Legacy of Darkness (3.5e Campaign Setting)/Geography/Dryx'a and Yellik

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Risek
Date Created: June 25, 2008
Status: Under Construction
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Dryx'a and Yellik, The Dark Twins[edit]

  • Size: Small(State) (Dryx'a), Large (Small country) (Yellik)
  • Shape: Sphere
  • Location: Outer Ring
  • Climate: Temperate (Dryx'a), Unique (Yellik)
  • Terrain: Plains (Dryx'a), Insubstantial Shadow (Yellik)
  • Race:
99% Dryx'alin
1% Others
Civilization Traits[edit]
  • Owner: None
  • Dominant Alignment: Lawful Neutral
  • Civilization State: Independant nomad tribes
  • Religious Beliefs: None
  • Other Civilization Traits: Ex-Imperial training shards
The Humans of Dryx'a

Dryx'alin: The Dryx'alin are the last living descendants of the human soldiers assigned to The Dark Twins some seventy-odd years ago. Despite being stranded only a few decades, forced breeding, incredible training, and a perilous enviroment have made them evolve beyond normal humans.

Personality: A hardy and gruff people, they believe in preparation for everything, especially death, which might occur at any moment. A typical Dryx'alin always ensures that everything is in order before going anywhere, as most of the time, they never return.

Description: Dryx'alin appear as humans but with a few changes: nearly all Dryx'alin have pale skin, dark hair, and brilliant golden eyes. While the Dryx'alin never gave much thought to this, it is believed they inherited these eyes from one or more of the many soulknifes or other psionic users (who are know for strangely colored eyes) stationed on Dryx'a. In any case, Dryx'alin often have trouble seeing in normal daylight, due several generations of exposure to Yellik. Dryx'alin on other shards typically counter this flaw with an item known as Gr'lil, basically a thin gauzy strip of black fabric bound around the eyes that tints a Dryx'alin's world so they can see. Due to the slightly higher gravity on Dryx'a, Dryx'alin bodies are denser than normal humans and they tend to be slightly shorter, with females weighing less and standing shorter.

  • +2 Dexterity
  • Darkvision 30 ft.
  • Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds Dryx'alin for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.


History and Background:

Established as a military training world seventy years ago, the shard Dryx’a was chosen for it's close proximity to its twin Yellik, a much larger shard populated by incorporeal wraiths dubbed “Langs”, (after the first mate of the ship who discovered the shard, he was also the first person to be slaughtered by the wraiths). The theory was that once they had completed their training, the soldiers would travel to Yellik to keep themselves honed ready for battle by practicing on the wraiths. However, around five years after the facility’s founding, an anomaly occurred. Dryx’a’s orbit around Yellik brought the two shards so close they nearly touched, allowing the wraiths to enter Dryx’a. The larger shard soon moved to block the sunlight, creating an effect similar to an eclipse. Dryx’a became partially integrated with Yellik as the other shard dragged it into its orbit. The training facility was almost entirely destroyed and the very few survivors were driven into hiding for the next two years until Yellik disengaged and moved far enough away that sunlight finally warmed the now barren plains of Dryx’a. Years passed and it seemed the Empire had forgotten about the ten thousand soldiers of Dryx’a. The remaining soldiers soon separated and formed small roving groups, each with their own form of fighting. More years passed and there was still no sign of the Empire, deepening the survivor’s resentment towards it. Finally, fourty years later, a small contingent of warriors claiming to be Imperial evaluators trying to determine whether Dryx’a was colonizable or not. Shocked to find a thriving population already existing, the evaluators reported the shard as in hospitable due to the closeness of Yellik, further abandoning the survivors.

In recent years, Void pirates have begun recruiting the anti-Imperial Dryx’alin to raid convoys and shards, and just generally pester the Empire. From pirating, many Dryx'alin went on to become mercanaries and warriors for the Confederacy and the Rebels.


Back to Main Page3.5e HomebrewCampaign SettingsLoDGeography

We are not fallen, we are the sun elves and we will rise once again!
—Maravor, Fallen Elf Wizard
This page is part of the

Legacy of Darkness
Campaign Setting