User:Ghostwheel/5e Stat Skeleton
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< User:Ghostwheel
Revision as of 02:08, 25 November 2017 by Ghostwheel (talk | contribs)
Monster Level (1 per party member) |
AC | Attack | HP | DPR on hit | DCs (+att) | Saves (def) | Budget Cost |
---|---|---|---|---|---|---|---|
1/4 | 13 | +2 | 5 | 6.5 | x (+x) | +3/+1/-1 (x) | 2 |
1/2 | 13 | +2 | 11 | 6.5 | x (+x) | +4/+2/0 (x) | 5 |
1 | 13 | +2 | 23 | 6.5 | x (+x) | +5/+3/+1 (x) | 10 |
2 | 13 | +3 | 23 | 16 | x (+x) | +5/+3/+1 (x) | 30 |
3 | 13 | +3 | 30 | 21 | x (+x) | +5/+3/+1 (x) | 45 |
4 | 14 | +4 | 32 | 26 | x (+x) | +6/+3/+1 (x) | 65 |
5 | 16 | +5 | 42 | 30.5 | x (+x) | +7/+4/+2 (x) | 125 |
6 | 16 | +5 | 42 | 35.5 | x (+x) | +7/+4/+2 (x) | 145 |
7 | 16 | +5 | 50 | 40 | x (+x) | +7/+4/+2 (x) | 190 |
8 | 17 | +6 | 51 | 45 | x (+x) | +8/+5/+2 (x) | 260 |
9 | 18 | +6 | 59 | 50 | x (+x) | +9/+5/+2 (x) | 350 |
10 | 18 | +6 | 59 | 54.5 | x (+x) | +9/+5/+2 (x) | 390 |
11 | 19 | +7 | 69 | 59.5 | x (+x) | +9/+5/+2 (x) | 580 |
12 | 19 | +7 | 69 | 71.5 | x (+x) | +9/+5/+2 (x) | 700 |
13 | 20 | +7 | 76 | 77 | x (+x) | +10/+6/+3 (x) | 900 |
14 | 20 | +7 | 77 | 82 | x (+x) | +10/+6/+3 (x) | 960 |
15 | 20 | +7 | 84 | 87.5 | x (+x) | +10/+6/+3 (x) | 1120 |
16 | 20 | +7 | 84 | 102.5 | x (+x) | +10/+6/+3 (x) | 1300 |
17 | 21 | +8 | 91 | 108.5 | x (+x) | +11/+7/+3 (x) | 1780 |
18 | 22 | +8 | 94 | 114.5 | x (+x) | +11/+7/+3 (x) | 2120 |
19 | 22 | +8 | 102 | 132 | x (+x) | +11/+7/+3 (x) | 2600 |
20 | 22 | +8 | 102 | 138.5 | x (+x) | +11/+7/+3 (x) | 2750 |
- Minions have 1/4 the HP of what's listed on the table, and should do 2/5 (40%) the damage a normal monster would do to account for the fact that they die faster, and automatically have evasion and mettle. Minions don't use hindering, debilitating, or incapacitating effects.
- Normals don't use debilitating or incapacitating effects.
- Elites should do +40% extra damage of what a normal monster would do, and multiply the health of a normal by 1.4. Elites are immune to incapacitating effects. Elites don't use debilitating effects.
- Solos should do x2 extra damage of what a normal monster does, and multiply the health of a normal by 2. Solos are immune to incapacitating and debilitating effects.