Changes

Jump to: navigation, search

Void Wings (3.5e Equipment)

3 bytes added, 06:19, 19 July 2014
no edit summary
<span style="display:none">[[Summary::In the darkest regions of space and time strange creatures which fly through space on invisible currents. Now you can fly through the void as well.]]</span>
This graft uses wings harvested from strange and exotic creatures, strange Elder Things, shataks, and gibbering aliens from distant stars. They fly with wings but need no air as a medium for their motion, flying through the fabric of space-time itself. Those who get this graft gain wings with a fly speed equal to their land speed (average). The wings often look alien and strange, unfeasible for normal flight. Alternatively the flesh of such creatures can be intergrated integrated with beings which already have wings, in which cause it raises their fly speed by +10 and improves their maneuverability by one step. In both cases, said creatures can fly through outer space and other non-solid materials. They are immune to pressure damage and radiation, but still must eat, breathe, and sleep as normal.
When in outer space or another frictionless friction-less environment, their movement speed is cumilative cumulative and uncapped. A creature which was moving at 60 ft. last round and moves another 60 ft. is now moving at 120 ft. a round without effort from them. This motion will continue until they effectively "move" in the opposite direction to slow down. This eldritch motion moves space around the creature, and so the creature is not subject to time dialation dilation at near-luminal and super-luminal velocities. Impact with any solid body larger than them can be fatal at high speeds, as the typical fall damage limitation of 20d6 is also uncapped.
The wings prove to be difficult to work with normal flesh. When applied to a non-aberration or non-xenotheric creature, the creature suffers a -5 hp penalty (minimum 1).
Void Wings function only when applied to living creatures; applied to non-living creature and they rot away over the course of 2d4 days. During construction, spells are employed to stabilize and fuse the wings, but once applied it is forever a mundane part of the creature.

Navigation menu