melee (1d6+1 plus boil) Slam +16 melee (2d6+2 plus boil)
Full Attack: 2 slams +7 melee (1d4 plus boil) 2 slams +10 melee (1d6+1 plus boil) 2 slams +16 melee (2d6+2 plus boil)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft.
Special Attacks: Boil (1d6; DC 11), improved grab, steam cloud Boil (2d6; DC 13), improved grab, steam cloud Boil (3d6; DC 16), improved grab, steam cloud
Special Qualities: Darkvision 60 ft., elemental traits, evasion, resistance to cold 10 and fire 10 Darkvision 60 ft., elemental traits, evasion, resistance to cold 15 and fire 15 Darkvision 60 ft., elemental traits, evasion, DR 5/-, resistance to cold 20 and fire 20
Saves: Fort +2, Ref +7, Will +1 Fort +4, Ref +11, Will +2 Fort +9, Ref +16, Will +4
Abilities: Str 10, Dex 19, Con 12, Int 4, Wis 11, Cha 11 Str 12, Dex 23, Con 14, Int 4, Wis 11, Cha 11 Str 14, Dex 27, Con 16, Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +5 Listen +7, Spot +6 Listen +10, Spot +9
Feats: Alertness, Flyby Attack, Improved Initiative B, Weapon FinesseB Alertness, Dodge, Flyby Attack, Improved Initiative B, Weapon FinesseB Alertness, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Initiative B, Weapon FinesseB
Environment: The quasi-elemental plane of steam The quasi-elemental plane of steam The quasi-elemental plane of steam
Organization: Solitary Solitary Solitary
Challenge Rating: 2 4 6
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 4-5 HD (Small) 7-11 HD (Medium) 13-17 HD (Large)
Level Adjustment:


Steam Elemental, Huge Steam Elemental, Greater Steam Elemental, Elder
Size/Type: Huge Elemental Huge Elemental Huge Elemental
Hit Dice: 18d8+72 (153 hp) 24d8+120 (228 hp) 30d8+180 (315 hp)
Initiative: +14 +16 +18
Speed: Hover 100 ft. (perfect) Hover 100 ft. (perfect) Hover 100 ft. (perfect)
Armor Class: 24 (-2 size, +10 Dex, +6 natural), touch 18, flat-footed 14 27 (-2 size, +12 Dex, +7 natural), touch 20, flat-footed 15 30 (-2 size, +14 Dex, +8 natural), touch 22, flat-footed 16
Base Attack/Grapple: +13/+29 +18/+36 +22/+42
Attack: Slam +21 melee (2d8+4 plus boil ) Slam +28 melee (2d8+6 plus boil) Slam +34 melee (2d8+8 plus boil)
Full Attack: 2 slams +21 melee (2d8+4 plus boil) 2 slams +28 melee (2d8+6 plus boil) 2 slams +34 melee (2d8+8 plus boil)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft.
Special Attacks: Boil (4d6; DC 19), improved grab, steam cloud Boil (5d6; DC 22), improved grab, steam cloud Boil (6d6; DC 25), improved grab, steam cloud
Special Qualities: Darkvision 60 ft., elemental traits, evasion, DR 5/-, resistance to cold 25 and fire 25 Darkvision 120 ft., elemental traits, evasion, DR 10/-, resistance to cold 30 and fire 30 Darkvision 120 ft., elemental traits, evasion, DR 10/-, immunity to cold 30 and fire
Saves: Fort +12, Ref +22, Will +8 Fort +15, Ref +26, Will +10 Fort +18, Ref +31, Will +12
Abilities: Str 18, Dex 31, Con 18, Int 6, Wis 11, Cha 11 Str 22, Dex 35, Con 20, Int 8, Wis 11, Cha 11 Str 26, Dex 39, Con 22, Int 10, Wis 11, Cha 11
Skills: Listen +13, Spot +11 Listen +16, Spot +15 Listen +19, Spot +18
Feats: Alertness, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Grapple, Improved Initiative B, Iron Will, Weapon FinesseB Alertness, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Grapple, Improved Darkvision, Improved Initiative B, Iron Will, Mobility, Weapon FinesseB Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Grapple, Improved Darkvision, Improved Initiative B, Iron Will, Mobility, Power Attack, Weapon FinesseB
Environment: The quasi-elemental plane of steam The quasi-elemental plane of steam The quasi-elemental plane of steam
Organization: Solitary Solitary Solitary
Challenge Rating: 9 12 14
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 19-23 HD (Huge) 24-15 HD (Huge) 17-23 HD (Huge)
Level Adjustment:


Always preceeded by a hissing puff of blistering heat, the steam elemental is as dangerous to aspiring adventurers as it is exceedingly lucrative to industrial ventures.

Steam elementals are creatures indigenous to the quasi-elemental plane of steam. Their bodies are comprised of water vapour heated to the point of boiling, settled around a nucleus that draws in essence from their home plane. Their scalding heat can cause intense pain and bodywide burns to adventurers unlucky enough to cross their path, but when properly harnassed a steam elemental is capable of supplying large amounts of steady and reliable steam power. Steam elementals speak Aquan, though rarely choose to do so.

Combat

Steam elementals are as rapid as air elementals, though comprised of matter, they are still relatively ground-bound. Their scalding heat does not lose to fire elementals in damaging quality, and has a nasty habit of lingering.

When observed with detect heat, a steam elemental shows up as the higher end of the yellow band.

Boil (Ex): Upon touching, physically hitting or being hit or touched by a steam elemental, a creature incurs boil. It immediately takes the indicated boil damage, and takes additional boil damage at the start of subsequent turns for 2 rounds after last being in contact with the source of a boil effect. A creature only takes damage from boil once per round. Boil overlaps (does not stack); if a creature is subject to boil from two different sources, only the strongest effect is counted.

Boil is incredibly painful. Upon taking 1 or more points of boil damage, a creature becomes sickened and must make a Fortitude save at the indicated DC or become nauseated until its next turn.

Your effective resistance to boil is twice your resistance to fire.

Improved Grab (Ex): To use this ability, a steam elemental must hit with its slam attack. It can then attempt a grapple as a free action without provoking an attack of opportunity.

When a creature starts its turn grappled by a steam elemental, it takes double boil damage.

Steam Cloud (Ex): When encountering dangerous enemies, a steam elemental will often blanket the surrounding area with steam. This counts as an obscuring mist effect centered on the steam elemental with a radius as per the below table. Any creature within the area of the steam cloud is subject to boil.

Table: Steam Elemental Sizes
Elemental Height Boil
Damage/DC
Steam Cloud
Radius
Small 4 ft. 1d6 (11) 10 ft.
Medium 8 ft. 2d6 (13) 15 ft.
Large 16 ft. 3d6 (16) 20 ft.
Huge 32 ft. 4d6 (19) 25 ft.
Greater 36 ft. 5d6 (22) 30 ft.
Elder 40 ft. 6d6 (25) 40 ft.

Steam Elementals in the World

Bla.



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AlignmentAlways neutral +
AuthorSulacu +
Challenge Rating2 +, 4 +, 6 +, 9 +, 12 + and 14 +
EnvironmentThe quasi-elemental plane of steam +
Identifier3.5e Monster +
Level Adjustment+
Rated ByEiji-kun +
RatingRating Pending +
SizeSmall +, Medium +, Large + and Huge +
TitleSteam Elemental +
TypeElemental +