User:Ghostwheel/Sandbox2
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Rogue
“ | ' | ” |
Class Traits
Role: | Striker |
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Power Source: | Martial |
Key Abilities: | Grace |
Armor Proficiencies: | Light |
Tier: | {{{tier}}} |
Trained Skills: | Stealth and Thievery. From the class skills list below, choose 4 more trained skills at 1st level. Class Skills: Acrobatics, Athletics, Bluff, Dungeoneering, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery |
Rogue Class Features
All rogues share these class features.
- First Strike: At the start of combat, you have combat advantage against any creature that has not yet acted in that encounter.
Rogue A
Level 1:
- +2d6 + body + class level when you have combat advantage
- TWF - spend a move action before attacking to make an extra basic attack with offhand weapon, both basic and regular attack are at -2 to attack
Level 2:
- +1d6 SA
- Evasion
Level 3:
- +1d6 SA
- Cloak and Dagger - spend a minor action to get combat advantage if you and an ally are adjacent to an enemy
Level 4:
- +1d6 SA
- Rogue Trick
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