User:Wildmage/Sandbox5
| |||||||||
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
These special individuals who have found the spark awoken withind themself can call upon the magic of ley lines and the planes, often catalysts of great change for good or bad. 20 1 Poor Poor Poor Poor Spontaneous Arcane Spellcasting
Contents
Planeswalker[edit]
Planeswalkers are the source of an infinite energy, called the Planeswalker's Spark. This Spark allows them to absorb the mana of a plane, and use it as though it were a tool or weapon. Planeswalkers are able to traverse the planes freely, and without restriction; this is called Planeswalking
Making a Planeswalker[edit]
Can fill out any role depending upon build
Abilities: Planeswalkers don't rely on any particular ability score, although they do need a mental ability score for Save DCs. Some special abilities also scale with an ability score.
Races: Any
Alignment: Any
Starting Gold: 6d4×10 gp (150 gp).
Starting Age: "Simple"
Level | Base Attack Bonus |
Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 1st | 2nd | 3rd | 4th | 5th | 6th | |||||||||||||||||||||||||||||||||
1st | +0 | +0 | +0 | +0 | Mana Bond (Least), Awakening Spark, Walk the Planes | 1 | — | — | — | — | — | ||||||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +0 | Boon (Novice) | 1 | — | — | — | — | — | ||||||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +1 | Minor Arcana | 2 | — | — | — | — | — | ||||||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +1 | Boon (Novice) | 2 | 1 | — | — | — | — | ||||||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +1 | Easy Walking | 2 | 1 | — | — | — | — | ||||||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +2 | Boon (Novice) | 3 | 1 | — | — | — | — | ||||||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +2 | Mana Bond (Lesser) | 3 | 1 | 0 | — | — | — | ||||||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +2 | Boon (Journeyman) | 3 | 2 | 1 | — | — | — | ||||||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +3 | Emergency Walk | 3 | 2 | 1 | — | — | — | ||||||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +3 | Boon (Journeyman) | 3 | 3 | 1 | 0 | — | — | ||||||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +3 | Growing Spark | 3 | 3 | 2 | 1 | — | — | ||||||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +4 | Boon (Expert) | 4 | 3 | 2 | 1 | — | — | ||||||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +4 | Mana Bond Greater | 4 | 4 | 2 | 1 | 0 | — | ||||||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +4 | Boon (Expert) | 4 | 4 | 3 | 2 | 1 | — | ||||||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +5 | Master Walk | 5 | 4 | 3 | 2 | 1 | — | ||||||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +5 | Boon (Master) | 5 | 4 | 4 | 2 | 1 | 0 | ||||||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +5 | Spark Mastery | 5 | 4 | 4 | 3 | 2 | 1 | ||||||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +6 | Boon (Master) | 5 | 5 | 4 | 3 | 2 | 1 | ||||||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +6 | Mana Bond Dark | 5 | 5 | 4 | 4 | 3 | 2 | ||||||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +6 | Boon (Legendary) | 5 | 5 | 4 | 4 | 4 | 3 | ||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Planeswalker.
Weapon and Armor Proficiency: Planeswalkers are proficient with all simple weapons, plus one martial weapons of choise. Planeswalkers are proficient with light armor, but not with shields.
Spells: A Planeswalker casts arcane spells which are drawn from the Planeswalker spell list. He can cast any spell he knows without preparing it ahead of time, like a sorcerer.
At 1st level, a planeswalker chooses Intelligence, Wisdom, or Charisma; this governs the power of all of his spellcasting and spell-like abilities and is a permanent choice. To learn or cast a spell, a Planeswalker must have a score equal to at least 10 + the spell level in their primary spellcasting ability. The Difficulty Class for a saving throw against a planeswalker’s spell is 10 + the spell level + the planeswalker’s spellcasting ability modifier.
Like other spellcasters, a planeswalker can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Planeswalker. In addition, he receives bonus spells per day if he has a high score in his primary spellcasting ability.
A Planeswalker's list of spells known is fairly limited. They begin play knowing only a single 1st level spell. A planeswalker's spell list is split into the colors of magic. In order to learn a higher level spell of one color, she must know at least one spells of the preceding level. For example, to learn "Cure Serious Wounds", a planeswalker would need to know one 1st level White spells and one 2nd level White spells. Note that the Colors of Magic have certain areas of other spellcasting classes that they have access too (see below). If a spell appears for more than one color, the player must choose which color that spell is representing when they learn it. For example, Disguise Self is considered to be a Blue, Black, and Red spell. If a Planeswalker learns it, they must also declare which color it is; it does not count as all three colors for prerequisite purposes.
A Planeswalker can always choose colorless spells, but only choose a spells from a color lists she have color loyalty in!
Spell Lists by color.
