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Knight Specter (3.5e Prestige Class)

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|will=Poor
|specialhead1= rowspan="2" {{!}} Spellcasting
|special1=[[#Expanded Spellcasting|Expanded Spellcasting]], [[#Ghostblade|Ghostblade]], [[#Ghostly Steed|Ghostly Steed]], [[#Quick Counter|Quick Counter]], [[#Warrior Mage|Warrior Mage]] {{!!}} — |special2=[[#Counterstroke|Counterstroke]], [[#Ghostblade|Ghostblade]] {{!!}} +1 level of existing arcane spellcasting class|special3=[[#Ghostly Movement|Ghostly Movement]], [[#Mounted Bonus Feat|Mounted Bonus Feat]] {{!!}} +1 level of existing arcane spellcasting class|special4=[[#Ghostly Steed|Ghostly Steed]] (Improved Mount), [[#Invisible Stalker|Invisible Stalker]] {{!!}} +1 level of existing arcane spellcasting class
|special5=[[#Phantom Flanker|Phantom Flanker]] {{!!}} +1 level of existing arcane spellcasting class
|special6=[[#Swift Etherealness|Swift Etherealness]], [[#Mounted Bonus Feat|Mounted Bonus Feat]] {{!!}} +1 level of existing arcane spellcasting class
|special7=[[#Phantom Strike|Phantom Strike]] {{!!}} +1 level of existing arcane spellcasting class
|special8=[[#Geistform|Geistform]] , [[#Ghostly Steed|Ghostly Steed]] (Unstoppable Mount) {{!!}} +1 level of existing arcane spellcasting class
|skillpoints=4
|skills=Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Forgery, Gather Information, Heal, Hide, Intimidate, Jump, Knowledge, Listen,Move Silently, Perform, Profession, Ride, Search, Sense Motive, Speak Language, Spellcraft, Spot, Swim, Tumble, Use Rope}}
These spell are automatically added to your spell known or spellbook whenever they are be made available. No expenditure of resource are necessary for adding those spells and they do not count toward your limit of spell known.
'''{{Anchor|Ghostblade}} {{Su}}:''' A knight specter grant the [[SRD:Ghost Touch (Weapon Enhancement)|''ghost touch'']] enhancement to all weapon and shield she wield, as well as any armor she wear. Additionally any weapon she wield become weightless. If the knight specter's weapon is already ghost touch it instead deal an additional 2d6 damages against incorporeal creatures.  '''{{Anchor|Ghostly Steed}} {{Su}}:''' A knight specter is able to cast [[SRD:Phantom Steed|''phantom steed'']] as a supernatural ability at will as a standard action, with a caster level equal to her character levels. Unlike the spell the duration is permanent, the movement speed of the [[SRD:Phantom Steed|''phantom steed'']] is not capped and it gain 5 bonus hit point per class level. A knight specter may only have a single ghostly steed at any one time, if she summon another the old one disappear. Additionally the Knight Specter gain [[SRD:Mounted Combat (Feat)|Mounted Combat]] as a bonus feat.
At 4th level the knight specter's [[SRD:Phantom Steed|''{{Anchorphantom steed'']] gain all benefits of a [[SRD:Paladin|Paladin]]'s [[SRD:Paladin's Mount|Quick Counter}} {{Ex}}Special Mount]] when applicable (keep in mind it is not quite a creature). Her [[SRD:Phantom Steed|''phantom steed' A 1st ']] also benefits from her [[#Ghostly Movement|Ghostly Movement]] class feature whenever the knight specter is mounted on it. At 8th level Knight Specter receive the knight specter's [[Quick Counter (3.5e Feat)SRD:Phantom Steed|quick counter''phantom steed'']] has it speed double and by riding for 10 minutes in a straight line can replicate the effect of [[SRD:Shadow Walk|''shadow walk'']] except using the Ethereal Plane instead of the Shadow Plane. It is not slowed by difficult terrain or any spell or effect as a bonus feat even if she do it had ''[[SRD:Freedom of Movement|freedom of movement]]'', though it is not meet the prerequisitesimmune to grapples, paralysis, or other effects which physically encase them in a solid object. It take any damage from crossing hazardous surfaces as normal.
