Canon:Special Materials

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Special materials are metals, woods, stone, or other types of building material that isn't magical but has what could be considered magical properties.

This is a list of most of the special materials in the offical d20 books

Special Material - Effect

  • Adamantine - DR, improved sundering
  • Darkwood - ½ normal weight of wood
  • Dragonhide - can make metal armors that count as hide
  • Cold Iron - 2x heavy has bane to magical creatures
  • Mithral - Makes armors that weigh ½ as much, and count as a lighter type
  • Alchemical Silver - maintains weapon, and bane to lycanthropes
  • Pandemonic Silver - causes scream that makes others cower in strong winds
  • Thinaun - traps soul of those slain by it
  • Baatorian Steel - +1 to damage on slashing and piercing
  • Baatorian Greensteel - Counts as Wounding if magically enchanted
  • Morghuth Iron - -1 attack, but poisons opponent
  • Truesteel - +1 on roll to confirm critical hits
  • Dendritic - armor made of growing crystal
  • Astral Driftmetal - 25% chance of working against incorporeal creatures
  • Blended Quartz - -20% arcane failure rate
  • Bronzewood - wood that can be made into plate armor and weighs 10% less
  • Chitin - plate armor made from insect exoskeletons
  • Darkleaf - special worked Darkwood made into light plate armor
  • Elukian Clay - removes weight penalty for swim checks
  • Entropium - +2 max dex -10% arcane failure, +2 AC penalty and added weight.
  • Urdukar - +2 DC on scry attempts per 5 lbs carried
  • Aururum - Pieces meld back together if broken
  • Frystalline - Good aligned
  • Serren - Branch wood that has ghost touch
  • Green Starmetal - Adamantine that deals 1d6 extra damage to outsiders.
  • Blue Ice - +1 damage slashing weapons, Mythrial type armor but cold as ice
  • Rimfire Ice - Glows like torch, +1 cold damage, explodes 1d6 cold damage
  • Stygian Ice - deals wisdom than consitution damage
  • Pearl Steel - functions better underwater than normal weapons
  • Riverine - ½ AC becomes deflection bonus, provides force affect
  • Abyssal Bloodiron - Cold Iron, +4 Critical Confirm