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Rust Bomb (3.5e Equipment)

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Author: Ganteka Future (talk)
Date Created: 19 July 2015
Status:
Editing: Clarity edits only please
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Rust Bomb

Light Thrown

Cost: 50 gp
Damage (Small):
Damage (Medium)1: 1d6
Critical: x2
Range Increment: 10'
Weight2: 1 lbs
Type3: Slashing
HP4: 1
Hardness: 1

1. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.
2. Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
3. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".
4. The hp value given is for Medium armor, weapons, and shields. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.


The rust bomb is a glass vial loaded with alchemically magnetized rust dust. When thrown, a direct hit deals 1d6 points of slashing damage from the impact. A rusty, vision obscuring, choking smoke-like cloud poofs out in the 5-foot cube the vial impacts in. Any metal equipment that enters this space gets coated in a thick layer of hampering rust. Weapons suffer a –1 penalty to attacks and armor suffers an additional –1 penalty to its Maximum Dexterity bonus. A creature can knock the rust off its equipment with a standard action so long as the creature isn't within the rusty cloud. The rust flakes off after 5 rounds on its own.

The cloud otherwise functions as smoke and naturally disburses in 5 rounds. Light winds move the cloud downwind 5 feet per round and heavier winds disburse it.

Craft (Alchemy) DC 25.



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