Steam Elemental (3.5e Monster)
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Steam Elemental, Small | Steam Elemental, Medium | Steam Elemental, Large | |
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Size/Type: | Small Elemental | Medium Elemental | Large Elemental |
Hit Dice: | 3d8+3 (16 hp) | 6d8+12 (39 hp) | 12d8+36 (90 hp) |
Initiative: | +8 | +10 | +12 |
Speed: | Hover 100 ft. (perfect) | Hover 100 ft. (perfect) | Hover 100 ft. (perfect) |
Armor Class: | 18 (+1 size, +4 Dex, +3 natural), touch 15, flat-footed 14 | 20 (+6 Dex, +4 natural), touch 16, flat-footed 14 | 22 (-1 size, +8 Dex, +5 natural), touch 17, flat-footed 14 |
Base Attack/Grapple: | +2/-2 | +4/+5 | +9/+15 |
Attack: | Slam +7 melee (1d4 plus boil) | Slam +10 melee (1d6+1 plus boil) | Slam +16 melee (2d6+2 plus boil) |
Full Attack: | 2 slams +7 melee (1d4 plus boil) | 2 slams +10 melee (1d6+1 plus boil) | 2 slams +16 melee (2d6+2 plus boil) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. |
Special Attacks: | Boil (1d6; DC 11), improved grab, steam cloud | Boil (2d6; DC 13), improved grab, steam cloud | Boil (3d6; DC 16), improved grab, steam cloud |
Special Qualities: | Darkvision 60 ft., elemental traits, evasion, resistance to cold 10 and fire 10 | Darkvision 60 ft., elemental traits, evasion, resistance to cold 15 and fire 15 | Darkvision 60 ft., elemental traits, evasion, DR 5/-, resistance to cold 20 and fire 20 |
Saves: | Fort +2, Ref +7, Will +1 | Fort +4, Ref +11, Will +2 | Fort +9, Ref +16, Will +4 |
Abilities: | Str 10, Dex 19, Con 12, Int 4, Wis 11, Cha 11 | Str 12, Dex 23, Con 14, Int 4, Wis 11, Cha 11 | Str 14, Dex 27, Con 16, Int 6, Wis 11, Cha 11 |
Skills: | Listen +5, Spot +5 | Listen +7, Spot +6 | Listen +10, Spot +9 |
Feats: | Alertness, Flyby Attack, Improved Initiative B, Weapon FinesseB | Alertness, Dodge, Flyby Attack, Improved Initiative B, Weapon FinesseB | Alertness, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Initiative B, Weapon FinesseB |
Environment: | The quasi-elemental plane of steam | The quasi-elemental plane of steam | The quasi-elemental plane of steam |
Organization: | Solitary | Solitary | Solitary |
Challenge Rating: | 2 | 4 | 6 |
Treasure: | None | None | None |
Alignment: | Always neutral | Always neutral | Always neutral |
Advancement: | 4-5 HD (Small) | 7-11 HD (Medium) | 13-17 HD (Large) |
Level Adjustment: | — | — | — |
Steam Elemental, Huge | Steam Elemental, Greater | Steam Elemental, Elder | |
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Size/Type: | Huge Elemental | Huge Elemental | Huge Elemental |
Hit Dice: | 18d8+72 (153 hp) | 24d8+120 (228 hp) | 30d8+180 (315 hp) |
Initiative: | +14 | +16 | +18 |
Speed: | Hover 100 ft. (perfect) | Hover 100 ft. (perfect) | Hover 100 ft. (perfect) |
Armor Class: | 24 (-2 size, +10 Dex, +6 natural), touch 18, flat-footed 14 | 27 (-2 size, +12 Dex, +7 natural), touch 20, flat-footed 15 | 30 (-2 size, +14 Dex, +8 natural), touch 22, flat-footed 16 |
Base Attack/Grapple: | +13/+29 | +18/+36 | +22/+42 |
Attack: | Slam +21 melee (2d8+4 plus boil ) | Slam +28 melee (2d8+6 plus boil) | Slam +34 melee (2d8+8 plus boil) |
Full Attack: | 2 slams +21 melee (2d8+4 plus boil) | 2 slams +28 melee (2d8+6 plus boil) | 2 slams +34 melee (2d8+8 plus boil) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 10 ft./10 ft. |
Special Attacks: | Boil (4d6; DC 19), improved grab, steam cloud | Boil (5d6; DC 22), improved grab, steam cloud | Boil (6d6; DC 25), improved grab, steam cloud |
Special Qualities: | Darkvision 60 ft., elemental traits, evasion, DR 5/-, resistance to cold 25 and fire 25 | Darkvision 120 ft., elemental traits, evasion, DR 10/-, resistance to cold 30 and fire 30 | Darkvision 120 ft., elemental traits, evasion, DR 10/-, immunity to cold 30 and fire |
Saves: | Fort +12, Ref +22, Will +8 | Fort +15, Ref +26, Will +10 | Fort +18, Ref +31, Will +12 |
Abilities: | Str 18, Dex 31, Con 18, Int 6, Wis 11, Cha 11 | Str 22, Dex 35, Con 20, Int 8, Wis 11, Cha 11 | Str 26, Dex 39, Con 22, Int 10, Wis 11, Cha 11 |
