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Contents
Introduction
And ye, from within the belly of the Fallen Tarrasque emerged a figure draped in simple, if not ragged clothing. "Yeh must be the legendary warriors I'be hearin' about?" He murmured, bowing low and speaking in slow, methodical tones. "I s'pose I be the challenge yeh seek?"
This Character uses the Races of War Combat Options.
References
- Player's Handbook
- Player's Handbook II
- Unearthed Arcana
- Masters of the Wild
- Races of Stone
- Complete Champion
- Book of Exalted Deeds
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
None.
Items
None
Progression
Starting Ability Scores (Before Racial Adjustments):
Str: 18
Dex: 8
Con: 18
Int: 8
Wis: 8
Cha: 8
Race (Templates):
Dwarf - Player's Handbook
Starting Racial Traits:
Dwarf
Ability Scores After Racial Adjustments:
Str: 18
Dex: 8
Con: 20
Int: 8
Wis: 8
Cha: 6
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Generic Warrior1 | +1 | +0 | +2 | +0 | Iron Will, Great Fortitude, Power Attack | GW Bonus Feat: Lightning Reflexes | Take 2 Flaws, Inattentive, and Pathetic (Take another Negative to Charisma) |
2nd | GW1/Fskr1 | +2 | +2 | +2 | +2 | None | Ability Bonus +1, Forsake Magic, Fast Healing 1 (10) Spell Resistance | - |
3rd | GW1/Fskr2 | +3 | +3 | +2 | +3 | Endurance | Ability Bonus +1, Damage Reduction 3/+1, Magic Destruction | - |
4th | GW1/Fskr3 | +4 | +3 | +3 | +3 | None | Natural Weapons (Magic), Tough Defense, Fast Healing 1 (20) | Boost Con by 1, And we get our First Con Boost to AC. |
5th | GW1/Fskr3/Barbarian1 | +5 | +5 | +3 | +3 | None | Rage 1/day, Fast Movement | Now we can Rage, to boost our damage output and our AC. |
6th | GW1/Fsker3/Bbn2 | +6/+1 | +6 | +3 | +3 | Sacred Vow | Uncanny Dodge | |
7th | GW1/Fskr3/Bbn3 | +7/+2 | +6 | +4 | +4 | None | Trap Sense +1 | - |
8th | GW1/Fskr3/Bbn3/Bear Warrior1 | +8/+3 | +8 | +4 | +4 | None | Bear Form (Black) | Boost Con by 1 Again. |
9th | GW1/Fsker3/Bbn3/Bwr2 | +9/+4 | +9 | +4 | +4 | Vow of Poverty | - | AC Bonus +7, Endure Elements, Exalted Strike +1, Sustenance, Deflection Bonus +1, Resistance +1, Ability Bonus +2, Natural Armor +1, Mind Shielding |
10th | GW1/Fskr3/Bbn3/Bwr3 | +10/+5 | +9 | +5 | +5 | None | Scent | Exalted Strike +2, Damage Reduction 5/Magic, Bonus Exalted Feat: Nymph's Kiss |
11th | GW1/Fskr3/Bbn3/Bwr4 | +11/+6/+1 | +10 | +5 | +5 | None | - | Ability Bonus +4/+2 |
12th | GW1/Fskr3/Bbn3/Bwr5 | +12/+7/+2 | +10 | +5 | +5 | Extra Rage | Bear Form (Brown) | Boost Con by another point, AC Bonus +8, Deflection +2, Greater Sustenance, Bonus Exalted Feat: Touch of Golden Ice |
13th | GW1/Fskr3/Bbn3/Bwr6 | +13/+8/+3 | +11 | +6 | +6 | None | - | Resistance +2, Energy Resistance 5, |
14th | GW1/Fsker3/Bbn3/Bwr7 | +14/+9/+4 | +11 | +6 | +6 | None | Rage +1/day | Exalted Strike +3, Freedom of Movement, Bonus Feat: Servant of The Heavens |
15th | GW1/Fsker3/Bbn3/Bwr8 | +15/+13/+11 | +12 | +6 | +6 | Reckless Rage | - | AC Bonus +9, Ability Boost +6/+4/+2, Damage Reduction 5/Evil. |
