Difference between revisions of "Necrophage Titan (3.5e Monster)"

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|size=[[SRD:Gargantuan Size|Gargantuan]] |type=Undead |subtypes=Evil
 
|size=[[SRD:Gargantuan Size|Gargantuan]] |type=Undead |subtypes=Evil
 
|hd=40d12+240 |hp=500
 
|hd=40d12+240 |hp=500
|init=-2
+
|init=+4
 
|speed=40 ft. (8 squares)
 
|speed=40 ft. (8 squares)
|ac=30 (-4 size, -2 [[SRD:Dexterity|Dex]], +20 [[SRD:Natural Armor|natural]], +6 profane) |touch=10 |flat=30
+
|ac=32 (-4 size, +20 [[SRD:Natural Armor|natural]], +6 profane) |touch=12 |flat=32
 
|bab=+20 |grapple=+55
 
|bab=+20 |grapple=+55
 
|at=[[SRD:Slam|Slam]] +26 melee (4d6+50 plus [[SRD:Unholy Power (Epic Weapon Enhancement)|unholy power]]/19-20)
 
|at=[[SRD:Slam|Slam]] +26 melee (4d6+50 plus [[SRD:Unholy Power (Epic Weapon Enhancement)|unholy power]]/19-20)
 
|full_at=2 [[SRD:Slam|slams]] +26 melee (4d6+50 plus [[SRD:Unholy Power (Epic Weapon Enhancement)|unholy power]]/19-20)
 
|full_at=2 [[SRD:Slam|slams]] +26 melee (4d6+50 plus [[SRD:Unholy Power (Epic Weapon Enhancement)|unholy power]]/19-20)
 
|space=20 ft. |reach=20 ft.
 
|space=20 ft. |reach=20 ft.
|sa=[[#Brute Force|Brute force]], [[#Corrupting Aura|corrupting aura]], [[#Improved Grab|improved grab]], [[#Unholy Power|unholy power]], [[SRD:Spell-Like Abilities|spell-like abilities]], [[#Swallow Whole|swallow whole]]
+
|sa=[[#Brute Force|Brute force]], [[#Corrupting Aura|corrupting aura]], [[#Improved Grab|improved grab]], [[#Shed Flesh|shed flesh]], [[SRD:Spell-Like Abilities|spell-like abilities]], [[#Swallow Whole|swallow whole]]
|sq=[[SRD:Darkvision|Darkvision]] 60 ft., [[SRD:Damage Reduction|DR]] 15/good and [[SRD:Slashing Weapon|slashing]] and 5/-, [[#Energy Resistance|energy resistance]], [[SRD:Fast Healing|fast healing]] 10, [[#High-Speed Regeneration|high speed regeneration]], powerful build
+
|sq=[[SRD:Darkvision|Darkvision]] 60 ft., [[SRD:Damage Reduction|DR]] 15/good and [[SRD:Slashing Weapon|slashing]] and 5/-, [[#Energy Resistance|energy resistance]], [[SRD:Fast Healing|fast healing]] 10, [[#High-Speed Regeneration|high speed regeneration]]
|fort=+15 |ref=+11 |will=+25
+
|fort=+15 |ref=+13 |will=+25
|str=49 |dex=7 |con=— |int=7 |wis=12 |cha=23
+
|str=49 |dex=11 |con=— |int=7 |wis=12 |cha=23
 
|skills=[[SRD:Concentration Skill|Concentration]] +48, [[SRD:Listen Skill|Listen]] +25, [[SRD:Spot Skill|Spot]] +25
 