Level | Spells Known | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | 6th | |||||
1st | 1 | — | — | — | — | — | ||||
2nd | 2 | — | — | — | — | — | ||||
3rd | 3 | — | — | — | — | — | ||||
4th | 3 | 2 | — | — | — | — | ||||
5th | 4 | 3 | — | — | — | — | ||||
6th | 4 | 3 | — | — | — | — | ||||
7th | 4 | 4 | 2 | — | — | — | ||||
8th | 5 | 4 | 3 | — | — | — | ||||
9th | 5 | 4 | 4 | — | — | — | ||||
10th | 5 | 5 | 4 | 2 | — | — | ||||
11th | 6 | 5 | 4 | 3 | — | — | ||||
12th | 6 | 5 | 5 | 3 | — | — | ||||
13th | 6 | 6 | 5 | 3 | 2 | — | ||||
14th | 7 | 6 | 5 | 4 | 3 | — | ||||
15th | 7 | 6 | 6 | 4 | 3 | — | ||||
16th | 7 | 7 | 6 | 4 | 3 | 2 | ||||
17th | 8 | 7 | 6 | 5 | 4 | 3 | ||||
18th | 8 | 7 | 7 | 5 | 4 | 3 | ||||
19th | 8 | 8 | 7 | 5 | 4 | 4 | ||||
20th | 9 | 8 | 7 | 6 | 5 | 4 |
Awakening Spark (Ex): At first level the planeswalker picks a spark that helps defind her nature!
Choose one Awakening Spark from this list: Spark
Mana Bond (Su): In addition to the ability to walk the planes, a planeswalker has a unique ability to pull energy from the magical leylines of a world in order to fuel their magic. Starting at 2nd level, each day after 8 hours of rest a Planeswalker generates 1 Mana Point for each boon she has, these mana is the same color as the boon.
So a 10 level Duel Arcane Spark Planeswalker with 3 red, 1 white and 1 colorless boon, would after a rest draw from the leylines and have a total of 5 mana, 3 of them red, 1 of them white and the last colorless.
A Planeswalker may spend mana to pay for a spell, in lieu of using spell slots. Each mana point spend reduces the level of spell slot required to cast the spell by 1, minimum 0. For instance, a planeswalker may spend 1 Mana point to cast a 1st level spell, without expending a spell slot.
A Planeswalker may use mana points to pay for Metamagic costs when applying it her spells, assuming they have the metamagic feat in question, each mana point spend reduces the price of the metamagic by 1, minimum 0. For instance, a planeswalker may spend 2 Mana point to Empower Spell a spell, without using a spell slot 2 levels higher.
The Planeswalker also gets to bond with a certain environment throu ritual bonding they can call upon the mystic power of the land it self
At 1st level they get their first bond this must be a Least bond, at 7th level they gain a lesser bond, at 13 they gain a greater bond and at 19 they gain a dark bond., the planeswalker can always choose a minor bond, so one can always chosen a least bond.
The bonds and their abilities are listed here: Bonds
Walk the Planes (Sp): A Planeswalker’s greatest talent is the ability to travel the multiverse through sheer willpower. Once per day at 1st level, they may teleport to another plane of existence. This is a spell-like ability that functions as the Plane Shift spell, with a few caveats. First, it may not be used on unwilling subjects. Second, it takes one minute to cast, rather than a standard action. Finally, the planeswalker and anyone who traveled with them is dazed for five rounds following the shift, and fatigued for the rest of the day. He gains additional uses of this ability again at 5th level and again every 5 levels thereafter. At 11th level, you are able to planeshift much faster. Your “Walk the Planes” ability now takes only one round to cast
Boon: At each even level the planes walker gains a Boons, one can not chose a boon in a color that one do not have color loyalty in. At first the planeswalker can only choose Novice boon, from 8th level the planeswalker can also choose from Journyman boons, at 12th level expert boons are allowed to, at 16th level she can also chose master boons and at 20th level the planeswalker can chose a legendary boon!
Minor Arcana (Sp): A planeswalker is innately skilled at magic, even if their true talents lie in hunting or jousting. A planeswalker knows all 0th level spells from the colorless list and and color list they have a matching color loyalty in, she can cast 0th level spells a number of times per day equal to 3 + their spellcasting modifer.
Easy Walking (Ex): At 5h level, the Planeswalker is no longer fatigued after Walking the Planes, and is only dazed for one round upon arrival. Any passengers still suffer the negative effects.
Emergency Walk (Sp): At 9th level, in times of great need, the Planeswalker may teleport themselves out of danger much faster than normal. Once per day, she may use her “Walk the Planes” ability as a full-round action, rather than a one-minute action. He gains additional uses of this ability again at 15th level and every 3 levels thereafter. At 15th level this is shortened to a standard action when you use your “Emergency Walk” ability.
Growing Spark (Ex):
Master Walk (Sp):
Spark Mastery (Ex):
Campaign Information[edit]
Planeswalker Lore[edit]
Characters with ranks in Knowledge (the Planes) can research Planeswalkers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | Arcane casters who can use magic to travel the planes. |
10 | they draw their power from the five colors of ley lines. |
15 | They have received their power from the spark in a near death situation. |
20 | At this level you can gain specefict information about a named Planeswalker. |
Back to Main Page → 3.5e Homebrew → Classes → Base Classes