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SRD5:Weapon

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{{ambiguous|term=Weapon|from the 5th ed. SRD}}{{OGL Top5esrd}} 
Your class grants [[SRD5:Proficiency|proficiency]] in certain weapons, reflecting both the class’s focus and the tools you are most likely to use. Whether you favor a longsword or a longbow, your weapon and your ability to wield it effectively can mean the difference between life and death while adventuring.
==Weapon Proficiency==
Your [[SRD5:Race|race]], [[SRD5:Class|class]], and [[SRD5:Feat|feat]]s can grant you proficiency with certain weapons or categories of weapons. The two categories are '''[[#Simple Melee|simple]]''' and '''[[#Martial Melee|martial]]'''. Most people can use [[#Simple Melee|simple ]] weapons with proficiency. These weapons include [[#Club|clubs]], [[#Mace|maces]], and other weapons often found in the hands of commoners. [[#Martial Melee|Martial]] weapons, including [[#Longsword|swords]], [[#Battleaxe|axes]], and [[#Glaive|polearms]], require more specialized training to use effectively. Most warriors use [[#Martial Melee|martial ]] weapons because these weapons put their fighting style and training to best use.
Proficiency with a weapon allows you to add your [[SRD5:Proficiency Bonus|proficiency bonus]] to the [[SRD5:Attack Roll|attack roll]] for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.
==Weapon Properties==
Many weapons have special properties related to their use, as shown in the [[#Weapons Table|Weapons table]].
===Ammunition===
You can use a weapon that has the ammunition property to make a [[SRD5:Making_an_Attack#Ranged_Attacks|ranged attack]] only if you have ammunition to fire from the weapon. Each time you [[SRD5:Action#Attack|attack ]] with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-­handed weapon). At the end of the battle, you can recover [[SRD5:Half|half]] your expended ammunition by taking a minute to search the battlefield.
If you use a weapon that has the ammunition property to make a [[SRD5:Making_an_Attack#Melee_Attacks|melee attack]], you treat the weapon as an [[#Improvised Weapon|improvised weapon]]. A sling must be loaded to deal any damage when used in this way.
===Finesse===
When making an [[SRD5:Action#Attack|attack ]] with a finesse weapon, you use your choice of your [[SRD5:Using_Ability_Scores#Strength|Strength]] or [[SRD5:Using_Ability_Scores#Dexterity|Dexterity]] [[SRD5:Using_Ability_Scores#Ability Scores and Modifiers|modifier]] for the [[SRD5:Action#Attack|attack ]] and [[SRD5:Damage Roll|damage roll]]s. You must use the same [[SRD5:Using_Ability_Scores#Ability Scores and Modifiers|modifier]] for both rolls.
===Heavy===
[[SRD5:Movement#Creature Size|Small]] creatures have [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Action#Attack|attack ]] rolls with heavy weapons. A heavy weapon’s size and bulk make it too large for a [[SRD5:Movement#Creature Size|Small]] creature to use effectively.
===Light===
===Loading===
Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an [[SRD5:Action|action]], [[SRD5:Bonus Action|bonus action]], or [[SRD5:Reaction|reaction]] to fire it, regardless of the number of [[SRD5:Action#Attack|attacks ]] you can normally make.
===Range===
A weapon that can be used to make a [[SRD5:Making_an_Attack#Ranged_Attacks|ranged attack ]] has a range in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second indicates the weapon’s long range. When attacking a target beyond normal range, you have [[SRD5:Using_Ability_Scores#Disadvantage|disadvantage ]] on the attack roll. You can’t [[SRD5:Action#Attack|attack ]] a target beyond the weapon’s long range.
===Reach===
===Thrown===
If a weapon has the thrown property, you can throw the weapon to make a [[SRD5:Making_an_Attack#Ranged_Attacks|ranged attack]]. If the weapon is a [[SRD5:Weapon#Weapons Table|melee weapon]], you use the same ability modifier for that attack roll and damage roll that you would use for a [[SRD5:Making_an_Attack#Melee_Attacks|melee attack ]] with the weapon. For example, if you throw a [[SRD5:Weapon#Handaxe|handaxe]], you use your [[SRD5:Using_Ability_Scores#Strength|Strength]], but if you throw a [[SRD5:Weapon#Dagger|dagger]], you can use either your [[SRD5:Using_Ability_Scores#Strength|Strength]] or your [[SRD5:Using_Ability_Scores#Dexterity|Dexterity]], since the [[SRD5:Weapon#Dagger|dagger]] has the [[#Finesse|finesse]] property.
===<span id="TwoHanded">Two-­Handed</span>===
===Versatile===
This weapon can be used with one or two hands. A damage value in parentheses appears with the property — the damage when the weapon is used with two hands to make a [[SRD5:Making_an_Attack#Melee_Attacks|melee attack]].
==Improvised Weapons==
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