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Regenerator (3.5e Class)

567 bytes added, 06:15, 21 September 2019
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'''{{Anchor|Regenerator Mutation}}:''' As a regenerator progress, her genes become twisted and unpredictable, developing benign mutations. At 2nd level and each 3 levels thereafter (5th, 8th, 11th, etc) the regenerator select a single mutation from the list below. She may only select a mutation once, and once chosen she cannot change her selected mutations.
''{{Anchor|Assimilate}} {{Ex}}:'' The regenerator gain the ability to assimilate a creature's flesh within herself with a touch. Once per round, if she strike a living corporeal creature with a unarmed strike or make a touch attack as a standard action against such creature she may start the assimilation process. If she does she deal 1d6 +1 typeless damage per 2 class level to the affected creature, with a [[Fortitude]] save to halves the damage. The regenerator recover half the damage dealt, up to the creature's maximum hit point +10, in healing. If she slay a creature with her assimilate ability, she absorb it into it body, leaving the creature's equipment alongside biological residue as the only trace of the assimilated creature. If she assimilate a creature with HD equal to half her class level or more, she recover a single point of Bio-Energy Drain. She may also assimilate dead biological matter, both living and dead assimilated matter count as nourishment for the purpose of eating.
: ''{{Anchor|Create Life}} {{Ex}}:'' As a standard action, the regenerator may replicate the effect of [[Create Life (3.5e Spell)|''create life'']] at the cost of 1 point of bio-energy per HD of the created creature. She may only create a creature she has assimilated in the last 24 hours. The regenerator possess the assimilate mutation and must be 11th level or higher to select this mutation.
 
: ''{{Anchor|Greater Assimilate}} {{Ex}}:'' If a regenerator hit a creature with a assimilating touch, she may attempt a [[SRD:Grapple|grapple]] check against the target as a free action without provoking an attack of opportunity. If she succeed she keep assimilating the creature at the start of each of her turn she is grappling, dealing the assimilation damage, although this count as her once per round limit on assimilation attempts.
''{{Anchor|Eldritch Form}} {{Su}}:'' The regenerator may use [[SRD:Form of Doom|''form of doom'']] a s supernatural ability at-will, doing so however cause 2 points of bio-energy drain.
''{{Anchor|Virus}} {{Ex}} and {{Ps}}:'' The regenerator possess a powerful and deadly virus within her, she gain the ability to use [[Virus Replication (3.5e Power)|''virus replication'']] as a psi-like ability at the cost of 1 point of bio-energy drain. If a creature consume any of her body part or drink an ounce of her blood (not a simple bite attack) they are automatically afflicted by the effect with no cost for the regenerator. She may infect ammunition with her blood, causing 1 bio-energy drain per 4 pieces of ammunition infected, these piece of ammunition deliver the virus if they hit. These infected pieces of ammunition only stay infected for 8 hours, after which they become inert.
: ''{{Anchor|Replicator Virus}} {{Ex}}:'' If a creature is slain by the regenerator's virus, if it a humanoid creature of 3 HDs or less instead of killing the creature it instead leave it at 1 hit point. The creature is then affected by a [[Personality Override (3.5e Power)|''personality override'']] effect, which also morph their appearance to match the regenerator. Once the process is complete, the target is a 3 half HD clone of the regenerator which overwrite all part of the base creature (including all physical abilities and features). If the regenerator dies while a clone is germinating, she may transfer her soul into it body and treat it as the resurrection functionof the power. Otherwise the clone is perfectly free willed and not at all under the control of the regenerator. While germinating, the effect can be removed with a [[SRD:Restoration|''restoration'']] or stronger effect. This mutation require the infection mutation and a minimum class level of 8th.
'''{{Anchor|Strength/Constitution Bonus}}:''' A 3rd level regenerator's body develop and it muscle mass and power increase, gaining a +1 bonus to both her [[Strength]] and [[Constitution]]. As she progress in level, the bonus increase to a maximum of +10 at 20th level.

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