Difference between revisions of "User:Qwertyu63"

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Prerequisite: 6 ranks Runecraft<br />
 
Prerequisite: 6 ranks Runecraft<br />
 
Cost: 2 Creation Points<br />
 
Cost: 2 Creation Points<br />
Effect: You can create a non-magical item made of of nonliving, vegetable matter; the item created exists for 2 hours. The volume of the item created must not exceed 5 cubic feet. You must succeed on an appropriate skill check to make a complex item. If you have at least 10 ranks of Runecraft, you can create objects made of stone or base metals as well.
+
Effect: You can create a non-magical item made of of nonliving, vegetable matter; the item created exists for 2 hours. The volume of the item created must not exceed 5 cubic feet. You must succeed on an appropriate skill check to make a complex item. If you have at least 10 ranks of Runecraft, you can create objects made of stone or base metals as well; in addition, you can spend 1 Creation shard (150 gp) to make the item real (so it exists forever), provided the item is worth 150 gp or less.
  
 
''Rune of Creation: Animus (Rune)''<br />
 
''Rune of Creation: Animus (Rune)''<br />

Revision as of 22:22, 23 March 2018

As a convenience, my best works (in my biased opinion) are listed here:


WIP:

Runes of Creation:
The Runes of Creation form a strange magic subsystem based on skills and feats. Each rank in the skill of Runecraft grants another daily Creation point, which can be spent to use the magical abilities granted by Rune of Creation feats.

Someone who wants to dabble in runecraft can just take a couple Rune of Creation feats to supplement their normal abilites. For those who want to focus on the Runes, the Runemaster class offers extra Creation points and bonus Rune feats to spread outward and use the Runes to their full potential.

New Skill:
Runecraft (None):
Action: Not applicable.
Try Again: Not applicable. There are no Runecraft checks to fail.

The Runecraft skill doesn’t work like other skills. Instead, for each rank of Runecraft you have, you have one Creation point. Character with at least 1 rank of Runecraft have extra Creation points equal to their Int modifier (max. 1/2 Runecraft ranks).

Creation points can be spent to use Rune of Creation feats; points spent are restored after 4 hours of sleep or rest (only once per day).

Runecraft is a class skill for all classes that have Spellcraft as a class skill.

Creation Shards: Creation Shards are small crystal shards of creative energy. Some Runes of Creation feats require you to spend one or more shards to use their abilities. Creation Shards come in two colors: white and light blue.
Spellcasters can use a Creation Shard like a scroll to cast a spell. The spell in the shard depends on the color:

  • White: cure moderate wounds
  • Light blue: lesser restoration

Shards can be purchased for 150 gp each.

Runemaster: While anyone can dabble in runes, runemasters are devoted to runecraft.

Stats:
Hit die: d6; BAB: 1/2
Fort: Bad; Ref: Bad; Will: Good
Skill points per level: 2+Int modifier (x4 at first level)
Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Listen (Wis) Profession (Wis), Runecraft (None), Spellcraft (Int), Spot (Wis).

Class Features: All of the following are class features of the runemaster.

Weapon and Armor Proficiency: Runemasters are proficient in the use of all simple weapons and with light armor but not shields.

Bonus Feats: At first level and every even numbered level, the runemaster gets a bonus feat. These bonus feats must be a Rune feat, Runecraft Focus, Runecraft Lore, Runecraft Mend or Skill Focus. A runemaster must still meet all prerequisites for these bonus feats.

Creation Mastery (Ex): At third level and every odd number level thereafter, the runemaster gains 1 additional Creation point.

Normal Feats:
Runecraft Focus:
Prerequisite: 2 ranks Runecraft, one Rune feat
Benefit: You have 3 additional Creation points.
Special: A character may gain this feat multiple times. Its effects stack.

Runecraft Lore:
Prerequisite: 4 ranks Runecraft, one Rune feat
Benefit: As a standard action, you can choose an object or creature within 30 feet. You detect if there is a magic aura on the target and, if so, the strength and school of the strongest aura.

Runecraft Mend:
Prerequisite: 4 ranks Runecraft, one Rune feat
Benefit: As a standard action, you can choose an object within 30 feet. You repair any small breaks or tears in that object.

Rune Feats:

Each Rune Feat grants you access to one Rune of Creation. As a standard action, you can pay a Runes cost to cause its Effect.

