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Evil Clown (3.5e Class)

92 bytes added, 23:28, 21 May 2019
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Class Features
*''{{Anchor|Distracting Dance}} {{Ex}}:'' As a standard action, for 4 gags, can preform a comical dance. This [[SRD:Fascinated|fascinates]] all creatures within 30 feet; can be negated with a Will save. Each creature to be fascinated must be able to pay attention. The distraction of nearby combat or other dangers prevents the ability from working.
*''{{Anchor|Profanity}} {{Sp}}:'' As a standard action, for 4 gags, can spout profanity (treat like [[Profanity (3.5e Spell)|''profanity'']]).
*''{{Anchor|Summon Gremlin}} {{Su}}:'' As a standard action, for 4 gags, can summon a [[Gremlin (3.5e Monster)|gremlin type I]]. The summoned gremlin lasts for 1 round per class level, is not under the clown's control, and is pure choas -- willing to do actions against its own self-preservation. For 1 extra gag, can improve the gremlin type by one.*''{{Anchor|Summon Clown Car}} {{Su}}:'' As a standard action, for 5 gags, can summon a clown car. This car has only enough space for a clown in the driver's seat, however, its trunk acts like a [[SRD:Bag of Holding|bag of holding type II]]. The clown car is medium sized, has a speed of 50', 15 AC, 25 20 HP, 5 hardness, and can pull 1000 lbs. If it is destroyed, it can be summoned again, however, all items and creatures within trunk are lost.*''{{Anchor|Summon Gremlin}} {{Su}}:'' As a standard action, for 5 gags, can summon a [[Gremlin it fall to the same square (3.5e Monsterprone if creatures)|gremlin type I]]. The summoned gremlin lasts for 1 round per class level, is not under the clown's control, and is pure choas -- willing to do actions against its own self-preservation. For 1 extra gag, can improve increase the gremlin cars HP by 10 and bag of holding type by oneto III.
'''{{Anchor|AC Bonus}} {{Ex}}:''' When unarmored and unencumbered, the evil clown adds her Charisma bonus (if any) to her AC. At 5th and every 5 after, she gets an additional +1 bonus to AC (i.e., +2 at 10th). These bonuses to AC apply even against touch attacks or when she is flat-footed. She loses these bonuses if immobilized, helpless, wearing any armor, uses a shield, or carrying a medium or heavy load.
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