Difference between revisions of "Legacy of Darkness (3.5e Campaign Setting)/Geography"
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=== Inner Shards === | === Inner Shards === | ||
− | * [[ | + | * [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Kinda|Kinda]] |
− | * [[ | + | * [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Maaren|Maaren]] |
− | * [[ | + | * [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Palantium|Palantium]] |
=== Outer Shards === | === Outer Shards === | ||
− | * [[ | + | * [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Arquiura|Arquiura]] |
− | * [[ | + | * [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Dryx'a and Yellik|Dryx'a and Yellik]] |
− | * [[ | + | * [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Sayatai|Sayatai]] |
− | * [[ | + | * [[Legacy of Darkness (3.5e Campaign Setting)/Geography/Senulia|Senulia]] |
Revision as of 18:21, 8 November 2009
Geography
Introduction
The mist is divided into Shards, miniscule worlds which have their own atmosphere, climate and environment. The main division is a giant ring of whitish mist called The Ring. Any world within the mist is called an Inner world and all without are called Outer worlds.
The Shards
Inner Shards
Outer Shards
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