Skills: | Listen +13, Spot +11 | Listen +16, Spot +15 | Listen +19, Spot +18 |
Feats: | Alertness, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Grapple, Improved Initiative B, Iron Will, Weapon FinesseB | Alertness, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Grapple, Improved Darkvision, Improved Initiative B, Iron Will, Mobility, Weapon FinesseB | Alertness, Blind-Fight, Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Grapple, Improved Darkvision, Improved Initiative B, Iron Will, Mobility, Power Attack, Weapon FinesseB |
Environment: | The quasi-elemental plane of steam | The quasi-elemental plane of steam | The quasi-elemental plane of steam |
Organization: | Solitary | Solitary | Solitary |
Challenge Rating: | 9 | 12 | 14 |
Treasure: | None | None | None |
Alignment: | Always neutral | Always neutral | Always neutral |
Advancement: | 19-23 HD (Huge) | 24-15 HD (Huge) | 17-23 HD (Huge) |
Level Adjustment: | — | — | — |
Always preceeded by a hissing puff of blistering heat, the steam elemental is as dangerous to aspiring adventurers as it is exceedingly lucrative to industrial ventures.
Steam elementals are creatures indigenous to the quasi-elemental plane of steam. Their bodies are comprised of water vapour heated to the point of boiling, settled around a nucleus that draws in essence from their home plane. Their scalding heat can cause intense pain and bodywide burns to adventurers unlucky enough to cross their path, but when properly harnassed a steam elemental is capable of supplying large amounts of steady and reliable steam power. Steam elementals speak Aquan, though rarely choose to do so.
Combat
Steam elementals are as rapid as air elementals, though comprised of matter, they are still relatively ground-bound. Their scalding heat does not lose to fire elementals in damaging quality, and has a nasty habit of lingering.
When observed with detect heat, a steam elemental shows up as the higher end of the yellow band.
Boil (Ex): Upon touching, physically hitting or being hit or touched by a steam elemental, a creature incurs boil. It immediately takes the indicated boil damage, and takes additional boil damage at the start of subsequent turns for 2 rounds after last being in contact with the source of a boil effect. A creature only takes damage from boil once per round. Boil overlaps (does not stack); if a creature is subject to boil from two different sources, only the strongest effect is counted.
Boil is incredibly painful. Upon taking 1 or more points of boil damage, a creature becomes sickened and must make a Fortitude save at the indicated DC or become nauseated until its next turn.
Your effective resistance to boil is twice your resistance to fire.
Improved Grab (Ex): To use this ability, a steam elemental must hit with its slam attack. It can then attempt a grapple as a free action without provoking an attack of opportunity.
When a creature starts its turn grappled by a steam elemental, it takes double boil damage.
Steam Cloud (Ex): When encountering dangerous enemies, a steam elemental will often blanket the surrounding area with steam. This counts as an obscuring mist effect centered on the steam elemental with a radius as per the below table. Any creature within the area of the steam cloud is subject to boil.
Elemental | Height | Boil Damage/DC |
Steam Cloud Radius |
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Small | 4 ft. | 1d6 (11) | 10 ft. |
Medium | 8 ft. | 2d6 (13) | 15 ft. |
Large | 16 ft. | 3d6 (16) | 20 ft. |
Huge | 32 ft. | 4d6 (19) | 25 ft. |
Greater | 36 ft. | 5d6 (22) | 30 ft. |
Elder | 40 ft. | 6d6 (25) | 40 ft. |
Steam Elementals in the World
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Alignment | Always neutral + |
Author | Sulacu + |
Challenge Rating | 2 +, 4 +, 6 +, 9 +, 12 + and 14 + |
Environment | The quasi-elemental plane of steam + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Size | Small +, Medium +, Large + and Huge + |
Title | Steam Elemental + |
Type | Elemental + |