'''{{Anchor|Warrior MageQuick Counter}} {{Ex}}:''' A 1st level Knight Specter can cast receive [[Quick Counter (3.5e Feat)|Quick Counter]] as a bonus feat even if their hands are full of swords and shields. A knight specter can still employ somatic components with items in her hand. This does she do not remove meet the need for somatic components, they still will be unable to cast if bound or not free to move their armsprerequisites. Additionally knight specter can cast in light armor without incurring arcane spell failure. Additionally Your caster level increases by +2. This can't increase your caster level beyond your HD. However, even if you can't benefit from the full bonus immediately, if you later gain levels in a non-caster class you If she already possess it she may be able to apply choose another feat she meet the rest of the bonusprerequisites for instead.
'''{{Anchor|CounterstrokeWarrior Mage}} {{Ex}}:''' A 2nd level Knight Specter receive [[Counterstroke (3.5e Feat)|counterstroke]] as a bonus feat can cast even if she do their hands are full of swords and shields. A knight specter can still employ somatic components with items in her hand. This does not meet remove the prerequisitesneed for somatic components, they still will be unable to cast if bound or not free to move their arms. A knight specter can cast in light armor without incurring arcane spell failure.
Additionally your caster level increases by +1. This can't increase your caster level beyond your HD. However, even if you can''{{Anchor|Ghostblade}} {{Su}}:''' A 2nd t benefit from the full bonus immediately, if you later gain levels in a non-caster class you may be able to apply the rest of the bonus. If the Knight Specter had at least a level in fighter she count her knight specter grant levels as fighter level for the [[SRD:Ghost Touch (Weapon Enhancement)|''ghost touch'']] enhancement to all weapon purpose of meeting prerequisites and shield she wield, as well as any armor she wear. Whatever weapon she wield additionally become completely weightlessbenefiting from feats.
'''{{Anchor|Counterstroke}} {{Ex}}:''' A 2nd level Knight Specter receive [[Counterstroke (3.5e Feat)|Counterstroke]] as a bonus feat even if she do not meet the prerequisites. If she already possess it she may choose another feat she meet the prerequisites for instead. '''{{Anchor|Ghostly Movement}} {{Su}}:''' A 3rd level knight specter's weapon can briefly turn into a ghostly apparition when moving, when she move willingly she may assume the [[SRD:Incorporeal Subtype|incorporeal subtype]] until the end of her movement, all items she carry are also made incorporeal. If she is already ghost touch it incorporeal or possess partial incorporeality she instead deal an additional 2d6 damages against incorporeal creaturesgain a bonus feat she meet the prerequisite of.
'''{{Anchor|Ghostly MovementMounted Bonus Feat}} {{Su}}:''' A At 3rd and 6th level knight specter can briefly turn into the Knight Specter gain a ghostly apparition when movingbonus feat she meet the prerequisite of, when she move willingly she the feat may assume the be any with [[SRD:Incorporeal SubtypeMounted Combat (Feat)|incorporeal subtypeMounted Combat]] until the end of her movement, all items she carry are also made incorporealas a prerequisites.
'''{{Anchor|Invisible Stalker}} {{Su}}:''' A 4th level knight specter is constantly under the effect of [[Persistent Invisibility (3.5e Spell)|''persistent invisibility'']], she may suppress or resume this ability as a free action.
'''{{Anchor|Phantom Strike}} {{Su}}:''' At 7th level a knight specter's [[#Ghostblade|ghostblade]] ability improve significantly. All her attacks become incorporeal touch attacks.
'''{{Anchor|Geistform}} {{Su}}:''' A 8th level knight specter is cpabale capable of embracing the supreme aspect of the Knights of the White Specter and become an ethereal creature herself. As a swift action she may gain the [[Geist (3.5e Template)|geist]] template, except all of it abilities are keyed off her highest mental ability score instead of [[charisma]]. She may return to her normal existence as a swift action and may persist in [[Geist (3.5e Template)|geist]] form for 1 hour per character level per day, the use need not to be consecutive but is always used in 1 hour increment.
Additionally if she dies she rise may as a [[Geist (3.5e Template)|geist]] with no level adjustment and her geist's abilities are keyed to her highest mental ability score. She cans stay in this state for 1 day per character level after which she dissipate and dies for real, so she often use her time as a geist to engineer her resurrection.

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