|skills=[[SRD:Concentration Skill|Concentration]] +48, [[SRD:Listen Skill|Listen]] +25, [[SRD:Spot Skill|Spot]] +25
|feats=[[SRD:Alertness|Alertness]], [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Improved Critical|Improved Critical]] ([[SRD:Slam|slam]]), [[SRD:Iron Will|Iron Will]], [[SRD:Power Attack|Power Attack]], [[SRD:Quicken Spell-Like Ability|Quicken Spell-Like Ability]] (''[[SRD:Harm|harm]]''), [[SRD:Weapon Focus|Weapon Focus]] ([[SRD:Slam|slam]]), [[SRD:Weapon Specialization|Weapon Specialization]] ([[SRD:Slam|slam]])
+
|feats=[[SRD:Ability Focus|Ability Focus]] ([[#Corrupting Aura|corrupting aura]]), [[SRD:Alertness|Alertness]], [[SRD:Awesome Blow|Awesome Blow]], [[SRD:Great Fortitude|Great Fortitude]], [[SRD:Improved Bull Rush|Improved Bull Rush]], [[SRD:Improved Critical|Improved Critical]] ([[SRD:Slam|slam]]), [[SRD:Improved Grapple|Improved Grapple]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Overrun|Improved Overrun]], [[SRD:Iron Will|Iron Will]], [[SRD:Power Attack|Power Attack]], [[SRD:Quicken Spell-Like Ability|Quicken Spell-Like Ability]] (''[[SRD:Harm|harm]]''), [[SRD:Weapon Focus|Weapon Focus]] ([[SRD:Slam|slam]]), [[SRD:Weapon Specialization|Weapon Specialization]] ([[SRD:Slam|slam]])
 
|env=Necropolises and mausoleums
 
|env=Necropolises and mausoleums
 
|org=Solitary
 
|org=Solitary
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''Born in crypts and mausoleums at the beckon of great necromancers, these massive abominations are driven to consume fresh corpses and adding them to their bulk.''
 
''Born in crypts and mausoleums at the beckon of great necromancers, these massive abominations are driven to consume fresh corpses and adding them to their bulk.''
  
Necrophage titans are corpse-stitched monstrosities, consisting of the mort flesh of countless dead and clumsily hewn together, with a nucleus of powerful [[SRD:Negative Energy Plane|negative energy]] at their center that nurtures and sustains them. Shapen into vaguely humanoid forms, these relentless abominations consume fresh corpses to add to their bulk and sustain their forms and energy.  
+
Necrophage titans are corpse-stitched monstrosities, consisting of the mort flesh of countless dead and clumsily hewn together, with a nucleus of powerful [[SRD:Negative Energy Plane|negative energy]] at their center that nurtures and sustains them. Shapen into bulky, vaguely humanoid forms, these relentless abominations consume fresh corpses to add to their bulk and sustain their forms and energy. Creating a necrophage titan requires base materials from thousands of corpses, crafted and tempered by the expert hands of a master [[SRD:Necromancy School|necromancer]].
  
 
A necrophage titan stands about 50 feet tall and weighs approximately 250,000 pounds.
 
A necrophage titan stands about 50 feet tall and weighs approximately 250,000 pounds.
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=== Combat ===
 
=== Combat ===
  
A necrophage titan's natural attacks and any weapons it wields are treated as evil-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
+
A necrophage titan's natural attacks and any weapons it wields are treated as evil-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]]. Its slam attack is naturally imbued with the [[SRD:Unholy Power (Epic Weapon Enhancement)|unholy power]] weapon enhancement.
  
 
A necrophage titan gets its [[SRD:Charisma|Charisma]] bonus as a profane bonus to [[SRD:Armor Class|Armor Class]] and [[SRD:Hit Points|hit points]] per [[SRD:Hit Dice|Hit Die]].
 
A necrophage titan gets its [[SRD:Charisma|Charisma]] bonus as a profane bonus to [[SRD:Armor Class|Armor Class]] and [[SRD:Hit Points|hit points]] per [[SRD:Hit Dice|Hit Die]].
  