16th | GW1/Fsker3/Bbn3/Bwr9 | +16/+14/+12/+10 | +12 | +7 | +7 | - | - | Another boost to Con. Natural Armor +2, Bonus Exalted Feat: Sanctify Natural Attack |
17th | GW1/Fsker3/Bbn3/Bwr10 | +17/+15/+13/+11 | +13 | +7 | +7 | - | Bear Form (Dire Bear) | Exalted Strike +4, Resistance +3, Regeneration. |
18th | GW1/Fsker3/Bbn3/Bwr10/Fist of the Forest1 | +18/+16/+14/+12 | +15 | +9 | +7 | Extra Rage | Feral Trance 1/day, AC Bonus, Primal Living, Fast Movement | And Now we Get our Second Con Bonus to AC, AC Bonus +10, Deflection +3, True Seeing, Bonus Exalted Feat: Vow of Non Violence |
19th | GW1/Fsker3/Bbn3/Bwr10/FoF1/Deepwarden 1 | +19/+17/+15/+13 | +17 | +11 | +9 | - | Track, Trap Sense +1 | Ability Boost +8/+6/+4/+2, Damage Reduction 10/Evil. |
20th | GW1/Fsker3/Bbn3/Bwr10/FoF1/Dwdn2 | +20/+18/+16/+14 | +18 | +12 | +10 | - | Stonewarden | And We're Done here. You get your Third Con Bonus to AC. Exalted Strike +5, Energy Resistance 15, Bonus Exalted Feat: Vow of Peace |
Highlights
Ability Scores
At the end of your journey, You should have stats like these.
Str: 24
Dex: 8
Con: 34
Int: 12
Wis: 10
Cha: 4
Ability Scores While Raging
Str: 46
Dex: 10
Con: 42
Int: 12
Wis: 10
Cha: 4
Equipment: None
Defenses:
HP: 18d12 + 2d10 + 240 (Con)= 357 HP, 437 While Raging
10 from Bear and Vop
AC While Raging: 86= 10(base)+12(AC)+16(Dex<Con)+ 28 (Natural) +4(Deflection) + 16(Untyped FoF)-4(Rage)
Saves While Raging:
Fort: 36 =18(base)+16(Con)+2(Great Fortitude)+ 3 (Vow of Poverty)
Ref: 14 =12(base)+0(Dex)+2(Lightning Reflexes)
Will: 13 =10(base)- 1 (Wis) + 2(Iron Will) + 2 (Rage)
Spell Resistance: 13 (Forsaker)
Special: Anyone who Hits the Raging Bear Warrior With A Weapon needs to have their Weapon Make a Fortitude Save or Shatter. The DC is (10+1/2 Character Level+Con Mod) Which for our Bear, means that While raging, the Weapon Must make a DC Fortitude Save of 36, which is boosted to 40 from our Vow of Non-Violence Ability to boost Save DC's of non-lethal abilities. When the Bear Warrior is Not Raging, the DC is 32, which is boosted to 36. Regardless. If it fails, it shatters. Poof.
Offenses:
Attack Rolls, Raging, Bear Form.
+20/+18/+16/+14(Base) + 18(STR)+ 5 (Exalted) = +43/+38/+33/+28
Full Attack: 2 Claw Attacks +43 [(2d6+18(STR)+ 5(Exalted)) (30)], 1 Bite Attack, +38 [(2d8+9 (STR) + 5 (Exalted)) (23)]
DPR
Damage Per Round Suffers a little on this build. But He's more than capable of Holding his Own. DPR vs. AC 40 is 80.7, which isn't mind shattering. But it's his defensive abilities that make him worthwhile. That, and he's a Bear. Come on, how cool is that?
Tactics
He's a Bear. He Eats People. I'm not sure what else to say. Make yourself a target. Start Grappling People just by whacking them with your claws.
Munchkin-Size Me
Not much else. Solid Non-Magic Build
Side Notes
What do you want from me? He's a bear. Rawr!
Limitations
Well that's easy. Target his weaker defenses, IE, his Reflex Saves. Other than that, Just keep hacking away and hope you have a Really High BAB or roll a lucky 20.