Rune List:

  • Vitian (1): Heal 1d8+ranks damage; upgraded, double healing.
  • Pyri (1): Deal 1d6+2*ranks fire damage.
  • Ensoel (1): +Ranks/3 luck to attack rolls for 1 minute.
  • Mentus (1): Cure shaken/fatigued or downgrade exahusted.
  • Auqim (1): Create water; upgraded, create food too.
  • Puris (2): Cure poisons; upgraded, cure diseases/curses.
  • Restu (2): Cure ability damage; upgraded, cure drain.
  • Cretia (2): Create an cloth or wood object; upgraded, metal or stone.
  • Animus (2): +4 to Str/Dex/Con for 3 minutes.
  • Elemi (3): Summon a small elemental; upgraded, medium elemental.
  • Claris (3): Cure blindness or deafness.
  • Pyrous (3): Deal 2d6+3*ranks fire damage to an area.
  • Ensolus (3): Ensoel on up to 4 targets.
  • Vim (4+1 shard): Remove negative levels and restore 1 drained level.
  • Vitiaous (4): Vitian on up to 3 targets.
  • Libris (4): Immunity to death effects, energy drain and negative energy.
  • Gravis (5+3 shards): Revive recently dead creature; 30 shards for raise dead.
  • Baror (5): Create a wall of stone.
  • Trana (5): Teleport 100 miles to anywhere you've already been.
  • Animout (6): Animus on up to 4 targets.
  • Vitiate (6): Heal 100 points and cure daze and stun.
  • Bindos (7): Regrow missing or damaged body parts.
  • Terioit (7): Create a soulrune that revives fallen holder.

Rune of Creation: Vitian (Rune)
Prerequisite: 2 ranks Runecraft
Cost: 1 Creation Point
Effect: You can heal a creature within 30 feet for 1d8 points of damage + 1 point per Runes of Creation rank you have. If you have at least 6 ranks of Runecraft, you can pay 1 extra Creation point to double the healing.

Rune of Creation: Pyri (Rune)
Prerequisite: 2 ranks Runecraft
Cost: 1 Creation Point
Effect: You can drop a flame strike on a creature within 30 feet. Make a ranged touch attack targeting that creature; if it hits, the attack deals 1d6 points of fire damage plus 2 per Runecraft rank you have.

Rune of Creation: Ensoel (Rune)
Prerequisite: 4 ranks Runecraft
Cost: 1 Creation Point
Effect: You can bless a creature within 30 feet; that creature gets a +1 luck bonus for every 3 Runes of Creation ranks you have to all attack rolls they make for 1 minute.

Rune of Creation: Mentus (Rune)
Prerequisite: 4 ranks Runecraft
Cost: 1 Creation Point
Effect: You can center a creature's mind within 30 feet, removing either shaken or removing fatigued or downgrading exahusted to fatigued.

Rune of Creation: Auqim (Rune)
Prerequisite: 4 ranks Runecraft
Cost: 1 Creation Point
Effect: You can create up to 4 gallons of water; the water created fills the containers of your choice. If you have at least 8 ranks of Runecraft, you can also create enough food to sustain two medium creatures for 24 hours.

Rune of Creation: Puris (Rune)
Prerequisite: 6 ranks Runecraft
Cost: 2 Creation Points
Effect: You can purify a creature within 30 feet, curing all poisons they have. If you have at least 8 ranks of Runecraft, you can instead remove any diseases or any curses (pick one) they are infected with.

Rune of Creation: Restu (Rune)
Prerequisite: 6 ranks Runecraft
Cost: 2 Creation Points
Effect: You can restore a creature within 30 feet, healing 1d4 points of ability damage to one of their ability scores. If you have at least 10 ranks of Runecraft, you can cure 1d4 ability drain to one of their ability scores as well.

Rune of Creation: Cretia (Rune)
Prerequisite: 6 ranks Runecraft
Cost: 2 Creation Points
Effect: You can create a non-magical item made of of nonliving, vegetable matter; the item created exists for 2 hours. The volume of the item created must not exceed 5 cubic feet. You must succeed on an appropriate skill check to make a complex item. If you have at least 10 ranks of Runecraft, you can create objects made of stone or base metals as well; in addition, you can spend 1 Creation shard (150 gp) to make the item real (so it exists forever), provided the item is worth 150 gp or less.

Rune of Creation: Animus (Rune)
Prerequisite: 6 ranks Runecraft
Cost: 2 Creation Points
Effect: You can enhance a creature within 30 feet, granting them a +4 bonus to either Strength, Dexterity or Constitution for 3 minutes, your choice.