When entering a [[SRD:Hallow|hallowed]] site of some kind, a necrophage titan's [[SRD:Fast Healing|fast healing]] is halved. This effect stacks with the bonus from [[#High-Speed Regeneration|high-speed regeneration]].
+
When entering a [[SRD:Hallow|hallowed]] site of some kind, a necrophage titan's [[#Corrupting Aura|corrupting aura]] is suppressed and its [[SRD:Fast Healing|fast healing]] is halved. This effect stacks with the bonus from [[#High-Speed Regeneration|high-speed regeneration]].
  
 
'''{{Anchor|Brute Force}}:''' A necrophage titan puts its ungainly bulk behind its attacks to imbue them with reckless force, but in doing so sacrifices precision. It must always use its [[SRD:Power Attack|Power Attack]] at a minimum penalty of half its [[SRD:Base Attack Bonus|base attack bonus]] (-10 for an unadvanced necrophage titan). The titan's [[SRD:Slam|slam]] attack does extra damage due to [[SRD:Strength|Strength]] and its [[SRD:Power Attack|Power Attack]] feat as though it was a two-handed manufactured weapon.
 
'''{{Anchor|Brute Force}}:''' A necrophage titan puts its ungainly bulk behind its attacks to imbue them with reckless force, but in doing so sacrifices precision. It must always use its [[SRD:Power Attack|Power Attack]] at a minimum penalty of half its [[SRD:Base Attack Bonus|base attack bonus]] (-10 for an unadvanced necrophage titan). The titan's [[SRD:Slam|slam]] attack does extra damage due to [[SRD:Strength|Strength]] and its [[SRD:Power Attack|Power Attack]] feat as though it was a two-handed manufactured weapon.
  
'''{{Anchor|Corrupting Aura}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A necrophage titan unconsciously projects an aura of strong negative energy out in a 60-foot radius that functions as a ''[[SRD:Desecrate|desecrate]]'' effect, hedging out any ''[[SRD:Consecrate|consecrate]]'' effects active in the area. Any living creature within the aura automatically takes 2d6 [[SRD:Negative Energy Plane|negative energy]] damage at the start of each turn and must make a [[SRD:Will|Will]] save or become [[SRD:Shaken|shaken]]. The save DCs are [[SRD:Charisma|Charisma]]-based.
+
'''{{Anchor|Corrupting Aura}} {{Su}}:''' A necrophage titan unconsciously projects an aura of strong negative energy out in a 60-foot radius that functions as a ''[[SRD:Desecrate|desecrate]]'' effect, hedging out any ''[[SRD:Consecrate|consecrate]]'' effects active in the area. Any living creature within the aura automatically takes 3d6 [[SRD:Negative Energy Plane|negative energy]] damage at the start of each turn and must make a DC 38 [[SRD:Will|Will]] save or become [[SRD:Shaken|shaken]], whereas any [[SRD:Undead Type|undead]] creatures gain [[SRD:Fast Healing|fast healing]] 10 while inside the aura. The save DCs are [[SRD:Charisma|Charisma]]-based.
  
'''{{Anchor|Energy Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]): A necrophage titan takes only half damage from all energy types ([[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]], [[SRD:Fire Effect|fire]] and [[SRD:Sonic Effect|sonic]]).
+
'''{{Anchor|Energy Resistance}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A necrophage titan takes only half damage from all energy types ([[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]], [[SRD:Fire Effect|fire]] and [[SRD:Sonic Effect|sonic]]).
  
'''{{Anchor|High-Speed Regeneration}}]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When a necrophage titan's [[SRD:Hit Points|hit points]] drop below half its maximum, its [[SRD:Fast Healing|fast healing]] increases to 100. High-speed regeneration cannot restore the titan past half its maximum [[SRD:Hit Points|hit points]].
+
'''{{Anchor|High-Speed Regeneration}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When a necrophage titan's [[SRD:Hit Points|hit points]] drop below half its maximum, its [[SRD:Fast Healing|fast healing]] increases to 100. High-speed regeneration cannot restore the titan past half its maximum [[SRD:Hit Points|hit points]].
  
