Changes

Jump to: navigation, search

User:The-Marksman/Sandbox7

164 bytes added, 02:42, 28 April 2019
no edit summary
* [[SRD:Light|Light]]: Object shines like a torch.
* [[SRD:Mending|Mending]]: Makes minor repairs on an object.
* [[SRD:Message|Message]]: Whispered conversation at distance.
* [[SRD:Purify Food and Drink|Purify Food and Drink]]: Purifies 1 cu. ft./level of food or water.
* [[SRD:Read Magic|Read Magic]]: Read scrolls and spellbooks.
===1st-Level Summoner Spells===
* [[SRD:Bane|Bane]]: Enemies take –1 on [[SRD:Attack Roll|attack rolls]] and saves against fear.
* [[SRD:Bless|Bless]]: Allies gain +1 on [[SRD:Attack Roll|attack rolls]] and saves against fear.
* [[SRD:Bless Water|Bless Water]] <SUP>M</SUP>: Makes holy water.
* [[SRD:Cause Fear|Cause Fear]]: One creature of 5 [[SRD:Hit Dice|HD]] or less flees for 1d4 rounds.
* [[SRD:Command|Command]]: One subject obeys selected command for 1 [[SRD:Round|round]].
* [[SRD:Comprehend Languages|Comprehend Languages]]: You understand all spoken and written languages.
* [[SRD:Cure Light Wounds|Cure Light Wounds]]: Cures 1d8 damage +1/level (max +5).
* [[SRD:Curse Water|Curse Water]] <SUP>M</SUP>: Makes unholy water.
* [[SRD:Deathwatch|Deathwatch]]: Reveals how near death subjects within 30 ft. are.
* [[SRD:Detect Chaos|Detect Chaos]]: Reveals creatures, spells, or objects of selected alignment.
* [[SRD:Detect Evil|Detect Evil]]: Reveals creatures, spells, or objects of selected alignment.
* [[SRD:Detect Good|Detect Good]]: Reveals creatures, spells, or objects of selected alignment.
* [[SRD:Detect Law|Detect Law]]: Reveals creatures, spells, or objects of selected alignment.
* [[SRD:Detect Undead|Detect Undead]]: Reveals [[SRD:Undead Type|undead]] within 60 ft.
* [[SRD:Divine Favor|Divine Favor]]: You gain +1 per three levels on attack and [[SRD:Attack Damage|damage rolls]].
* [[SRD:Doom|Doom]]: One subject takes –2 on [[SRD:Attack Roll|attack rolls]], [[SRD:Attack Damage|damage rolls]], saves, and checks.
* [[SRD:Endure Elements|Endure Elements]]: Exist comfortably in hot or cold environments.
* [[SRD:Hide from Undead|Hide from Undead]]: [[SRD:Undead Type|Undead]] can’t perceive one subject/level.
* [[SRD:Inflict Light Wounds|Inflict Light Wounds]]: Touch deals 1d8 damage +1/level (max +5).
* [[SRD:Magic StoneMount|Magic StoneMount]]: Three stones gain +1 on attack, deal 1d6 +1 damage.* [[SRD:Magic Weapon|Magic Weapon]]: Weapon gains +1 bonusSummons riding horse for 2 hours/level.
* [[SRD:Obscuring Mist|Obscuring Mist]]: Fog surrounds you.
* [[SRD:Protection from Chaos|Protection from Chaos]]: +2 to [[SRD:AC|AC]] and saves, counter mind control, hedge out [[SRD:Elemental Type|elementals]] and [[SRD:Outsider Type|outsiders]].
* [[SRD:Remove Fear|Remove Fear]]: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
* [[SRD:Sanctuary|Sanctuary]]: Opponents can’t attack you, and you can’t attack.
* [[SRD:Shield of Faith|Shield of Faith]]: Aura grants [[SRD:Invisible|Invisible]] disc gives +2 or higher deflection bonus4 to [[SRD:AC|AC]], blocks ''magic missiles'' for 1 min/level.
* [[SRD:Summon Monster I|Summon Monster I]]: Calls extraplanar creature to fight for you.
