The sling works differently for characters with simple weapon proficiency and martial weapon proficiency
For characters with simple weapon proficiency but not martial weapon proficiency:
Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand. Loading a sling is a Swift action that requires two hands and provokes attacks of opportunity. You can use the sling with a buckler but not light shield without penalty while carrying it and reload your sling as usual.
You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack deals damage as if the weapon were designed for a creature one size category smaller than you and you take a −1 penalty on attack rolls.
The sling for characters with simple weapon proficiency has a range of 60 feet, deals 1d4 damage and has a critical threat range of 20 and a critical damage multiplier of 2x.
A character with simple weapon proficiency can reload as a free action if they have either Quick Draw, 6+ BAB, 14 dexterity, lightning reflexes or have Rapid Reload for the sling. Having one of the listed options allows the player to reload and fire the sling as many times in a full attack action as you could attack if you were using a bow. Having two or more of the options does not give any extra effects or attacks.
For characters with martial weapon proficiency:
Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand. You can fire the sling as many times in a full attack action as you could attack if you were using a bow. You can use the sling with a buckler or light shield without penalty while carrying it and load and reload your sling as usual. Heavier shields prevent you from loading your sling. Loading a sling provokes attacks of opportunity like using a bow does.
You can hurl ordinary stones with a sling, but stones are not as dense or as round as bullets. Thus, such an attack has a -1 penalty on damage and attack rolls.
The sling has for you does 1d6 damage, has range of 100 feet and a critical damage multiplier of 2x and critical threat range of 18-20.
If your character has the power attack, they may use the power attack feat with a sling as a if it were a one handed melee weapon. Using it as if it were a two handed melee weapon for power attack is not possible.
Slings when wielded by martial proficient characters benefit from any feats that require or are meant for use with a bow or crossbow.
Rogues and clerics treat the sling as a simple weapon while monks and druids treat it as a martial weapon. Rogues and clerics can take the martial weapon proficiency feat to treat the sling as a martial weapon if they choose not to multiclass.
|Deep Crystal||—||1,000 gp||10||*||Psionic|
|Mundane Crystal||—||300 gp||8||*||No rusting|
|Bonus Value||Additional Cost1||Hardness Increase2||Additional hp2|
|+11 or more|| + bonus × bonus
× 20,000 gp
|+ enhancement bonus × 2||+ enhancement bonus × 10|