Difference between revisions of "User:Luigifan18/Deadeye Rage (3.5e Feat)"
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|types= | |types= | ||
|summary=Actually, berserking ''does'' improve your aim. | |summary=Actually, berserking ''does'' improve your aim. | ||
− | |prereqs=Rage class feature | + | |prereqs=[[SRD:Barbarian#Rage|Rage class feature]] |
|fluff=1015. Despite what the rules say, berserking does not improve my aim. --[http://tvtropes.org/pmwiki/pmwiki.php/Main/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Things Mr. Welch is no longer allowed to do in an RPG] | |fluff=1015. Despite what the rules say, berserking does not improve my aim. --[http://tvtropes.org/pmwiki/pmwiki.php/Main/ThingsMrWelchIsNoLongerAllowedToDoInAnRPG Things Mr. Welch is no longer allowed to do in an RPG] | ||
− | |benefit=While raging, you gain a +6 morale bonus to attack rolls. Additionally, you can use the Tumble skill or a magic item that requires a command word to activate, as long as the result could be considered an attack (so, for instance, a wand of ''fireball'' would be legal, but a wand of ''detect traps'' would not). | + | |benefit=While raging, you gain a +6 morale bonus to attack rolls. Additionally, you can use [[SRD:Tumble|the Tumble skill]] or a magic item that requires a command word to activate, as long as the result could be considered an attack (so, for instance, a wand of ''fireball'' would be legal, but a wand of ''detect traps'' would not). |
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | |example=<!-- If your feat has a complicated mechanic, give an example of how it works. --> | ||
|normal=You cannot use magic items or the Tumble skill while in a rage. | |normal=You cannot use magic items or the Tumble skill while in a rage. | ||
− | |special= | + | |special=While the barbarian's rage is specified in the prerequisites, and the secondary benefit is designed to circumvent some of its restrictions, any similar class feature that involves driving oneself into a berserk, frenzied state qualifies. |
}}</onlyinclude> | }}</onlyinclude> | ||
Revision as of 13:28, 5 June 2015
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Deadeye Rage [General]
1015. Despite what the rules say, berserking does not improve my aim. --Things Mr. Welch is no longer allowed to do in an RPGPrerequisites: Rage class featureBenefit: While raging, you gain a +6 morale bonus to attack rolls. Additionally, you can use the Tumble skill or a magic item that requires a command word to activate, as long as the result could be considered an attack (so, for instance, a wand of fireball would be legal, but a wand of detect traps would not).
Normal: You cannot use magic items or the Tumble skill while in a rage.Special: While the barbarian's rage is specified in the prerequisites, and the secondary benefit is designed to circumvent some of its restrictions, any similar class feature that involves driving oneself into a berserk, frenzied state qualifies.
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