Difference between revisions of "Chocobo Hatchling (3.5e Monster)"

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{{3.5e Monster Classic
 
{{3.5e Monster Classic
 
|monster=Chocobo Hatchling
 
|monster=Chocobo Hatchling
|size=medeum |type=Animal
+
|size=Medium |type=Animal
|hd=10d8+20 |hp=65
+
|hd=5d8+10 |hp=33
 
|init=+7
 
|init=+7
 
|speed=40 ft. (12 squares)
 
|speed=40 ft. (12 squares)
|ac=15 |acmod=+3 dexterity, +5 natural armor, -0 size |touch=14 |flat=16 |othac=[[Combat Expertise]]
+
|ac=18 |acmod=+3 dexterity, +5 natural armor, -0 size |touch=13 |flat=15 |othac=[[Combat Expertise]]
|bab=+7 |grapple=+10
+
|bab=+3 |grapple=+10
|at=Claw +10 Melee (1d6+2)
+
|at=Claw +5 Melee (1d6+2)
 
|full_at=1 unable  
 
|full_at=1 unable  
 
|space=5 ft. |reach=5 ft.
 
|space=5 ft. |reach=5 ft.
 
|sa=  
 
|sa=  
|sq=Chocobo Jump, Flightless
+
|sq=Chocobo Jump, Flightless, gradual coller
 
|fort=+9 |ref=+11 |will=+5
 
|fort=+9 |ref=+11 |will=+5
 
|str=14 |dex=16 |con=14 |int=2 |wis=10 |cha=10
 
|str=14 |dex=16 |con=14 |int=2 |wis=10 |cha=10
 
|skills=Listen +9, Spot +9, Jump +14
 
|skills=Listen +9, Spot +9, Jump +14
 
|feats=[[Alertness]], [[Improved Initiative]], [[Iron Will]]
 
|feats=[[Alertness]], [[Improved Initiative]], [[Iron Will]]
|env=Open plains, forests, snowy fields, or low warm mountains
+
|env=same as parents
 
|org=with parents (1-2 othere chocobo) or Flock (3-8 other chocobo) rarly seein single.
 
|org=with parents (1-2 othere chocobo) or Flock (3-8 other chocobo) rarly seein single.
|cr=0
+
|cr=4
 
|treas=Normal Coins, No Items, No Goods
 
|treas=Normal Coins, No Items, No Goods
 
|align=Always [[Neutral]]
 
|align=Always [[Neutral]]
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hatchling chocobo are unable to atack exept with there claw and are jeneraly guarded by there parents
 
hatchling chocobo are unable to atack exept with there claw and are jeneraly guarded by there parents
  
;Chocobo Jump (Ex)
+
;gradual coller
 +
 
 +
over time the chocobo gains its couler and avilitys as it grows
 +
 
 +
'''At 8 HD''': A chocobo gains a bit of it's color, gaining abilities according to his color as described here. The color cannot be changed under any circumstances except through a wish or miracle spell. the chocobo also ganes its beak atack. and some of its abilitys
 +
 
 +
'''At 10 HD''': A chocobo gains the rest of its color and the rest of its benefits from their color
 +
 
 +
;Chocobo Jump {{Ex}}
  
 
Chocobo's are great at jumping, using their strong legs and wings to optimal effect. Because of this, chocobos gain a bonus on jump checks equal to one third of their HD.
 
Chocobo's are great at jumping, using their strong legs and wings to optimal effect. Because of this, chocobos gain a bonus on jump checks equal to one third of their HD.
  
;Flightless (Ex)
+
;Flightless {{Ex}}
  
 
A chocobo cannot fly, despite its wings. They serve only to assist in balance while running and support while jumping.
 
A chocobo cannot fly, despite its wings. They serve only to assist in balance while running and support while jumping.
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[[Category:Monster]]
 
[[Category:Monster]]
 
[[Category:Chocobo]]
 
[[Category:Chocobo]]
 +
 +
{{Navboxes}}

Latest revision as of 20:05, 22 April 2014

Homebrew.png
Author: Valentine the Rogue (talk)
Date Created: 22:46, 4 May 2008 (MDT)
Status: Complete
Editing: Clarity edits only please
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Chocobo Hatchling[edit]

Click here for a complete list of all things chocobo-related made by this user.

Chocobo Hatchling
Size/Type: Medium Animal
Hit Dice: 5d8+10 (33 hp)
Initiative: +7
Speed: 40 ft. (12 squares)
Armor Class: 18, touch 13, flat-footed 15
Base Attack/Grapple: +3/+10
Attack: Claw +5 Melee (1d6+2)
Full Attack: 1 unable
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Chocobo Jump, Flightless, gradual coller
Saves: Fort +9, Ref +11, Will +5
Abilities: Str 14, Dex 16, Con 14, Int 2, Wis 10, Cha 10
Skills: Listen +9, Spot +9, Jump +14
Feats: Alertness, Improved Initiative, Iron Will
Environment: same as parents
Organization: with parents (1-2 othere chocobo) or Flock (3-8 other chocobo) rarly seein single.
Challenge Rating: 4
Treasure: Normal Coins, No Items, No Goods
Alignment: Always Neutral
Advancement: 10-13 HD medeum
Level Adjustment:
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A medeum dulgray fowl preens in the grass, standing about seven or eight feet tall. Several others of its kind and parents are around it, eating greens and nuts. Its long hard-scaled, three-toed legs make up a good portion of its height, the rest is feathery torso, wings, neck and head. It is almost entirely a dulish grey, from its eyes to its tail feathers; even its scaly legs and sogy beak is tinted grey.

This particular chocobo is a hatchling of any chocobo.

Chocobos avoid combat, often being captured when they are fed greens. Their wings are vestigial, serving no purpose but to assist in balance and jumping. Chocobos are masters of terrain, running over anything but water and mountains.

Combat[edit]

hatchling chocobo are unable to atack exept with there claw and are jeneraly guarded by there parents

gradual coller

over time the chocobo gains its couler and avilitys as it grows

At 8 HD: A chocobo gains a bit of it's color, gaining abilities according to his color as described here. The color cannot be changed under any circumstances except through a wish or miracle spell. the chocobo also ganes its beak atack. and some of its abilitys

At 10 HD: A chocobo gains the rest of its color and the rest of its benefits from their color

Chocobo Jump (Ex)

Chocobo's are great at jumping, using their strong legs and wings to optimal effect. Because of this, chocobos gain a bonus on jump checks equal to one third of their HD.

Flightless (Ex)

A chocobo cannot fly, despite its wings. They serve only to assist in balance while running and support while jumping.



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AlignmentAlways Neutral +
AuthorValentine the Rogue +
Challenge Rating4 +
Environmentsame as parents +
Identifier3.5e Monster +
Level Adjustment+
RatingUndiscussed +
SizeMedium +
TitleChocobo Hatchling +
TypeAnimal +