 
If advanced beyond its usual number of [[SRD:Hit Dice|Hit Dice]], a necrophage titan's base [[SRD:Fast Healing|fast healing]] increases by 1 point for every 4 [[SRD:Hit Dice|HD]] gained, and its fast healing under the effects of its high-speed regeneration increases by a factor of 10 from its modified base value.
 
If advanced beyond its usual number of [[SRD:Hit Dice|Hit Dice]], a necrophage titan's base [[SRD:Fast Healing|fast healing]] increases by 1 point for every 4 [[SRD:Hit Dice|HD]] gained, and its fast healing under the effects of its high-speed regeneration increases by a factor of 10 from its modified base value.
  
'''{{Anchor|Improved Grab}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' To use this ability, a necrophage titan must hit an opponent at least one size category smaller than itself with its [[SRD:Slam|slam]] attack. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Action|free action]] without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]].  
+
'''{{Anchor|Improved Grab}} {{Ex}}:''' To use this ability, a necrophage titan must hit an opponent at least one size category smaller than itself with its [[SRD:Slam|slam]] attack. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Action|free action]] without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]].
  
'''{{Anchor|Swallow Whole}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When a necrophage titan begins its turn [[SRD:Grapple|grappling]] an opponent at least two size categories smaller, it can swallow that opponent with a successful [[SRD:Grapple|grapple]] check. Once inside the opponent takes [[SRD:Slam|slam]] damage from the jokulmorder's contracting innards as well as 1d4 [[SRD:Energy Drain, Negative Levels, and Level Loss|negative levels]] (stacking with the negative level from the slam's [[SRD:Unholy Power (Epic Weapon Enhancement)|unholy power]] enhancement) every [[SRD:Round|round]]. A swallowed creature can attempt to cut its way out by using a light [[SRD:Slashing Weapon|slashing]] or [[SRD:Piercing Weapon|piercing]] weapon to deal 100 points of damage to the necrophage titan's stomach (AC 20). This damage is separate from normal battle damage and does not affect overall hit points, and is furthermore not subject to [[SRD:Damage Reduction|damage reduction]] or [[SRD:Fast Healing|fast healing]]. Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A necrophage titan's interior can hold 1 [[SRD:Large Size|Large]], 5 [[SRD:Medium Size|Medium]] or 20 [[SRD:Small|Small]] or smaller opponents.
+
'''{{Anchor|Shed Flesh}} {{Ex}}:''' A necrophage titan may willingly shed parts of its form in order to supply itself or an allied spellcaster with fresh materials to use in necromantic spells. As a [[SRD:Standard Actions|standard action]], it may create corpses and raw materials sufficient to create or animate up to 40 [[SRD:Hit Dice|HD]] of [[SRD:Undead Type|undead]] with castings of ''[[SRD:Animate Dead|animate dead]]'' ([[SRD:Zombie|zombies]] only), ''[[SRD:Create Undead|create undead]]'' or other spells that summon, create or otherwise animate corporeal, non-skeletal [[SRD:Undead Type|undead]]. Using this ability deals 5 points of damage for every 2 [[SRD:Hit Dice|HD]] of corpses released (maximum 100).
  
If a creature dies inside the titan's stomach, its flesh is devoured and added to its own. Such a victim cannot be raised in any way until the necrophage titan that devoured him has been slain.
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'''[[SRD:Special Abilities Overview#Spell-Like|{{Anchor|Spell-Like Abilities}}]]:''' At will—''[[SRD:Animate Dead|animate dead]]'' ([[SRD:Zombie|zombies]] only), ''[[SRD:Create Undead|create undead]]''; 3/day—''[[SRD:Dispel Good|dispel good]]'' (DC 21), ''[[SRD:Harm|harm]]'' (DC 22), ''[[SRD:Unholy Aura|unholy aura]]'' (DC 24); 1/day—''[[SRD:Waves of Exhaustion|waves of exhaustion]]''. [[SRD:Caster Level|Caster level]] 20th.
 +
 
