Uses Variant (3.5e Variant Rule)
Candidate for Deletion |
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This page was proposed for deletion and may not be useable in its current form. It was proposed for the following reason:
Works horribly (a reason one should not try to do anything the 4e way). There are plenty of combat spells and abilities you would want to use out of combat. Using this results in dropping a rat or a beetle to start an "encounter" so you can use your abilities and then have them again when the next encounter rolls around. Not good for the game. If you disagree with the deletion of this page, please discuss the issues further on the talk page. If the reason this article is found to be inapplicable or wrong, or the issues prompting the call for deletion have been sufficiently addressed, the deletion template will be removed. See our Deletion Policies for additional information. |
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Third edition D&D is infamous for it's daily uses of abilities while fourth edition has split uses into "at-will", "encounter" and "daily." Where many 3rd edition fans may not like 4th edition as a whole, this aspect is very useful to characters who have many abilities such as spellcasters.
To do this merely cut the daily uses of an ability in half (round down) and that is the number of times per encounter the character can use it. If a character can use an ability more than four times per encounter, it becomes an at-will ability.
For spellcasters a single "spell level" is considered an ability. So a 4th-level Wizard that can cast four 1st-level spells per day would instead be able to cast up to two 1st-level spells per encounter.
Metagame analysis: For healing spells and creation spells this creates a problem. To fix this, require 10 minutes of rest to renew encounter uses.