Tome of Prowess (3.5e Sourcebook)/Going Further

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Going Further

The preceding work covers the core of the game, but there are additional subsystems that many people use in games that we haven't talked about. This chapter will contain additional information for making the Tome of Prowess work with these other subsystems, as well as variant rules to tailor your gaming experience.

Using Tome of Prowess with...

Psionics

The psionics system is largely a system of powers, and interacts with Tome of Prowess in ways similar to spells. Most of these are fine, but the problematic ones will need to be adjusted like the problematic spells. Psionics also added a few skills to the mix, however, and those need to be dealt with.

Problematic Powers

Autohypnosis

Psicraft

Use Psionic Device

Tome of Battle

Because the Tome of Battle has skills associated with its disciplines, and uses skill checks in some of its maneuvers, there is a bit of overlap here. There are two primary changes that need to be implemented to use the Tome of Battle in conjunction with the Tome of Prowess.

Martial Lore Skill

The Martial Lore skill does not get an analogue in the Tome of Prowess, and no longer exists. Its uses for identification are covered by the Cultures skill.

Skill Items

The loss of skill items does interesting things to some martial maneuvers. In some games, large boosts from these items was expected and the lack of the items now is a large decrease in the ability of these characters. In other games, these items were never used for these purposes and the change won't even be noticed.

If your game expected skill items, consider adding a bonus to all skill based maneuvers equal to the initiator's Character Level. Using Character Level here in place of Initiator Level helps the maneuvers retain the same multi-classing utility they did originally. If your game did not expect bonuses from skill items, do nothing. You won't notice the change.



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