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'''{{Anchor|Swallow Whole}} {{Ex}}:''' When a necrophage titan begins its turn [[SRD:Grapple|grappling]] an opponent at least two size categories smaller, it can swallow that opponent with a successful [[SRD:Grapple|grapple]] check. Once inside the opponent takes 4d6+30 damage plus 3d6 negative energy damage from the titan's contracting innards every [[SRD:Round|round]]. A swallowed creature can attempt to cut its way out by using a light [[SRD:Slashing Weapon|slashing]] or [[SRD:Piercing Weapon|piercing]] weapon to deal 50 points of damage to the necrophage titan's stomach (AC 20). This damage is separate from normal battle damage and does not affect overall hit points, and is furthermore not subject to [[SRD:Damage Reduction|damage reduction]] or [[SRD:Fast Healing|fast healing]]. Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A necrophage titan's interior can hold 1 [[SRD:Large Size|Large]], 5 [[SRD:Medium Size|Medium]] or 20 [[SRD:Small|Small]] or smaller opponents.
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If a creature dies inside the necrophage titan's stomach, its flesh is devoured and added to its own. Such a victim cannot be raised or resurrected in any way until the necrophage titan that devoured him has been slain or until it releases the victim willingly.
  
  
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[[Category:Monster]]
 
[[Category:Monster]]
  
[[Category:Familiar]]<!--If your creature can be selected as a familiar or improved familiar.-->
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{{Navboxes}}
[[Category:Companion]]<!--If your creature can be selected as an animal companion or special mount.-->
 

Latest revision as of 05:23, 19 September 2012


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Author: Sulacu (talk)
Date Created: May 18, 2010
Status: Complete
Editing: Clarity edits only please
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Necrophage Titan
Size/Type: Gargantuan Undead (Evil)
Hit Dice: 40d12+240 (500 hp)
Initiative: +4
Speed: 40 ft. (8 squares)
Armor Class: 32 (-4 size, +20 natural, +6 profane), touch 12, flat-footed 32
Base Attack/Grapple: +20/+55
Attack: Slam +26 melee (4d6+50 plus unholy power/19-20)
Full Attack: 2 slams +26 melee (4d6+50 plus unholy power/19-20)
Space/Reach: 20 ft./20 ft.
Special Attacks: Brute force, corrupting aura, improved grab, shed flesh, spell-like abilities, swallow whole
Special Qualities: Darkvision 60 ft., DR 15/good and slashing and 5/-, energy resistance, fast healing 10, high speed regeneration
Saves: Fort +15, Ref +13, Will +25
Abilities: Str 49, Dex 11, Con —, Int 7, Wis 12, Cha 23
Skills: Concentration +48, Listen +25, Spot +25
Feats: Ability Focus (corrupting aura), Alertness, Awesome Blow, Great Fortitude, Improved Bull Rush, Improved Critical (slam), Improved Grapple, Improved Initiative, Improved Overrun, Iron Will, Power Attack, Quicken Spell-Like Ability (harm), Weapon Focus (slam), Weapon Specialization (slam)
Environment: Necropolises and mausoleums
Organization: Solitary
Challenge Rating: 16
Treasure: None
Alignment: Always neutral evil
Advancement: 41-60 HD (Gargantuan), 61-120 HD (Colossal)
Level Adjustment:


Born in crypts and mausoleums at the beckon of great necromancers, these massive abominations are driven to consume fresh corpses and adding them to their bulk.

Necrophage titans are corpse-stitched monstrosities, consisting of the mort flesh of countless dead and clumsily hewn together, with a nucleus of powerful negative energy at their center that nurtures and sustains them. Shapen into bulky, vaguely humanoid forms, these relentless abominations consume fresh corpses to add to their bulk and sustain their forms and energy. Creating a necrophage titan requires base materials from thousands of corpses, crafted and tempered by the expert hands of a master necromancer.

