User:Skyrock/Gargoyle

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Author: Skyrock (talk)
Date Created: 25th May 2022
Status: Complete
Editing: Clarity edits only please
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Arima Gargoyle

Arima gargoyles are creatures of the Plane of Shadow that have some resemblance to the gargoyles of the material plane, but are in fact unrelated. The classic gargoyle is a monster, a vicious flying demonic humanoid which enjoys tormenting creatures weaker than itself. However, not all are merely animalistic, predatory beings.

Personality

A gargoyle's personality can vary, but often falls into two groups: those who follow the ways of their monstrous kin as predator cruel tormentors, and those who take on a more structured role as an enforcer.

Physical Description

Arima gargoyles are humanoids resembling demons and devils. They sport bat wings and often sharp teeth, claws, horns, tails, and other fiendish features, but unlike material gargoyles they usually lack the stony appearance.

Relations

Perhaps due to their more violent kin, or perhaps due to appearance, gargoyles are often unwelcome. Sometimes they end up in the employ of illumian cabals and other powerful entities of their home plane.

Alignment

A gargoyle is not limited by race, though they are classically chaotic evil, and those with guardian roles usually take on a more lawful approach.

Lands

Gargoyles who don't dwell in the wilderness prefer tall buildings, castles, ruins, and towers where they can make good use of their mobility.

Religion

The religious structure of gargoyles, if any, is not well known. It is likely each gargoyle makes their own choices about the matter.

Language

Gargoyles speak Common and XXX.

Names

Gargoyle names typically sound old and archaic, perhaps adopted from the areas they haunt.

Racial Traits

  • +2 Constitution, -2 Intelligence, -2 Charisma: Hardy and tough as stone, they are lacking in mental prowess needing little for studies and less for social interaction.
  • Monstrous Humanoid: Gargoyles have a fiendish humanoid appearance. 
  • Medium: As a Medium creature, a gargoyle has no special bonuses or penalties due to its size.
  • Gargoyle base land speed is 30 feet.  
  • Darkvision: A gargoyle can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a gargoyle can function just fine with no light at all. 
  • Claws (Ex): Gargoyles have a pair of claw attacks that deal 1d4 damage. 
  • Gliding (Ex): A Gargoyle can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Gargoyles glide at a speed of 40 feet (average maneuverability). Even if a Gargoyle's maneuverability improves, she can't hover while gliding. A Gargoyle can't glide while carrying a medium or heavy load. If a Gargoyle becomes unconscious or helpless while in mid-air, her wings naturally unfurl and powerful ligaments stiffen the wings. The Gargoyle descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall. 
  • Flight (Ex): When a Gargoyle reaches 5 Hit Dice, she becomes able to fly at a speed of 40 feet (average maneuverability). A Gargoyle can't fly while carrying a medium or heavy load or while fatigued or exhausted. Gargoyles can safely fly for a number of rounds equal to their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. Gargoyles are likewise fatigued after spending a total of more than 10 minutes per day flying. Because Gargoyles can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued).
When they reach 10 Hit Dice, Gargoyles have enough stamina and prowess to fly for longer periods. They can fly at a speed of 60 feet (average maneuverability), and flying requires no more exertion than walking or running. A Gargoyle with flight can make a dive attack. A dive attack works like a charge, but the Gargoyle must move a minimum of 30 feet and descend at least 10 feet. A Gargoyle can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage. A Gargoyle with flight can use the run action while flying, provided she flies in a straight line. 


Vital Statistics

Table: Gargoyle Random Starting Ages
Adulthood Simple Moderate Complex
14 years +1d4 +1d6 +2d6
Table: Gargoyle Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
500 years 1000 years 1500 years +Unlimited years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Gargoyle Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 10" +2d12 300 lb. × (2d6) lb.
Female 4' 5" +2d12 220 lb. × (2d6) lb.



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