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Overcharge (3.5e Equipment)

81 bytes added, 08:29, 8 November 2019
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*'''Full Round Action:''' Your attack deals double damage.
*'''1 Round:''' Your attack deals triple damageand count as siege weapons. You gain a +1 bonus to [[Strength]] DCs to break objects.
*'''2 Rounds:''' Your attack deals quadruple damageand count as siege weapons. You gain a +3 bonus to [[Strength]] DCs to break objects. You deal your attack at point of impact and a 10 ft radius around it (you yourself are exempt).
*'''3 Rounds:''' Your attack deals maximum quadruple damageand count as siege weapons. You gain a +5 bonus to [[Strength]] DCs to break objects. You deal your attack at point of impact and a 20 ft radius around it (you yourself are exempt). Creatures who take at least 10 points of damage are [[SRD:Staggered|staggered]] for 1 round.
Charging your weapon is obvious, often displayed by being enveloped in energy. At 1 or 2 rounds, your movement speed is cut in half while you hold the charge, and at 3 rounds your movement speed drops to 5 ft.

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