User:Luigifan18/Time Trap (3.5e Maneuver)
From Dungeons and Dragons Wiki
< User:Luigifan18
Revision as of 06:03, 17 October 2015 by Luigifan18 (talk | contribs) (Project #327! This will probably be a fun maneuver to play around with.)
| |||||||||
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Diamond Mind (Rush, Counter) [Time] | |
Level: | 3 |
---|---|
Prerequisite: | One Diamond Mind maneuver |
Initiation Action: | Move |
Range: | Personal, see text |
Target or Effect: | See text |
Duration: | 1 round or until discharged |
You fool! You've activated my trap card!
When you initiate this maneuver, you use a move action to declare a set of conditions, as if readying an action. As you declare the conditions, you also declare an entire round's worth of actions that you will take once the conditions are met (such as charging at the first person to pass through a door). Once the conditions are met, you automatically take the actions you described (for better or for worse), without changing your place in initiative. If the conditions have not been met by the time your next round begins, this maneuver fails and is wasted.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Diamond Mind