Difference between revisions of "SRD:Frost Giant Jarl"
m (1 revision: SRD dump attempt 2) |
m (Text replace - "Category:Monster" to "Category:Monster ") |
||
(6 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
+ | <noinclude> | ||
{{OGL Top}} | {{OGL Top}} | ||
=FROST GIANT JARL= | =FROST GIANT JARL= | ||
− | + | </noinclude> | |
− | {{ | + | {{3.5e Monster Classic |
− | | style= | + | |style= |
− | | | + | |monster=Frost [[SRD:Giant Type|Giant]] Jarl, 8th-Level [[SRD:Blackguard|Blackguard]] |
− | | size=Large | type= | + | |size=Large |type=Giant |subtypes=Cold |
− | | hd=14d8+84 plus 8d10+48 | hp=231 | + | |hd=14d8+84 plus 8d10+48 |hp=231 |
− | | init=+5 | + | |init=+5 |
− | | speed=30 ft. in ''+2 [[SRD:Full Plate Armor|full plate armor]]'' (6 squares); base speed 40 ft. | + | |speed=30 ft. in ''+2 [[SRD:Full Plate Armor|full plate armor]]'' (6 squares); base speed 40 ft. |
− | | ac=29 (–1 size, +1 [[SRD:Dexterity|Dex]], +9 natural, +10 ''+2 [[SRD:Full Plate Armor|full plate armor]]'') | touch=10 | flat=28 | + | |ac=29 (–1 size, +1 [[SRD:Dexterity|Dex]], +9 natural, +10 ''+2 [[SRD:Full Plate Armor|full plate armor]]'') |touch=10 |flat=28 |
− | | bab=+18 | grapple=+33 | + | |bab=+18 |grapple=+33 |
− | | at=''+2 [[SRD:Frost|frost]] [[SRD:Greataxe|greataxe]]'' +30 melee (3d6+18/×3 plus 1d6 cold) or slam +28 melee (1d4+11) or rock +18 ranged (2d6+11) | + | |at=''+2 [[SRD:Frost|frost]] [[SRD:Greataxe|greataxe]]'' +30 melee (3d6+18/×3 plus 1d6 cold) or slam +28 melee (1d4+11) or rock +18 ranged (2d6+11) |
− | | full_at=''+2 [[SRD:Frost|frost greataxe]]'' +30/+25/+20/+15 melee (3d6+18/×3 plus 1d6 cold) or 2 slams +28 melee (1d4+11) or rock +18 ranged (2d6+11) | + | |full_at=''+2 [[SRD:Frost|frost greataxe]]'' +30/+25/+20/+15 melee (3d6+18/×3 plus 1d6 cold) or 2 slams +28 melee (1d4+11) or rock +18 ranged (2d6+11) |
− | | space=10 ft. | reach=10 ft. | + | |space=10 ft. |reach=10 ft. |
− | | sa=Rock throwing, smite good, sneak attack +2d6 | + | |sa=Rock throwing, smite good, sneak attack +2d6 |
− | | sq=Aura of despair, aura of evil, command [[SRD:Undead Type|undead]], dark blessing, ''[[SRD:Detect Good|detect good]],'' immunity to cold, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Poison|poison]] use, resistance to fire 10, rock catching, [[SRD:Vulnerability to Energy|vulnerability]] to fire | + | |sq=Aura of despair, aura of evil, command [[SRD:Undead Type|undead]], dark blessing, ''[[SRD:Detect Good|detect good]],'' immunity to cold, [[SRD:Low-Light Vision|low-light vision]], [[SRD:Poison|poison]] use, resistance to fire 10, rock catching, [[SRD:Vulnerability to Energy|vulnerability]] to fire |
− | | fort=+25 | ref=+13 | will=+13 | + | |fort=+25 |ref=+13 |will=+13 |
− | | str=32 | dex=12 | con=22 | int=10 | wis=12 | cha=18 | + | |str=32 |dex=12 |con=22 |int=10 |wis=12 |cha=18 |
− | | skills=[[SRD:Climb Skill|Climb]] +17, [[SRD:Hide Skill|Hide]] +2, [[SRD:Jump Skill|Jump]] +17, [[SRD:Knowledge Skill|Knowledge]] (religion) +2, [[SRD:Ride Skill|Ride]] +11, [[SRD:Spot Skill|Spot]] +5 | + | |skills=[[SRD:Climb Skill|Climb]] +17, [[SRD:Hide Skill|Hide]] +2, [[SRD:Jump Skill|Jump]] +17, [[SRD:Knowledge Skill|Knowledge]] (religion) +2, [[SRD:Ride Skill|Ride]] +11, [[SRD:Spot Skill|Spot]] +5 |
