From Dungeons and Dragons Wiki
Jump to: navigation, search
Help Wanted
Someone thinks this page needs a bit of help...

Could use a little more Beefiness in the DPR Department

This template was placed here to direct user suggestions to the page. It may be removed at any time.

Author: STDoc (talk)
Date Created: Sept 16, 2009
Status: Just Messing Around.
Editing: Clarity edits only please
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article


And ye, from within the belly of the Fallen Tarrasque emerged a figure draped in simple, if not ragged clothing. "Yeh must be the legendary warriors I'be hearin' about?" He murmured, bowing low and speaking in slow, methodical tones. "I s'pose I be the challenge yeh seek?"

This Character uses the Races of War Combat Options.


  • Player's Handbook
  • Player's Handbook II
  • Unearthed Arcana
  • Masters of the Wild
  • Races of Stone
  • Complete Champion
  • Book of Exalted Deeds

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]





Starting Ability Scores (Before Racial Adjustments):
Str: 18
Dex: 8
Con: 18
Int: 8
Wis: 8
Cha: 8

Race (Templates):
Dwarf - Player's Handbook

Starting Racial Traits:

Ability Scores After Racial Adjustments:
Str: 18
Dex: 8
Con: 20
Int: 8
Wis: 8
Cha: 6

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Fort Ref Will
1st Generic Warrior1 +1 +0 +2 +0 Iron Will, Great Fortitude, Power Attack GW Bonus Feat: Lightning Reflexes Take 2 Flaws, Inattentive, and Pathetic (Take another Negative to Charisma)
2nd GW1/Fskr1 +2 +2 +2 +2 None Ability Bonus +1, Forsake Magic, Fast Healing 1 (10) Spell Resistance -
3rd GW1/Fskr2 +3 +3 +2 +3 Endurance Ability Bonus +1, Damage Reduction 3/+1, Magic Destruction -
4th GW1/Fskr3 +4 +3 +3 +3 None Natural Weapons (Magic), Tough Defense, Fast Healing 1 (20) Boost Con by 1, And we get our First Con Boost to AC.
5th GW1/Fskr3/Barbarian1 +5 +5 +3 +3 None Rage 1/day, Fast Movement Now we can Rage, to boost our damage output and our AC.
6th GW1/Fsker3/Bbn2 +6/+1 +6 +3 +3 Sacred Vow Uncanny Dodge
7th GW1/Fskr3/Bbn3 +7/+2 +6 +4 +4 None Trap Sense +1 -
8th GW1/Fskr3/Bbn3/Bear Warrior1 +8/+3 +8 +4 +4 None Bear Form (Black) Boost Con by 1 Again.
9th GW1/Fsker3/Bbn3/Bwr2 +9/+4 +9 +4 +4 Vow of Poverty - AC Bonus +7, Endure Elements, Exalted Strike +1, Sustenance, Deflection Bonus +1, Resistance +1, Ability Bonus +2, Natural Armor +1, Mind Shielding
10th GW1/Fskr3/Bbn3/Bwr3 +10/+5 +9 +5 +5 None Scent Exalted Strike +2, Damage Reduction 5/Magic, Bonus Exalted Feat: Nymph's Kiss
11th GW1/Fskr3/Bbn3/Bwr4 +11/+6/+1 +10 +5 +5 None - Ability Bonus +4/+2
12th GW1/Fskr3/Bbn3/Bwr5 +12/+7/+2 +10 +5 +5 Improved Unarmed Strike Bear Form (Brown) Boost Con by another point, AC Bonus +8, Deflection +2, Greater Sustenance, Bonus Exalted Feat: Touch of Golden Ice
13th GW1/Fskr3/Bbn3/Bwr6 +13/+8/+3 +11 +6 +6 None - Resistance +2, Energy Resistance 5,
14th GW1/Fsker3/Bbn3/Bwr7 +14/+9/+4 +11 +6 +6 None Rage +1/day Exalted Strike +3, Freedom of Movement, Bonus Feat: Servant of The Heavens
15th GW1/Fsker3/Bbn3/Bwr8 +15/+13/+11 +12 +6 +6 Nonlethal Substitution. - AC Bonus +9, Ability Boost +6/+4/+2, Damage Reduction 5/Evil.
16th GW1/Fsker3/Bbn3/Bwr9 +16/+14/+12/+10 +12 +7 +7 - - Another boost to Con. Natural Armor +2, Bonus Exalted Feat: Sanctify Natural Attack
17th GW1/Fsker3/Bbn3/Bwr10 +17/+15/+13/+11 +13 +7 +7 - Bear Form (Dire Bear) Exalted Strike +4, Resistance +3, Regeneration.
18th GW1/Fsker3/Bbn3/Bwr10/Fist of the Forest1 +18/+16/+14/+12 +15 +9 +7 Extra Rage Feral Trance 1/day, AC Bonus, Primal Living, Fast Movement And Now we Get our Second Con Bonus to AC, AC Bonus +10, Deflection +3, True Seeing, Bonus Exalted Feat: Vow of Non Violence
19th GW1/Fsker3/Bbn3/Bwr10/FoF1/Deepwarden 1 +19/+17/+15/+13 +17 +11 +9 - Track, Trap Sense +1 Ability Boost +8/+6/+4/+2, Damage Reduction 10/Evil.
20th GW1/Fsker3/Bbn3/Bwr10/FoF1/Dwdn2 +20/+18/+16/+14 +18 +12 +10 - Stonewarden And We're Done here. You get your Third Con Bonus to AC. Exalted Strike +5, Energy Resistance 15, Bonus Exalted Feat: Vow of Peace


