User:Ghostwheel/Sandbox2

From Dungeons and Dragons Wiki
Jump to: navigation, search
Homebrew.png
Author: Ghostwheel (talk)
Date Created: November 3, 2010
Status: Meh
Editing: Clarity edits only please
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article


Rogue

'

Class Traits

Class Traits
Role: Striker
Power Source: Martial
Key Abilities: Grace
 
Armor Proficiencies: Light
Tier: {{{tier}}}
 
Trained Skills: Stealth and Thievery. From the class skills list below, choose 4 more trained skills at 1st level.
Class Skills: Acrobatics, Athletics, Bluff, Dungeoneering, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery


OVERVIEW

Characteristics:

Religion:

Races:

Rogue Class Features

All rogues share these class features.

  • First Strike: At the start of combat, you have combat advantage against any creature that has not yet acted in that encounter.

Rogue A

Level 1:

  • +2d6 + body + class level when you have combat advantage
  • TWF - spend a move action before attacking to make an extra basic attack with offhand weapon, both basic and regular attack are at -2 to attack

Level 2:

  • +1d6 SA
  • Evasion

Level 3:

  • +1d6 SA
  • Cloak and Dagger - spend a minor action to get combat advantage if you and an ally are adjacent to an enemy

Level 4:

  • +1d6 SA
  • Rogue Trick

Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic Destinies