− | | feats=[[SRD:Cleave|Cleave]], [[SRD:Great Cleave|Great Cleave]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Sunder|Improved Sunder]], [[SRD:Iron Will|Iron Will]], [[SRD:Lightning Reflexes|Lightning Reflexes]], [[SRD:Power Attack|Power Attack]], [[SRD:Quick Draw|Quick Draw]] | + | |feats=[[SRD:Cleave|Cleave]], [[SRD:Great Cleave|Great Cleave]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Improved Sunder|Improved Sunder]], [[SRD:Iron Will|Iron Will]], [[SRD:Lightning Reflexes|Lightning Reflexes]], [[SRD:Power Attack|Power Attack]], [[SRD:Quick Draw|Quick Draw]] |
− | | env=Cold mountains | + | |env=Cold mountains |
− | | org=Solitary or with tribe | + | |org=Solitary or with tribe |
− | | cr=17 | + | |cr=17 |
− | | treas=Standard | + | |treas=Standard |
− | | align=Always [[SRD:Chaotic Evil|chaotic evil]] | + | |align=Always [[SRD:Chaotic Evil|chaotic evil]] |
− | | adv=By [[SRD:Classes|character class]] | + | |adv=By [[SRD:Classes|character class]] |
− | | la=— | + | |la=— |
}} | }} | ||
+ | <noinclude> | ||
===FROST GIANT JARL=== | ===FROST GIANT JARL=== | ||
Line 52: | Line 54: | ||
''Possessions: +2 [[SRD:Frost|frost]] [[SRD:Greataxe|greataxe]], +2 [[SRD:Full Plate Armor|full plate armor]], [[SRD:Cloak of Charisma|cloak of charisma]] +2, [[SRD:Ring of Energy Resistance|ring of minor energy resistance]] (fire),'' 2 doses of bloodroot [[SRD:Poison|poison]]. (Benefits of these items are included in the statistics block.) | ''Possessions: +2 [[SRD:Frost|frost]] [[SRD:Greataxe|greataxe]], +2 [[SRD:Full Plate Armor|full plate armor]], [[SRD:Cloak of Charisma|cloak of charisma]] +2, [[SRD:Ring of Energy Resistance|ring of minor energy resistance]] (fire),'' 2 doses of bloodroot [[SRD:Poison|poison]]. (Benefits of these items are included in the statistics block.) | ||
− | ''' | + | '''See Wikipedia Entry:''' |
* [http://en.wikipedia.org/wiki/Jotun Jotun] | * [http://en.wikipedia.org/wiki/Jotun Jotun] | ||
* [http://en.wikipedia.org/wiki/Earl Jarl] | * [http://en.wikipedia.org/wiki/Earl Jarl] | ||
− | {{SRD Creature | + | |
− | + | ---- | |
− | + | {{SRD Creature Breadcrumb}} | |
− | + | {{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}} | |
− | [[Category: | + | [[Category:SRD]] |
− | [[Category: | + | [[Category:OGL]] |
− | [[Category: | + | [[Category:Monster]] |
− | + | ||
− | + | </noinclude> |
Latest revision as of 18:10, 3 March 2014
This material is published under the OGL |
FROST GIANT JARL[edit]
Frost Giant Jarl, 8th-Level Blackguard | |
---|---|
Size/Type: | Large Giant (Cold) |
Hit Dice: | 14d8+84 plus 8d10+48 (231 hp) |
Initiative: | +5 |
Speed: | 30 ft. in +2 full plate armor (6 squares); base speed 40 ft. |
Armor Class: | 29 (–1 size, +1 Dex, +9 natural, +10 +2 full plate armor), touch 10, flat-footed 28 |
Base Attack/Grapple: | +18/+33 |
