User:Balmz/sling
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Size | Cost | Damage | Weight1 | hp1 | |||||||
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Fine | — | — | * | * | |||||||
Diminutive | — | 1 | * | * | |||||||
Tiny | — | 1d2 | * | * | |||||||
Small | — | 1d3 | 0 lb. | * | |||||||
Medium | — | 1d6 | 0 lb. | * | |||||||
Large | — | 1d8 | 0 lb. | * | |||||||
Huge | — | 1d10 | * | * | |||||||
Gargantuan | — | 2d6 | * | * | |||||||
Colossal | — | 3d6 | * | * | |||||||
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Description
The sling works differently for characters with simple weapon proficiency and martial weapon proficiency
For characters with simple weapon proficiency:
Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand. Loading a sling is a Swift action that requires two hands and provokes attacks of opportunity. You can use the sling with a buckler without penalty while carrying it and reload as usual.
You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a −1 penalty on attack rolls.
A character with simple weapon proficiency can reload as a free action if they have the Quick Draw, 8+ BAB or have Rapid Reload for the sling. Having two of the listed options allows the player to fire the sling as many times in a full attack action as you could attack if you were using a bow. Having three does not give any extra effects
Enhancements
Material | Average | Masterwork1 | Hardness | hp2 | Special |
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Leather | — | 300 gp | 2 | * | — |
Adamantine | — | n/a | n/a | n/a | — |
Deep Crystal | — | 1,000 gp | 10 | * | Psionic |
Mundane Crystal | — | 300 gp | 8 | * | No rusting |
Darkwood | — | n/a | n/a | n/a | — |
Iron, Cold | n/a | n/a | n/a | n/a | — |
Mithral | — | n/a | n/a | n/a | — |
Silver, Alchemical | n/a | n/a | n/a | n/a | — |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2,000 gp | +2 | +10 |
+2 | +8,000 gp | +4 | +20 |
+3 | +18,000 gp | +6 | +30 |
+4 | +32,000 gp | +8 | +40 |
+5 | +50,000 gp | +10 | +50 |
+6 | +72,000 gp3 | +12 | +60 |
+7 | +98,000 gp3 | +14 | +70 |
+8 | +128,000 gp3 | +16 | +80 |
+9 | +162,000 gp3 | +18 | +90 |
+10 | +200,000 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × 20,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → System Reference Document → Weapons