Difference between revisions of "User:Luigifan18/Time Trap (3.5e Maneuver)"

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(Project #327! This will probably be a fun maneuver to play around with.)
 
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''You fool! You've activated my trap card!''
 
''You fool! You've activated my trap card!''
  
When you initiate this maneuver, you use a move action to declare a set of conditions, as if [[SRD:Special Initiative Actions#Ready|readying an action]]. As you declare the conditions, you also declare an entire round's worth of actions that you will take once the conditions are met (such as [[SRD:Charge|charging]] at the first person to pass through a door). Once the conditions are met, you automatically take the actions you described (for better or for worse), without changing your place in initiative. If the conditions have not been met by the time your next round begins, this maneuver fails and is wasted.
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When you initiate this maneuver, you use a move action to declare a set of conditions, as if [[SRD:Special Initiative Actions#Ready|readying an action]]. As you declare the conditions, you also declare an entire round's worth of actions that you will take once the conditions are met (such as [[SRD:Charge|charging]] at the first person to pass through a door). Once the conditions are met, you automatically take the actions you described (for better or for worse), without changing your [[SRD:Initiative|initiative]]. If the conditions have not been met by the time your next round begins, this maneuver fails and is wasted.
 
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Revision as of 20:37, 17 October 2015

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Author: Luigifan18 (talk)
Date Created: October 17, 2015
Status: Complete
Editing: Clarity edits only please
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Time Trap
Diamond Mind (Rush, Counter) [Time]
Level: 3
Prerequisite: One Diamond Mind maneuver
Initiation Action: Move
Range: Personal, see text
Target or Effect: See text
Duration: 1 round or until discharged

You fool! You've activated my trap card!

When you initiate this maneuver, you use a move action to declare a set of conditions, as if readying an action. As you declare the conditions, you also declare an entire round's worth of actions that you will take once the conditions are met (such as charging at the first person to pass through a door). Once the conditions are met, you automatically take the actions you described (for better or for worse), without changing your initiative. If the conditions have not been met by the time your next round begins, this maneuver fails and is wasted.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesDiamond Mind