Level Adjustments Variant (3.5e Variant Rule)
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Revision as of 12:58, 9 September 2009 by Arkangelknight (talk | contribs)
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Level Adjustments suck, but rather than having to deal with the level loss you could simply add racial hit dice to whatever it is that adds the level adjustment, even if it is a template and the level adjusting abilities would effectively become class abilities for these levels. It is a healthy and balanced alternative to level loss. To do this follow the steps below:
- Look at the race or template level adjustment and type.
- Add an amount of racial hit dice equal to twice the level adjustment according to the type.
- When you start at character creation begin with 1 racial hit dice and only the most basic abilities of the level adjusted race or template (such as darkvision, low-light vision and other things that you might find in non-adjusted races).
- At every level thereafter you gain a racial hit dice and one or two abilities from the race or template (ask your Gamemaster to rule what amount would be equivalent to one "level" of power)
- Continue doing this until you have all your race or template's abilities and racial hit dice.
Facts about "Level Adjustments Variant (3.5e Variant Rule)"
Author | Arkangelknight + |
Identifier | 3.5e Variant Rule + |
Rating | Unrated + |
Title | Level Adjustments Variant + |