Talk:Bender of Water (3.5e Class)

From Dungeons and Dragons Wiki
Revision as of 07:44, 21 March 2010 by Viatos (talk | contribs) (Created page with 'Probably want to ease up on the complex calculations - the weight of water you can lift could easily be set to something like 20lbs per bender level. The mechanics for ''Smash'' …')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Probably want to ease up on the complex calculations - the weight of water you can lift could easily be set to something like 20lbs per bender level. The mechanics for Smash suffer from your RAW; the earliest you can knock a hundred-pound elf back at all is level 5, and good luck with the vast array of Large opponents that might be encountered. Since water weight already corresponds to class level and individual weight makes for messy calculations, it might serve your interests better to set smash to something like knockback 5ft for every four levels of BoW, -10ft per size category above Medium, +5ft per size category below Medium.

Ice Spikes needs an action, likely standard.

Ice Wall needs rules - do you need to be levitating 57 (ick) pounds of water to form a 5-foot cube of wall? I'd assume this is the intent, which means at level 20 with Gather Water you can spawn 9-10 cubes of ice a round. This also brings up the question of range on waterbending, as the first thing that would occur to me to do is freeze as much water as I can lift and start dropping it on people. A Colossal block of ice, dropped from 50 feet, is painful and inconveniencing - especially if I can melt it and do it again multiple times per round.

Bubble, in a campaign where multiple waterbenders might come into conflict, ought to have rules about what happens if the water isn't loose - perhaps triggering a bender level check to see if the effect is blocked or not. - Viatos 07:44, March 21, 2010 (UTC)