Changes

Jump to: navigation, search

SRD:Divine Minions

4,060 bytes removed, 22:26, 31 January 2011
moving most petitioner content to a template page
===Petitioners===
 
Some spirits demonstrate their devotion to their deity by traveling to the deity’s home plane. Those that survive the journey across the planes become servants of their deity. While a few may remain disembodied spirits, most become petitioners through the divine will of their patron deity.
The following creature types may become petitioners depending on the deity: [[SRD:Aberration Type|aberrations]], [[SRD:Animal Type|animals]], [[SRD:Dragon Type|dragons]], [[SRD:Fey Type|fey]], [[SRD:Giant Type|giants]], [[SRD:Humanoid Type|humanoids]], [[SRD:Magical Beast Type|magical beasts]], [[SRD:Monstrous Humanoid Type|monstrous humanoids]], and [[SRD:Plant Type|plants]], [[SRD:Ooze Type|oozes]], and [[SRD:Vermin Type|vermin]] with sufficient ability scores. [[SRD:Construct Type|Constructs]] and [[SRD:Undead Type|undead]] are not usually made into petitioners, though the spirits of their original forms may be. [[SRD:Elemental Type|Elementals]] and [[SRD:Outsider Type|outsiders]] tend to meld with their native planes, and as such do not become petitioners. Their spirits may still be called back from the [[SRD:Dead|dead]], however.
The template presented below is for NPCs, not player characters. If See the [[SRD:DeadPetitioner|dead]] characters who are petitioners are later restored to life (once again becoming player characters), they forget any of their experiences as petitioners. ===Creating a Petitioner=== “Petitioner” is a petitioner template that may be added to any creature as determined by the nature of the campaign (referred to hereafter as the base creature). The creature’s type changes to [[SRD:Outsider Type|outsider]], and the creature uses all the base creature’s statistics and special abilities except as noted here. =====Hit Dice===== Change to 2d8. Retain bonus [[SRD:Hit Points|hit points]]. =====[[SRD:AC|AC]]===== Natural [[SRD:Armor Class|Armor Class]], [[SRD:Dexterity|Dexterity]], and size bonuses or penalties apply. Armor bonuses are not applicable. =====Attacks===== [[SRD:Base Attack Bonus|Base attack bonus]] is reduced to +2, subject to modifications for size and [[SRD:Strength|Strength]]. =====Special Attacks===== A petitioner loses all supernatural and spell-like attacks, but retains normal and exceptional attacks. =====Special Qualities===== A petitioner loses all supernatural and [[SRD:Spell-Like Ability|spell-like abilities]], but retains exceptional abilities. In addition, it gains the following qualities. ======Mental Immunity====== All petitioners are immune to [[SRD:Mind-Affecting Effect|mind-affecting]] effects.  ======Other Immunities====== Depending more information on its nature, the petitioner is immune to two of the following effects: [[SRD:Acid Effect|acid]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]], [[SRD:Fire Effect|fire]], poison, petrifaction, or polymorphing. These immunities are applied similarly to all petitioners of a particular plane or deity. ======Resistances====== Depending on the nature of the petitioner’s plane, the petitioner gains resistance 20 against two of the following effects: acid, cold, electricity, or fire. ======Planar Commitment====== Petitioners cannot leave the plane they inhabit. They are teleported one hundred miles in a random direction if an attempt is made to force them to leave. ======Additional Special Qualities====== Particular planes may provide additional benefits for petitioners of those planes. Typical additional special qualities may include any one of the following. * [[SRD:Damage Reduction|Damage reduction]] 5/silver and [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|spell resistance]] 5. * Continuous magic circle against evil. * [[SRD:Fast Healing|Fast healing]] 1. * [[SRD:Damage Reduction|Damage reduction]] 10/magic. * [[SRD:Spell Resistance and Spell Immunity#Spell Resistance (Ex)|Spell resistance]] 10. * Additional 2d8 [[SRD:Hit Dice|Hit Dice]]. * Remove all immunities and resistances except immunity to mind-affecting effects. Add acid, cold, electricity, fire, and poison resistance 5. Such modifications are the result of the nature of the plane or the powerful beings within it. =====Saves===== Base [[SRD:Saving Throw|saving throw]] bonuses are +3. =====Abilities===== Same as the base creature. Some cosmologies or deities may set a maximum of 18 for petitioner ability scores. Abilities higher than that are reduced to the maximum. =====Skills===== Petitioners have no skills. Previous skills are lost. =====Feats===== Petitioners have no [[SRD:Feats|feats]]. Previous [[SRD:Feats|feats]] are lost. =====Climate/Terrain===== Any land and underground (within the same plane). =====Organization===== Same as the base creature. =====Challenge Rating===== 1. =====Treasure===== None. =====Alignment===== Same as the native plane. =====Advancement===== None. ====Exceptional Petitioners==== The deities may choose particular servants for specific tasks that may retain the knowledge of their previous selves. These exceptional petitioners retain the [[SRD:Feats|feats]] and skills they had in life, but are otherwise limited as for the petitioners of their plane.
{{SRD Footer}}
[[Category:Divine|{{BASEPAGENAME}}]]
[[Category:Creature|{{BASEPAGENAME}}]]
[[Category:Template|{{BASEPAGENAME}}]]

Navigation menu