Difference between revisions of "Aelyra (3.5e Sourcebook)/BC/SeaWitch"

From Dungeons and Dragons Wiki
Jump to: navigation, search
Line 70: Line 70:
 
<u>3rd Tier</u>
 
<u>3rd Tier</u>
 
* ''Basic'' - [[/Spells|Sea Monster Form III]], [[/Spells|Summon Sea Monster III]],
 
* ''Basic'' - [[/Spells|Sea Monster Form III]], [[/Spells|Summon Sea Monster III]],
* ''Advanced'' - [[/Spells|Vortex of Teeth]], [[SRD:Fear|Fear]], [[SRD:Control Winds|Control Winds]], [[/Spells|Eye of the Hurricane]], [[/Spells|Cone of Cold]], Suggestion]], [[/Spells|Cloak of the Sea]], [[/Spells|Deep Slumber]], [[/Spells|Wall of Water]], [[/Spells|Wall of Sand]], [[/Spells|Standing Wave]], [[/Spells|Great Thunderclap]], [[SRD:Stinking Cloud|Stinking Cloud]], [[SRD:Tongues|Tongues]]
+
* ''Advanced'' - [[/Spells|Vortex of Teeth]], [[SRD:Fear|Fear]], [[SRD:Control Winds|Control Winds]], [[/Spells|Eye of the Hurricane]], [[/Spells|Cone of Cold]], [[SRD:Suggestion|Suggestion]], [[/Spells|Cloak of the Sea]], [[/Spells|Deep Slumber]], [[/Spells|Wall of Water]], [[/Spells|Wall of Sand]], [[/Spells|Standing Wave]], [[/Spells|Great Thunderclap]], [[SRD:Stinking Cloud|Stinking Cloud]], [[SRD:Tongues|Tongues]]
 
* ''Rituals'' -
 
* ''Rituals'' -
 
*
 
*

Revision as of 19:13, 15 July 2021

Sea Witch

The Sea Witch is a full nature spellcaster that gathers its power from the “spirit of the sea”. They have a mix of lightning, wind, cold, curse, divination, enchantment, conjuration, and healing magic.

Hit Die: d6
Ability Score Bonus: +2 to Charisma and Wisdom
Starting Age: As Wizard.
Alignment: Any.
Starting Gold: 150gp

Table: Sea Witch

Level BAB Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd
1st +0 +0 +0 +2 Spellcasting 2
2nd +1 +0 +0 +3 3
3rd +1 +1 +1 +3 4 2
4th +2 +1 +1 +4 5 3
5th +2 +1 +1 +4 6 4 2
6th +3 +2 +2 +5 6 5 3

Class Skills (2 + Int modifier per level)
Arcana (Int), Deception (Cha),

Spellcasting: Once between the time the sun sets, the sea witch may spend an hour memorizing spells. At that time, all spell effects you have sustained with a duration less than Permanent end. You memorizing 4 cantrips which can be cast at-will, and you memorize 3 advanced spells of each tier you are able to cast. You may cast rituals, basic spells without memorizing them. You cast these spells spontaneously by expending a spell slot of the appropriate tier. Casting a Ritual spell has a minimum casting time of 1 minute. The Sea Witch’s Save DCs are 10 + 1/2 level + Charisma. Add your wisdom modifier to any damage or healing dealt by spells you cast.

Cantrips:

  • Spark, Ice Bolt, Gust, Geyser, Curse of ???

1st Tier

2nd Tier

3rd Tier