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Starstorm (3.5e Spell)

16 bytes added, 18:45, 29 November 2020
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|author_name=Leziad
|date_created=14th August
|status=FinishedComplete
|balance=Very High
}}
<onlyinclude>{{3.5e Spell
|name=Starstorm I
|school=ConjurationEvocation
|subschool=
|desc=Force
|lvl=Psychic 5
|comp=V, S
}}
You unleash a powerful long range telekinetic spell to call down a small meteor from above, all creature in the area take 1d6+1 bludgeoning damage damages per caster level from the impact and fall [[SRD:Prone|prone]], a successful [[Reflex]] save halves the damage and negate the prone. This damage is not reduced before hardness and if it destroy an object it continue right through. The impact point is left as difficult terrain.
All grounded creature of gargantuan size or smaller within 20 feet of the impact point must make a [[Reflex]] save or fall [[SRD:Prone|prone]].
===Starstorm II===
'''School''' conjurationevocation [Force]; '''Level''' psychic 7
This functions as ''starstorm I'', except it area detonate as a uncapped [[SRD:Fireball|''fireball'']] upon impact, dealing damage to all creature caught inside, including the initial targets. This spell can be undercast.
===Starstorm III===
'''School''' conjurationevocation [Force]; '''Level''' psychic 9
This functions as ''starstorm II'', except you may fire one meteor per two caster level, creating multiple areas. However, multiple meteors' impact damage overlap; they do not stack. This spell can be undercast.

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