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Flammenwerfer (3.5e Class)

1,699 bytes added, 12:31, 21 September 2012
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''{{Anchor|Burn Ro Dah}}*:'' When you use your flammenwerfer gun, you can use your Bull Rush Blast, and the range you can bull rush creature extends to 15 feet, allowing you to potentially bull rush multiple creatures at once.
 
''{{Anchor|Critical Flames}}*:'' Creatures you light on fire with your lingering flames ability become extra vulnerable to the attacks of the flammenwerfer. The next physical attack (slashing, bludgeoning, or piercing) that the flammenwerfer makes on a target he has ignited aflame is automatically a critical threat if it hits. You must have lingering flames to select this ability. This ability improves (and stacks with) lingering flames.
''{{Anchor|Dreadfire}}*:'' Select a an enemy type you have banefire against. Your flammenwerfer deals another additional +2d6 damage and +2 DC against creatures of that type. You may select this ability multiple times, each time selecting a new type of creature you have selected banefire against. This ability improves (and stacks with) banefire.
'''{{Anchor|Superior Pyro Trick}}:''' At 20th level and every two levels beyond (22nd, 24th, etc) the flammenwerfer gains another pyro trick, and may add the following abilities to tricks they may select from:
 
''{{Anchor|4th Degree Burn}}*:'' You are treated as dealing damage which bypasses regeneration. In addition, the damage you do destroys maximum hp damage making it unable to be healed. Maximum hp damage can be cured as if it were ability damage, at 5 hp per point of ability damage healed.
''{{Anchor|Blaze Ro Dah}}*:'' When you use your flammenwerfer gun, you can use your Bull Rush Blast, and the range you can bull rush creature can occur against any creature in your range. You must have burn ro dah to select this ability. This ability improves (and stacks with) burn ro dah.
 
''{{Anchor|Critical Burn}}:'' A creature which has taken damage from your Flare Shot ability becomes vulnerable from extra damage as you burn away its vitality. Any additional hits upon the creature are critical threats. This lasts for 1 round.
''{{Anchor|Extreme Flame}}*:'' When you use your flammenwerfer gun, you deal one dice per level (instead of 1/2 level).
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'''Flammenwerfer Gun:''' <-how this class feature increases or accumulates The flammenwerfer gun continues to gain a damage die every odd level, and its range extends by +30 ft at epic 21st and every four levels->(+60 for lines).
'''Superior Pyro Trick:''' <-how this class feature increases The flammenwerfer receives a pyro trick at every even level from the normal, improved, or accumulates at epic levels->superior lists.
====[[Eijilund Plushie (3.5e Race)|Eijilund Plushie]] Flammenwerfer Starting Package====
'''Weapons:''' X[[SRD:Battleaxe|Battleaxe]], Flammenwerfer Gun.
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
|- class=
| class="left" | <-Skill name-> Intimidate || 4 || [[Cha]] ||&mdash;| <-4 for class skills and 2 for cross-=| class skills-> ="left" | Knowledge Arcana || 4 || <-Abbrieviated key ability-> [[Int]] || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"->
|- class=
| class="left" | <-Skill name-> Knowledge The Planes || 4 || [[Int]] ||&mdash;| <-4 for class skills and 2 for cross-=| class skills-> ="left" | Spellcraft || 4 || <-Abbrieviated key ability-> [[Int]] || <-armor check penalty based on starting armor. If innapplicable put "&mdash;"-><-copy and paste the rows as necessary.->
|}
'''Feat:''' <-1st-level feat selection->. '''Bonus Feats[[SRD:''' <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->Ability Focus|Ability Focus (flammenwerfer gun)]].
'''Gear:''' <-Starting armor and other equipment outside of weapons.->Chain Shirt.
'''Gold:''' <-Starting gold using this package.->15 gp.
===Campaign Information===
====Playing a Flammenwerfer====
'''Religion:''' <-description Flammenwerfers love to werf flammen, so some find religion in gods of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->flammen, er, I mean fire.
'''Other Classes:''' <The front-How this class typically interacts with other classes liners fear their reckless tossing of flame, and the wizards and how characters of this class interact with characters squishy sort think blasting is so passe, but if a flammenwerfer knows what he's doing, few weapons are more potent than 5 gallons of other classes->napalm to the face.
'''Combat:''' <You are a mid-Typical role range fighter. You have only moderate need to be in combat->.melee,
'''Advancement:''' <-Typical advancement options for characters with this classFlammenwerfer is comparable to a warlock's eldritch blast. Include desirable multiclass options->Treat it as such, with pyro tricks being "invocation" when taking other classes.
====Flammenwerfers in the World====
{{quote|This is my flammenwerfer. It werfs flammen.|orig=Eiji-kun, Eijilund Plushie Flammenwerfer}}
'''Daily Life:''' <-day in Start a fire, cook breakfast. Start a fire, dry the life of laundry. Start a fire, make smoke signals to communicate with. Start a character of this class->fire, warm the house for night. Start a fire, destroy a forest for the lulz. Life is good.
'''Notables:''' <-notable NPCs of this class->There is said to be a nameless flammenwerfer gone completely insane. They say he or she seeks only to help, but brings ruin in its wake. It is known only as a pyro, its name lost to history.
'''Organizations:''' <-info on whatBecause flammenwerfers tend to start fires wherever they go, where, whenhosting several in any sort of building seems unwise. Regardless, and how characters many are loners doing it for the love of this class congregate and assemble->flame.
'''NPC Reactions:''' <-How NPCs react to PCs For some reason NPC Commoners get very nervous with a flammenwerfer walking around their tatched roofed cottages and highly flammable stocks of this class->ale. No idea why.
====Flammenwerfer Lore====
! DC || class="left" | Result
|-
| 10 || class="left" | <-common knowledge->Flammenwerfers werf flammen everywhere, burning all they see. Why they never seem to run out of fuel for their strange gun, and even without it they can still shoot bolts of flame from their fingers.
|-
| 15 || class="left" | <-not so common knowledge->They say neither water nor smoke can stop a flammenwerfer from lighting up targets they shouldn't even be able to see, in environments they shouldn't even be able to burn in.
|-
| 20 || class="left" | <-rare information->Powerful flammenwerfers pick up a few elemental traits, and can immolate themselves at will. And yet dying only seems to slow them down...
|-
| 30 || class="left" | <-very rare information->Those that reach this level of success can research particular flammenwerfers, their motives, whereabouts, how much flammen they werf, and other details.
|}
====Flammenwerfers in the Game====
'''Adaptation:''' <-Possible variant conceptions of this class.->Why not werf acid, cold, lightning, or sound while you werf fire? Adapting to new elements is not hard.
'''Sample Encounter:''' <-DM placement for NPCs of this classSomeone let the plushies escape, and now they're burning everything. The king wants them alive to be re->imprisoned. Can you capture them before the city burns to ash?
''EL 10:'' PENDING

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