* [[SRD:Make Whole|Make Whole]]: Repairs an object.
* [[SRD:Owl's Wisdom|Owl's Wisdom]]: Subject gains +4 to [[SRD:Wisdom|Wis]] for 1 min./level.
* [[SRD:Protection from Arrows|Protection from Arrows]]: Subject immune to most [[SRD:Ranged Attack|ranged attacks]].
* [[SRD:Remove Paralysis|Remove Paralysis]]: Frees one or more creatures from paralysis or ''slow ''effect.
* [[SRD:Resist Energy|Resist Energy]]: Ignores 10 (or more) points of damage/attack from specified energy type.
* [[SRD:Lesser Restoration|Restoration, Lesser]]: Dispels magical ability penalty or repairs 1d4 [[SRD:Ability Damage|ability damage]].
* [[SRD:See Invisibility|See Invisibility]]: Reveals [[SRD:Invisible|invisible]] creatures or objects.
* [[SRD:Shatter|Shatter]]: Sonic vibration damages objects or crystalline creatures.
* [[SRD:Shield Other|Shield Other]] <SUP>F</SUP>: You take half of subject’s damage.
* [[SRD:Status|Status]]: Monitors condition, position of allies.
* [[SRD:Summon Monster II|Summon Monster II]]: Calls extraplanar creature to fight for you.
* [[SRD:Summon Swarm|Summon Swarm]]: Summons swarm of bats, rats, or spiders.
* [[SRD:Undetectable Alignment|Undetectable Alignment]]: Conceals alignment for 24 hours.
* [[SRD:Zone of Truth|Zone of Truth]]: Subjects within range cannot lie.
* [[SRD:Glyph of Warding|Glyph of Warding]] <SUP>M</SUP>: Inscription harms those who pass it.
* [[SRD:Helping Hand|Helping Hand]]: Ghostly hand leads subject to you.
* [[SRD:Heroism|Heroism]]: Gives +2 bonus on [[SRD:Attack Roll|attack rolls]], saves, [[SRD:Skill Check|skill checks]].
* [[SRD:Inflict Serious Wounds|Inflict Serious Wounds]]: [[SRD:Touch Attack|Touch attack]], 3d8 damage +1/level (max +15).
* [[SRD:Invisibility Purge|Invisibility Purge]]: Dispels invisibility within 5 ft./level.
* [[SRD:Meld into Stone|Meld into Stone]]: You and your gear merge with stone.
* [[SRD:Obscure Object|Obscure Object]]: Masks object against scrying.
* [[SRD:Phantom Steed|Phantom Steed]]: Magic horse appears for 1 hour/level.
* [[SRD:Prayer|Prayer]]: Allies gain +1 bonus on most rolls, enemies take –1 penalty.
* [[SRD:Protection from Energy|Protection from Energy]]: Absorb 12 points/level of damage from one kind of energy.
* [[SRD:Remove Disease|Remove Disease]]: Cures all diseases affecting subject.
* [[SRD:Searing Light|Searing Light]]: Ray deals 1d8/two levels damage, more against [[SRD:Undead Type|undead]].
* [[SRD:Slow|Slow]]: One subject/level takes only one action/[[SRD:Round|round]], –1 to [[SRD:AC|AC]], reflex saves, and [[SRD:Attack Roll|attack rolls]].
* [[SRD:Speak with Dead|Speak with Dead]]: Corpse answers one question/two levels.
* [[SRD:Stone Shape|Stone Shape]]: Sculpts stone into any shape.
* [[SRD:Summon Monster III|Summon Monster III]]: Calls extraplanar creature to fight for you.
* [[SRD:Lesser Telepathic Bond|Telepathic Bond, Lesser]]: As ''telepathic bond, ''but you and one other creature.
* [[SRD:Tiny Hut|Tiny Hut]]: Creates shelter for ten creatures.
* [[SRD:Tongues|Tongues]]: Speak any language.
* [[SRD:Water Breathing|Water Breathing]]: Subjects can breathe underwater.
* [[SRD:Water Walk|Water Walk]]: Subject treads on water as if solid.
4,650
edits

Navigation menu