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Dialga (3.5e Monster)

98 bytes added, 00:58, 24 October 2012
Feat swap
|str=30 <!-- +10 --> |dex=26 <!-- +8 --> |con=31 <!-- +10 --> |int=14 <!-- +2 --> |wis=31 <!-- +10 --> |cha=14 <!-- +2 -->
|skills=
|feats=[[SRD:Multiattack|Multiattack]] (1 HD), [[SRD:Improved Multiattack|Improved Multiattack]] (3 HD), [[SRD:Combat Reflexes|Combat Reflexes]] (6 HD), [[SRD:Hold the Line|Hold the Line]] (9 HD), [[Awesome Blow (3.5e Feat)|Awesome Blow (Variant)]] (12 HD), [[SRD:Ability Focus|Ability Focus (Roar of Time)]] (15 HD), [[Flexible Achiever Deep Breath (3.5e Feat)|Flexible Achiever (Replace Charisma with Wisdom)Deep Breath]] (18 HD)
|env=The peak of a sacred mountain
|org=Solitary (only one known to exist)
'''{{Anchor|Breath Weapon}} ([[Su]]):''' Dialga can breathe an 80' line of temporal fire once every 1d4+1 rounds. This deals 2d4 force damage per hit die, with a Ref save (Constitution-based) for half damage. Failing the save by 5 or more renders a victim paralysed for 1d4 rounds. The sample Dialga deals 40d4 damage with a DC of 30. This is a [Dragon] effect.
'''{{Anchor|Roar of Time}} (Su):''' Dialga's signature move, this attack inflicts tremendous damage at the price of utter exhaustion. As a full-round action, Dialga may let loose a mighty roar that rends the very fabric of time, dealing 4d12 typeless damage per Hit Dice Dialga has to everything within 60 feet of it. Foes may make a Reflex save to halve the damage. After using Roar of Time, Dialga is so exhausted that it skips its next turn, as if [[SRD:Dazed|dazed]]. On its turn after that, Dialga is [[SRD:Exhausted|exhausted]], and on the turn after that, it's [[SRD:Fatigued|fatigued]]. Dialga loses its Flow of Time bonuses for the entirety of these three rounds (plus for one round afterwards), and also loses the use of its Annul, Temporal Strike, Delaying Strike, and Moment Stop abilities. On the fourth turn after a Roar of Time attack (one turn after the fatigue goes away), Dialga has recovered from its massive expenditure of power, regaining all of the abilities it lost; however, Dialga can still only use Roar of Time once every two minutes. The sample Dialga does 80d12 damage with its Roar of Time, and the save DC is 3224; the save DC for Roar of Time is Charisma-based (enhanced by Ability Focus). This is a [Dragon] effect.
Roar of Time is a very dangerous attack; 80d12 is more damage than any 20th-level character can handle, especially since there's no way to resist it (except for a successful Reflex save). Try not to let the whole party be within 60 feet of Dialga at ''any'' time, or you're going to be TPK'd. If you can somehow bait Dialga into only smiting ''one'' of your party (or, better yet, a summoned creature) with Roar of Time, though, you'll be okay. Dialga's not that stupid, though, and will try to make sure that when it uses Roar of Time, a huge portion of its opposition will be obliterated. After all, it's quite vulnerable during the first eighth of the cooldown time.
'''{{Anchor|Aura Sphere}} ([[Su]]):''' Once per minute, Dialga can briefly expand its aura. All within 30' are automatically struck and take 1d6+1 Force damage per level; however, this is a [Fighting] effect. There is no way at all to avoid this effect, although the rare resistance or immunity to Force damage can still apply to the damage. In a Contest, this always gets a minimum of one point.
'''{{Anchor|Earth Power}} ([[Sp]]):''' One of Dialga's few spell-like abilities, this is a [[SRD:Flame Strike|''flame strike'']] from below rather than from above. Instead of divine energy, half of the damage is a [Ground] effect. Dialga's caster level is equal to its Hit Dice (20th). Save DC is Charisma-based. Dialga may use ''earth power'' 5 times per day (once per 4 Hit Dice).
'''{{Anchor|Flash Cannon}} ([[Sp]]):''' This is an empowered [[SRD:Fireball|''fireball'']] with the damage cap removed. Instead of fire damage, it deals light damage, and is considered a [Metal] effect. Dialga's caster level is equal to its Hit Dice (20th). Save DC is Charisma-based. Dialga may use ''flash cannon'' 5 times per day (once per 4 Hit Dice).
'''{{Anchor|Flow of Time}} ([[Ex]]):''' Dialga and time are practically synonymous. Dialga is perpetually in a flow of time state, as a [[Time Walker (3.5e Class)|time walker]], level equal to its HD. Dialga never exits the flow of time unless it uses [[#Roar of Time|Roar of Time]], which forces it out of the flow of time for 4 rounds after being used. Due to the Flow of Time, Dexterity and Wisdom scores are 8 more than their equivalents in its two counterparts (reflected in its statistics block; Dialga's 23-point mental score is Wisdom, which is boosted by 8 by its Flow of Time ability), and it may reroll one die roll per round.
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