Rune of Creation: Elemi (Rune)
Prerequisite: 8 ranks Runecraft
Cost: 3 Creation Points
Effect: You can summon an Small Elemental (you choose the element) into the space of your choice within 10 feet; the elemental is summoned for 1 minute. If you have at least 12 ranks of Runecraft, you can summon Medium Elementals instead.

Rune of Creation: Claris (Rune)
Prerequisite: 8 ranks Runecraft
Cost: 3 Creation Points
Effect: You can restore the senses of a creature within 30 feet, curing blindness or deafness (your choice), whether the effect is normal or magical in nature.

Rune of Creation: Pyrous (Rune)
Prerequisites: 8 ranks Runecraft, Rune of Creation: Pyri
Cost: 3 Creation Points
Effect: You can trigger a flame blast within 30 feet; the blast has a 10 foot radius. All creatures within the blast radius take 2d6 points of fire damage plus 3 per Runecraft rank you have; a Reflex Save halves the damage (DC 13+your Int modifier).

Rune of Creation: Ensolus (Rune)
Prerequisite: 8 ranks Runecraft
Cost: 3 Creation Points
Effect: You can bless a up to 4 creatures within 30 feet; those creatures get a +1 luck bonus for every 3 Runes of Creation ranks you have to all attack rolls they make for 1 minute.

Rune of Creation: Vim (Rune)
Prerequisite: 10 ranks Runecraft
Cost: 4 Creation Points, 1 Creation shard (150 gp)
Effect: You can restore the power of a creature within 30 feet, dispelling all negative levels and restoring one drained level (provided that level was drained within the last week).

Rune of Creation: Vitiaous (Rune)
Prerequisites: 10 ranks Runecraft, Rune of Creation: Vitian
Cost: 4 Creation Points
Effect: You can heal up to 4 creatures within 30 feet for 1d8 points of damage each + 1 point per Runes of Creation rank you have. If you have at least 12 ranks of Runecraft, you can pay 1 extra Creation point to double the healing.

Rune of Creation: Libris (Rune)
Prerequisite: 10 ranks Runecraft
Cost: 4 Creation Points
Effect: You can grant safety to a creature within 30 feet; for the next 10 minutes, that creature is immune to death spells, death effects, energy drain and negative energy.

Rune of Creation: Gravis (Rune)
Prerequisite: 12 ranks Runecraft
Cost: 5 Creation Points, 3 Creation shards (450 gp)
Effect: You can to revive a dead creature within 30 feet, restoring them to life stable at -1 hit points; the targeted creature must have died within the last 3 rounds. If you pay 30 Creation shards (4500 gp) instead, you can revive a target that died within the last week; such a creature loses 1 level in the process.

Rune of Creation: Baror (Rune)
Prerequisite: 12 ranks Runecraft
Cost: 5 Creation Points
Effect: You can create a stone wall within 50 feet. The wall is made of 10 5-foot squares shaped as you wish. You can double the wall’s area by halving its thickness. The wall cannot be conjured so that it occupies the same space as a creature or another object.

Rune of Creation: Trana (Rune)
Prerequisite: 12 ranks Runecraft
Cost: 5 Creation Points
Effect: You can teleport up to 100 miles to any location you have been to before. You may bring up to 4 other creatures with you; all of those creatures must be in contact with you.

Rune of Creation: Animout (Rune)
Prerequisites: 14 ranks Runecraft, Rune of Creation: Animus
Cost: 6 Creation Points
Effect: You can enhance up to 4 creatures within 30 feet, granting each of them a +4 bonus to either Strength, Dexterity or Constitution for 3 minutes, your choice; all targets get a bonus to the same ability score.

Rune of Creation: Vitiate (Rune)
Prerequisites: 14 ranks Runecraft, Rune of Creation: Vitian
Cost: 6 Creation Points
Effect: You can heal a creature within 30 feet for 100 points of damage; the targeted creature is also cured of dazed and stunned.

Rune of Creation: Bindos (Rune)
Prerequisite: 16 ranks Runecraft
Cost: 7 Creation Points
Effect: You can regenerate a creature within 30 feet; the target’s severed body parts, broken bones, and ruined organs grow back.

Rune of Creation: Terioit (Rune)
Prerequisites: 16 ranks Runecraft, Rune of Creation: Teris
Cost: 7 Creation Points, 1 Creation shard (150 gp)
Effect: You can create a soulrune. If a creature dies while carrying a soulrune, the soulrune breaks and they are instantly restored to life stable at -1 hit points. Soulrunes are unstable; if not broken within 24 hours of creation, they lose their power.