User:Skyrock/Gargoyle

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Author: Skyrock (talk)
Date Created: 25th May 2022
Status: Complete
Editing: Clarity edits only please
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Arima Gargoyle[edit]

Arima gargoyles are creatures of the Plane of Shadow that have some resemblance to the gargoyles of the material plane, but are in fact unrelated. The classic gargoyle is a monster, a vicious flying demonic humanoid which enjoys tormenting creatures weaker than itself. However, not all are merely animalistic, predatory beings.

Personality[edit]

An arima gargoyle's personality can vary, but often falls into two groups: those who follow the ways of their monstrous kin as predator cruel tormentors, and those who take on a more structured role as an enforcer.

Physical Description[edit]

Arima gargoyles are monstrous humanoids resembling demons and devils. They sport bat wings and often sharp teeth, claws, horns, tails, and other fiendish features, but unlike material gargoyles they usually lack the stony appearance.

Relations[edit]

Perhaps due to their more violent kin, or perhaps due to appearance, arima gargoyles are often unwelcome. Sometimes they end up in the employ of illumian cabals and other powerful entities of their home plane.

Alignment[edit]

A arima gargoyle is not limited by race, though they are classically chaotic evil, and those with guardian roles usually take on a more lawful approach.

Lands[edit]

Arima gargoyles who don't dwell in the wilderness prefer tall buildings, castles, ruins, and towers where they can make good use of their mobility.

Religion[edit]

The religious structure of arima gargoyles, if any, is not well known. It is likely each gargoyle makes their own choices about the matter.

Language[edit]

Arima gargoyles speak Common and Varrangoin.

Names[edit]

Arima gargoyle names typically sound old and archaic, perhaps adopted from the areas they haunt.

Racial Traits[edit]

  • +2 Constitution, -2 Intelligence, -2 Charisma: Hardy and tough as stone, they are lacking in mental prowess needing little for studies and less for social interaction.
  • Monstrous Humanoid: Gargoyles have a fiendish humanoid appearance. 
  • Medium: As a Medium creature, an arima gargoyle has no special bonuses or penalties due to its size.
  • Arima Gargoyle base land speed is 20 feet. Climb 20 
  • Darkvision: An arima gargoyle can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and an arima gargoyle can function just fine with no light at all. 
  • Gliding (Ex): An Arima Gargoyle can use her wings to glide, negating damage from a fall of any height and allowing 20 feet of forward travel for every 5 feet of descent. Gargoyles glide at a speed of 40 feet (average maneuverability). Even if a Gargoyle's maneuverability improves, she can't hover while gliding. A Gargoyle can't glide while carrying a medium or heavy load. If a Gargoyle becomes unconscious or helpless while in mid-air, her wings naturally unfurl and powerful ligaments stiffen the wings. The Gargoyle descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall. 
  • Swift Flight (Ex): Arima gargoyles can fly at a speed of 40 feet (average maneuverability). After flying for 1 round, an arima gargoyle needs to rest for 1d4 rounds on the ground or perched against a wall with its climbing speed - they don't recover their ability to fly while gliding. A Gargoyle can't fly while carrying a medium or heavy load or while fatigued or exhausted. Because Gargoyles can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods. 
  • Firespit Weapon (Su): Arima gargoyles can spit a projectile as a ranged touch attack at a range of 60' (1d6 fire damage, +1 per 2HD (up to a maximum of +10 at 20HD)). An arima gargoyle with a high enough base attack bonus can make a full-attack with their firespit weapon. After each attack (or full-attack series), the arima gargoyle needs to wait for 1d4 rounds to recover the attack. Arima gargoyles who are warlocks or dragonfire adepts may infuse their firespit projectiles with one eldritch essence or one breath effect. Firespits do not change their shape due to breath effects, but apply all other changes. (For example, the firespit of an arima gargoyle infusing the Lightning Breath effect would still be a targeted ranged effect instead of a line, but it would deal lightning damage in place of fire damage.) 
  • Skills: +8 on Climb checks, Use Str or Dex whichever is higher. May chose to take 10, even if rushed or threatened when climbing.
  • Automatic Languages: Common and Varrangoin
  • Bonus Languages: Abyssal, Ignan, Illumian, Infernal, Shadowswyft, Umbral
  • Favored Class: Dragonfire Adept
  • Level Adjustment: +0
  • Effective Character Level: 1

Vital Statistics[edit]

Table: Gargoyle Random Starting Ages
Adulthood Simple Moderate Complex
14 years +1d4 +1d6 +2d6
Table: Gargoyle Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
500 years 1000 years 1500 years +Unlimited years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Gargoyle Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 10" +2d12 300 lb. × (2d6) lb.
Female 4' 5" +2d12 220 lb. × (2d6) lb.



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