Ability Scores
At the end of your journey, You should have stats like these.
Str: 24
Dex: 8
Con: 34
Int: 12
Wis: 10
Cha: 4

Ability Scores While Raging
Str: 44
Dex: 10
Con: 42
Int: 12
Wis: 10
Cha: 4

Equipment: None

HP: 18d12 + 2d10 + 260 (Con)= 377 HP, 457 While Raging

AC While Raging: 81= 10(base)+12(AC)+15(Dex<Con)+ 27 (Natural) +4(Deflection) + 15(Untyped FoF)-2(Rage)

Saves While Raging:
Fort: 39 =18(base)+16(Con)+2(Great Fortitude)+ 3 (Vow of Poverty)
Ref: 15 =12(base)+0(Dex)+2(Lightning Reflexes)+ 3 (VoP)
Will: 17 =10(base)+0(Wis) + 2(Iron Will) + 2 (Rage) + 3 (VoP)

Spell Resistance: 13 (Forsaker)
Special: Anyone who Hits the Raging Bear Warrior With A Weapon needs to have their Weapon Make a Fortitude Save or Shatter. The DC is (10+1/2 Character Level+Con Mod) Which for our Bear, means that While raging, the Weapon Must make a DC Fortitude Save of 37, which is boosted to 41 from our Vow of Non-Violence Ability to boost Save DC's of non-lethal abilities. When the Bear Warrior is Not Raging, the DC is 32, which is boosted to 36. Regardless. If it fails it's Fortitude Save, it shatters. Poof.

Attack Rolls, Raging, Bear Form.
+20/+18/+16/+14(Base) + 16(STR)+ 5 (Exalted) = +41/+36/+31/+26

Full Attack: 2 Claw Attacks +41 [(2d6+18(STR)+ 5(Exalted)) (30)], 1 Bite Attack, +36 [(2d8+9 (STR) + 5 (Exalted)) (23)]

Damage Per Round Suffers a little on this build. But He's more than capable of Holding his Own. DPR vs. AC 40 is 79.5, which isn't mind shattering. But it's his defensive abilities that make him worthwhile. That, and he's a Bear. Come on, how cool is that?


He's a Bear. I'm not sure what else to say. Make yourself a target. Start Grappling People.

Munchkin-Size Me[edit]

Not much else. Solid Non-Magic Build

Side Notes[edit]

What do you want from me? He's a bear. Rawr!


Well that's easy. Target his weaker defenses, IE, his Reflex Saves. Other than that, Just keep hacking away and hope you have a Really High BAB or roll a lucky 20.