Difference between revisions of "Races of War (3.5e Sourcebook)/Favorite Blurb"

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<h3> Races of War </h3>
 
<h3> Races of War </h3>
  
Fighters Don't Get Nice Things. This has been true ever since the very beginning of DnD, and remains true with each passing edition (assuming, that is, you're playing an edition that gives ''anyone'' nice things - you know what I'm talking about). Fighting-types continue to languish in the background, getting to the point that they can't even get hard without caster assistance, and while casters dominate the world and reshape reality, fighter-types continue to hit things with larger sticks even at a point where their opposition can fly, shapechange or kill with a glance. Competing in such a world being a lowly non-caster is all-but-impossible, and most (if not ''all'') attempts to 'fix' them tend to amount to nothing.
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[[File:racesofwar.jpg|right|thumb|450px|The various races of war.]]Fighters Don't Get Nice Things. This has been true ever since the very beginning of DnD, and remains true with each passing edition. Fighting-types continue to languish in the background, getting to the point that they can't even get by without caster assistance. And while casters dominate the world and reshape reality, fighter-types continue to hit things with larger sticks even at a point where their opposition can fly, shapechange or kill with a glance. Competing in such a world being a lowly non-caster is all-but-impossible, and most (if not ''all'') attempts to 'fix' them tend to amount to nothing.
  
No more. In this sourcebook, fighters finally can stop sucking caster penis with real options that do real things. You'll also find discussion of useful ideas in a war-related setting, as well as some analysis of the ''real'' problems behind non-caster under-performance that will change the way you look at DnD forever.
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No more. In this sourcebook, fighters finally can stop sucking up to the casters and gain real options that do real things. You'll also find discussion of useful ideas in a war-related setting, as well as some analysis of the ''real'' problems behind non-caster under-performance that will change the way you look at DnD forever.
  
 
Read the full text at: [[Races of War (3.5e Sourcebook)|Races of War]]
 
Read the full text at: [[Races of War (3.5e Sourcebook)|Races of War]]
 
<h3> Facts about Races of War </h3>
 
<h3> Facts about Races of War </h3>
 
*'''Author:''' Frank and K
 
*'''Author:''' Frank and K
*'''Balance point:''' [[Project:Article Balance#Very High Balance|Very High]]->
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*'''Balance point:''' [[Project:Article Balance#Very High Balance|Very High]]
*'''Category:''' [[3.5e Sourcebooks|3.5e Feat]]->
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*'''Category:''' [[3.5e Sourcebooks|3.5e Feat]]

Latest revision as of 01:21, 11 December 2016

Races of War

The various races of war.
Fighters Don't Get Nice Things. This has been true ever since the very beginning of DnD, and remains true with each passing edition. Fighting-types continue to languish in the background, getting to the point that they can't even get by without caster assistance. And while casters dominate the world and reshape reality, fighter-types continue to hit things with larger sticks even at a point where their opposition can fly, shapechange or kill with a glance. Competing in such a world being a lowly non-caster is all-but-impossible, and most (if not all) attempts to 'fix' them tend to amount to nothing.

No more. In this sourcebook, fighters finally can stop sucking up to the casters and gain real options that do real things. You'll also find discussion of useful ideas in a war-related setting, as well as some analysis of the real problems behind non-caster under-performance that will change the way you look at DnD forever.

Read the full text at: Races of War

Facts about Races of War