Zo Mèt La (3.5e Equipment)

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Revision as of 02:50, 6 November 2019 by DeadAndCuddly (talk | contribs) (Basic stuff)
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Author: DeadAndCuddly (talk)
Date Created: 05/11/2019
Status: Early and Untested
Editing: Clarity edits only please
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3.5e Magic Weapon

SilverBane, Fang of the Undying

Dagger

Simple, one handed weapon

Damage: 5d8+2d6 electricity

Crit Range: 18-20/x2

Cost: NA. Must be found



When the dagger is found it looks like a black and silver dagger in the shape of a dragons fang. It has a purplish-black glow to it. When it is picked up the dagger turns into a chain, which then proceeds to wrap itself around the players arm up to the bicep from the wrist. It is a sentient weapon. The player hears a voice in their head whisper in a a hissing voice, "Should you ever need my power just call my name. My name is SilverBane" then it goes silent and doesn't say anything again. Can not be renmoved except by Divine Intervention.

If the player crits with the dagger, a strange thing happens. It electrocutes them dealing 4d6 plus base attack bonus damage (DM rolls this damage), bypasses all immunities and damage reductions.

When the player drops below 0hp it acts like a defibrilator and attempts 3 times to bring them back to life, this is on top of the three death saving throws they get, Dm rolls these three with a +4 bonus.

If the player still dies the dagger attaches itself to the closest player, within 30ft, if there isn't a player within 30ft it turns back into a dagger to wait for it's next owner.


SilverBane.png

The Zo Mèt La is a 10-foot long bullwhip. The thong and fall hitch of the whip is made from violet, braided leather; the fall and popper tip the thong with a dark red. The keeper and butt frame the dark red handle with gold. It lacks a wrist loop.

To mundane people, the Zo Mèt La functions as a standard bullwhip; but in the hands of anyone with an above-average intellect, it will instantly animate. It does not have a consciousness of its own, instead functioning as an extension of the wielder's own body. This allows the user to use it with their thoughts, rather than their body. This makes the Zo Mèt La equally effective at any range and allows it many unique uses that would not be possible with a normal whip.

The abilities of the Zo Mèt La expand as the user increases their HD and they require an INT of 14 to use.

1HD - Full Control: The wielder has full, basic control of the Zo Mèt La. The weapon moves with their thoughts. It may be used in any way this may allow, such as being used as a 10-foot pole, a short grappling hook, or to slink through small spaces. 3HD - Manuevers: The wielder gains more control over the Zo Mèt La and is able to use it in unique ways. They may use the Zo Mèt La to attempt Grapples, Disarms, and Trips. Any Attacks of Opportunity these maneuvers would normally provoke are negated. The wielder adds their Intelligence Modifier in place of their Strength modifier. You do not add nor subtract your size modifier from these attempts. 8HD - Coming soon! 15HD - Coming soon!


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AuthorDeadAndCuddly +
Identifier3.5e Equipment +
Rated BySunwitch +
RatingRating Pending +
TitleZo Mèt La +