Better Hit Points (3.5e Variant Rule)
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The Problem
Rolling for your hit points can leave barbarians with lower hit points than sorcerers on the whim of a die - which is undesirable. Additionally, early-on, a single lucky greataxe critical hit can fell a character, which is not something that we really want to be seeing either.
The Solution
Characters receive a static number of hit points at each level, based on what kind of hit die they had previously, as follows:
- d4 - 3
- d6 - 4
- d8 - 5
- d10 - 6
- d12 - 7
Additionally, instead of receiving maximum hit points for their hit die, characters receive a fixed number, based on their initial hit die.
- d4 - 9
- d6 - 12
- d8 - 15
- d10 - 18
- d12 - 21
As ever, Constitution modifiers apply to these numbers as they normally would.
MisterSinisterv |
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Article Balance | Unquantifiable + |
Author | MisterSinister + |
Identifier | 3.5e Variant Rule + |
Rated By | Leziad + and Havvy + |
Rating | Rating Pending + |
Title | Better Hit Points + |