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Thaumaturge (3.5e Class)

1,007 bytes added, 09:10, 3 June 2015
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Special Qualities Granted:
: I - Any class ability you use that deals fire damage ignores a number of points of fire resistance equal to your Path Rating.
: II - Whenever a creature fails a save against against one of your Path Abilities that deals fire damage, they automatically [[SRD:Environment#Catching_on_Fire|[catch on fire]].
: III - You gain fire resistance equal to your Path Rating.
: IV - Enemies who begin their turn adjacent to you take fire damage equal to one-half your Path Rating.
: V - Creatures with immunity to fire damage instead take 1/2 damage from your Path Abilities that deal fire damage.
: VI - You gain [[SRD:Movement,_Position,_and_Distance#Burrow|burrow]] equal to your base speed.
: VII - Twice per encounter when a creature fails a save against against one of your Path Abilities that deals fire damage, you can cause them to gain the [[Burning (3.5e Condition)|burning]] condition. At the end of each turn they may attempt to make a save (DC equal to that of the original effect) to put out the fire. A creature may automatically extinguish the flames by jumping into enough water to douse himself. If no body of water is at hand, rolling on the ground or smothering the fire with cloaks or the like permits the character another save with a +4 bonus.
=====Force=====
: V - Creatures with immunity to cold damage instead take 1/2 damage from your Path Abilities that deal cold damage.
: VI - You gain [[SRD:Movement,_Position,_and_Distance#Swim|swim]] equal to your base speed.
: VII - Twice per encounter when a creature fails a save against against one of your Path Abilities that deals cold damage, you can cause them to become [[SRD:Nauseated|nauseated]] for one round, and [[SRD:Slow|slowed]] for three rounds.
=====Hex=====
: V - Creatures with immunity to lightning damage instead take 1/2 damage from your Path Abilities that deal lightning damage.
: VI - You gain [[SRD:Movement,_Position,_and_Distance#Fly|fly]] equal to your base speed.
: VII - Twice per encounter when a creature fails a save against against one of your Path Abilities that deals lightning damage, you can cause them to become [[SRD:Dazed|dazed]] for one round.
 
=====Mental=====

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