Attack: | +2 frost greataxe +30 melee (3d6+18/×3 plus 1d6 cold) or slam +28 melee (1d4+11) or rock +18 ranged (2d6+11) |
Full Attack: | +2 frost greataxe +30/+25/+20/+15 melee (3d6+18/×3 plus 1d6 cold) or 2 slams +28 melee (1d4+11) or rock +18 ranged (2d6+11) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Rock throwing, smite good, sneak attack +2d6 |
Special Qualities: | Aura of despair, aura of evil, command undead, dark blessing, detect good, immunity to cold, low-light vision, poison use, resistance to fire 10, rock catching, vulnerability to fire |
Saves: | Fort +25, Ref +13, Will +13 |
Abilities: | Str 32, Dex 12, Con 22, Int 10, Wis 12, Cha 18 |
Skills: | Climb +17, Hide +2, Jump +17, Knowledge (religion) +2, Ride +11, Spot +5 |
Feats: | Cleave, Great Cleave, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Quick Draw |
Environment: | Cold mountains |
Organization: | Solitary or with tribe |
Challenge Rating: | 17 |
Treasure: | Standard |
Alignment: | Always chaotic evil |
Advancement: | By character class |
Level Adjustment: | — |
FROST GIANT JARL[edit]
A frost giant leader is often a barbarian, cleric, fighter, or sorcerer, but some of the most evil and ruthless frost giants become blackguards.
The frost giant jarl described here has all the qualities and abilities of a typical frost giant, as well as other abilities (see the statistics block) from being a blackguard. Details on some of these abilities follow.
Aura of Despair (Su): This jarl radiates a malign aura that causes enemies within 10 feet of him to take a –2 penalty on all saving throws.
Aura of Evil (Ex): This jarl radiates a strong aura of evil (see the detect evil spell) as an 8th-level cleric of an evil deity.
Command Undead (Su): This jarl can command and rebuke undead as a 6th-level cleric.
Dark Blessing (Su): This jarl applies his Charisma modifier as a bonus on all saving throws.
Detect Good (Sp): At will, this jarl can use detect good as a spell-like ability, duplicating the effect of the detect good spell.
Poison Use: Blackguards are skilled in the use of poison and never risk accidentally poisoning themselves when applying poison to a blade.
Smite Good (Su): Twice per day, this jarl may attempt to smite good with one normal melee attack. He adds his +4 Charisma modifier to his attack roll and deals 8 points of extra damage (1 per blackguard level) if the attack hits. If he accidentally smites a creature that is not good, the smite has no effect but it is still used up for that day.
Typical Blackguard Spells Prepared (3/1; save DC 11 + spell level): 1st—cause fear, doom, magic weapon; 2nd—bull’s strength.
Possessions: +2 frost greataxe, +2 full plate armor, cloak of charisma +2, ring of minor energy resistance (fire), 2 doses of bloodroot poison. (Benefits of these items are included in the statistics block.)
See Wikipedia Entry:
Back to Main Page → System Reference Document → Creatures
Alignment | Always chaotic evil + |
Challenge Rating | 17 + |
Environment | Cold mountains + |
Level Adjustment | — + |
Size | Large + |
Subtype | Cold + |
Title | Frost Giant Jarl + |
Type | Giant + |