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Deflect Projectiles (3.5e Feat)

127 bytes added, 00:15, 7 November 2014
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|prereqs=[[SRD:Improved Unarmed Strike|Improved Unarmed Strike]]
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=As a non-action you may attempt to deflect one ranged attack that would hit you, in order to do this you must make an opposed unarmed strike attack roll (thus counting bonus from weapon focus (unarmed strike) against the ranged attack roll), if your attack roll is equal or higher the ranged attack automatically miss. If your base attack bonus is higher then the base attack bonus of the attacking creature the ranged attack is deflected without requiring an opposed roll. If you base attack bonus is at least 3 points higher than the attacker's the ranged attack is reflected back to the attacker using your own unarmed strike attack roll. When deflecting attacks from spells, powers, or maneuvers the attacker may use his caster level/manifester level/initiator level instead of his base attack bonus to determine how well you can deflect his attacks. You must be able to benefit from your [[dexterity]] to AC in order benefit from this feat, which make you unable to deflect attacks from attackers you are unaware of.
You may attempt to deflect rays, siege, strike maneuvers or unusually large attacks (at least two size larger) at a -4 penalty, even if you succeed you still take half the damage the attack would have done to you (but not other penalties).
This feat may be used once per round, plus an additional time per round per 5 6 points of base attack bonus you have. Each time after the first you use this feat in a round you forfeit one attack granted by base attack bonus in the next round. You must have at least one hand free (holding nothing) to use this feat.
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=

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