A necrophage titan stands about 50 feet tall and weighs approximately 250,000 pounds.

Combat[edit]

A necrophage titan's natural attacks and any weapons it wields are treated as evil-aligned for the purpose of overcoming damage reduction. Its slam attack is naturally imbued with the unholy power weapon enhancement.

A necrophage titan gets its Charisma bonus as a profane bonus to Armor Class and hit points per Hit Die.

When entering a hallowed site of some kind, a necrophage titan's corrupting aura is suppressed and its fast healing is halved. This effect stacks with the bonus from high-speed regeneration.

Brute Force: A necrophage titan puts its ungainly bulk behind its attacks to imbue them with reckless force, but in doing so sacrifices precision. It must always use its Power Attack at a minimum penalty of half its base attack bonus (-10 for an unadvanced necrophage titan). The titan's slam attack does extra damage due to Strength and its Power Attack feat as though it was a two-handed manufactured weapon.

Corrupting Aura (Su): A necrophage titan unconsciously projects an aura of strong negative energy out in a 60-foot radius that functions as a desecrate effect, hedging out any consecrate effects active in the area. Any living creature within the aura automatically takes 3d6 negative energy damage at the start of each turn and must make a DC 38 Will save or become shaken, whereas any undead creatures gain fast healing 10 while inside the aura. The save DCs are Charisma-based.

Energy Resistance (Ex): A necrophage titan takes only half damage from all energy types (acid, cold, electricity, fire and sonic).

High-Speed Regeneration (Ex): When a necrophage titan's hit points drop below half its maximum, its fast healing increases to 100. High-speed regeneration cannot restore the titan past half its maximum hit points.

If advanced beyond its usual number of Hit Dice, a necrophage titan's base fast healing increases by 1 point for every 4 HD gained, and its fast healing under the effects of its high-speed regeneration increases by a factor of 10 from its modified base value.

Improved Grab (Ex): To use this ability, a necrophage titan must hit an opponent at least one size category smaller than itself with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Shed Flesh (Ex): A necrophage titan may willingly shed parts of its form in order to supply itself or an allied spellcaster with fresh materials to use in necromantic spells. As a standard action, it may create corpses and raw materials sufficient to create or animate up to 40 HD of undead with castings of animate dead (zombies only), create undead or other spells that summon, create or otherwise animate corporeal, non-skeletal undead. Using this ability deals 5 points of damage for every 2 HD of corpses released (maximum 100).

Spell-Like Abilities: At will—animate dead (zombies only), create undead; 3/day—dispel good (DC 21), harm (DC 22), unholy aura (DC 24); 1/day—waves of exhaustion. Caster level 20th.

Swallow Whole (Ex): When a necrophage titan begins its turn grappling an opponent at least two size categories smaller, it can swallow that opponent with a successful grapple check. Once inside the opponent takes 4d6+30 damage plus 3d6 negative energy damage from the titan's contracting innards every round. A swallowed creature can attempt to cut its way out by using a light slashing or piercing weapon to deal 50 points of damage to the necrophage titan's stomach (AC 20). This damage is separate from normal battle damage and does not affect overall hit points, and is furthermore not subject to damage reduction or fast healing. Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A necrophage titan's interior can hold 1 Large, 5 Medium or 20 Small or smaller opponents.

If a creature dies inside the necrophage titan's stomach, its flesh is devoured and added to its own. Such a victim cannot be raised or resurrected in any way until the necrophage titan that devoured him has been slain or until it releases the victim willingly.



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways neutral evil +
AuthorSulacu +
Challenge Rating16 +
EnvironmentNecropolises and mausoleums +
Identifier3.5e Monster +
Level Adjustment+
Rated ByMecheye +
RatingRating Pending +
SizeGargantuan +
SubtypeEvil +
TitleNecrophage Titan +
TypeUndead +