Difference between revisions of "User:Ghostwheel/5e Stat Skeleton"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m
m
Line 3: Line 3:
 
! Monster Level<br>(1 per party member) || AC || Attack || HP || DPR on hit || DCs (+att) || Saves (def) || Budget Cost
 
! Monster Level<br>(1 per party member) || AC || Attack || HP || DPR on hit || DCs (+att) || Saves (def) || Budget Cost
 
|-
 
|-
| 1/4 || 13 || +6 || 11 || 2 || x (+x) || +3/+1/-1 (x) || x
+
| 1/4 || 13 || +6 || 9 || 2 || x (+x) || +3/+1/-1 (x) || 2
 
|-
 
|-
| 1/2 || 13 || +6 || 23 || 2 || x (+x) || +4/+2/0 (x) || x
+
| 1/2 || 13 || +6 || 23 || 2 || x (+x) || +4/+2/0 (x) || 5
 
|-
 
|-
 
| 1 || 13 || +6 || 46 || 2 || x (+x) || +5/+3/+1 (x) || 10
 
| 1 || 13 || +6 || 46 || 2 || x (+x) || +5/+3/+1 (x) || 10

Revision as of 01:50, 25 November 2017

Monster Stats by Level
Monster Level
(1 per party member)
AC Attack HP DPR on hit DCs (+att) Saves (def) Budget Cost
1/4 13 +6 9 2 x (+x) +3/+1/-1 (x) 2
1/2 13 +6 23 2 x (+x) +4/+2/0 (x) 5
1 13 +6 46 2 x (+x) +5/+3/+1 (x) 10
2 13 +7 46 5.5 x (+x) +5/+3/+1 (x) 30
3 13 +7 61 7 x (+x) +5/+3/+1 (x) 45
4 14 +8 64 8.5 x (+x) +6/+3/+1 (x) 65
5 16 +9 85 10 x (+x) +7/+4/+2 (x) 125
6 16 +9 85 12 x (+x) +7/+4/+2 (x) 145
7 16 +9 100 13.5 x (+x) +7/+4/+2 (x) 190
8 17 +10 103 15 x (+x) +8/+5/+2 (x) 260
9 18 +10 117 16.5 x (+x) +9/+5/+2 (x) 350
10 18 +10 117 18 x (+x) +9/+5/+2 (x) 390
11 19 +11 138 20 x (+x) +9/+5/+2 (x) 580
12 19 +11 138 24 x (+x) +9/+5/+2 (x) 700
13 20 +11 153 25.5 x (+x) +10/+6/+3 (x) 900
14 20 +11 153 27.5 x (+x) +10/+6/+3 (x) 960
15 20 +11 168 29 x (+x) +10/+6/+3 (x) 1120
16 20 +11 168 34 x (+x) +10/+6/+3 (x) 1300
17 21 +12 183 36 x (+x) +11/+7/+3 (x) 1780
18 22 +12 188 38 x (+x) +11/+7/+3 (x) 2120
19 22 +12 204 44 x (+x) +11/+7/+3 (x) 2600
20 22 +12 204 46 x (+x) +11/+7/+3 (x) 2750


  • Minions have 1/4 the HP of what's listed on the table, and should do 2/5 (40%) the damage a normal monster would do to account for the fact that they die faster, and automatically have evasion and mettle. Minions don't use hindering, debilitating, or incapacitating effects.
  • Normals don't use debilitating or incapacitating effects.
  • Elites should do +40% extra damage of what a normal monster would do, and multiply the health of a normal by 1.4. Elites are immune to incapacitating effects. Elites don't use debilitating effects.
  • Solos should do x2 extra damage of what a normal monster does, and multiply the health of a normal by 2. Solos are immune to incapacitating and debilitating effects.