Difference between revisions of "User:STDoc/Sandbox"

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{{assistance|High AC without getting the enemy to target you doesn't do much}}
+
{{Help Wanted|Could use a little more Beefiness in the DPR Department}}
  
 
{{author
 
{{author
|author_name=STDoc, Entheomancer
+
|author_name=STDoc
 
|date_created=Sept 16, 2009
 
|date_created=Sept 16, 2009
|status= UNDERGOING MASSIVE OVERHAUL. PLEASE BE PATIENT.
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|status= Just Messing Around.
 
}}
 
}}
  
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And ye, from within the belly of the Fallen Tarrasque emerged a figure draped in simple, if not ragged clothing. "Yeh must be the legendary warriors I'be hearin' about?" He murmured, bowing low and speaking in slow, methodical tones. "I s'pose I be the challenge yeh seek?"
 
And ye, from within the belly of the Fallen Tarrasque emerged a figure draped in simple, if not ragged clothing. "Yeh must be the legendary warriors I'be hearin' about?" He murmured, bowing low and speaking in slow, methodical tones. "I s'pose I be the challenge yeh seek?"
  
This Character is heavily based off of Classes and Feats found on this website.
+
This Character uses the Races of War Combat Options.
  
 
== References ==
 
== References ==
Line 17: Line 17:
 
*Player's Handbook II<br>
 
*Player's Handbook II<br>
 
*Unearthed Arcana<br>
 
*Unearthed Arcana<br>
*[[Forsaker (3.5e Prestige Class)]]<br>
+
*Masters of the Wild<br>
 
*Races of Stone<br>
 
*Races of Stone<br>
 
*Complete Champion<br>
 
*Complete Champion<br>
Dungeons.Wikia.Com!
+
*Book of Exalted Deeds<br>
  
 
== Game Rule Components ==
 
== Game Rule Components ==
Line 28: Line 28:
  
 
=== Items ===
 
=== Items ===
Adamantine Weapons, Mythril Armor.
+
None
  
 
=== Progression ===
 
=== Progression ===
  
 
'''Starting Ability Scores (Before Racial Adjustments):'''<br>
 
'''Starting Ability Scores (Before Racial Adjustments):'''<br>
Str: 14<br>
+
Str: 18<br>
 
Dex: 8<br>
 
Dex: 8<br>
 
Con: 18<br>
 
Con: 18<br>
Int: 16<br>
+
Int: 8<br>
 
Wis: 8<br>
 
Wis: 8<br>
 
Cha: 8<br>
 
Cha: 8<br>
  
'''Race (Templates):'''
+
'''Race (Templates):'''<br>
Dwarf- Player's Handbook
+
Dwarf - Player's Handbook
Mineral Warrior- Underdark
 
  
 
''Starting Racial Traits:''<br>
 
''Starting Racial Traits:''<br>
Dwarf- +2 Con, -2 Cha, Base Speed 20ft, Darkvision 60', Stonecunning, Weapon Familiarity, Stability, +2 vs. Poison, +2 vs. Spells and Spell-Like Effects, +1 to Attack rolls vs. Orcs and Goblinoids, +4 Dodge bonuses vs Creatures of the Giant Type, +2 to Appraise and Craft involving Stone or Metal work.<br><br>
+
[[Dwarf]] <br><br>
  
Mineral Warrior- +2 Str, +4 Con, -2 Int, Wis, Cha. Damage Reduction 8/Adamantine, Burrow Speed = Half Land Speed, Level Adjustment +1.<br><br>
 
  
 
''Ability Scores After Racial Adjustments:''<br>
 
''Ability Scores After Racial Adjustments:''<br>
Str: 16<br>
+
Str: 18<br>
 
Dex: 8 <br>
 
Dex: 8 <br>
Con: 24 <br>
+
Con: 20 <br>
Int: 14<br>
+
Int: 8<br>
Wis: 6<br>
+
Wis: 8<br>
Cha: 4<br>   
+
Cha: 6<br>   
  
 
{| class="d20" style="text-align: left;" {{#vardefine: odd|0}}
 
{| class="d20" style="text-align: left;" {{#vardefine: odd|0}}
Line 69: Line 67:
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 1st || Generic Warrior1 || +1 || +0 || +2 || +0 || Iron Will || GW Bonus Feat: Lightning Reflexes || As soon as you can, grab yourself a Masterwork Weapon. Preferably 2, A Greatsword, and a Composite Longbow. NO MAGIC ITEMS! Choose Concentration, Handle Animal, Survival, Knowledge (Dungeoneering), and Heal as class skills. Put 4 ranks in Handle Animal, Survival, Knowledge (Dungeoneering), and Heal. +3 Will Saves, Slippery Mind, +3 Reflex Saves, Evasion,
+
| 1st || Generic Warrior1 || +1 || +0 || +2 || +0 || Iron Will, Great Fortitude, Power Attack || GW Bonus Feat: Lightning Reflexes || Take 2 Flaws, Inattentive, and Pathetic (Take another Negative to Charisma)
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 2nd || GW2 || +2 || +0 || +3 || +0 || None || GW Bonus Feat: Great Fortitude || Increase Survival, Knowledge (Dungeoneering), and Heal to 5 ranks. Take your last skill point, and put it into Jump, +3 to Fortitude Saves, Die at -20 rather than -10.
+
| 2nd || GW1/Fskr1 || +2 || +2 || +2 || +2 || None || Ability Bonus +1, Forsake Magic, Fast Healing 1 (10) Spell Resistance || -
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 3rd || GW2/Forsaker1 || +3 || +2 || +5 || +2 || Improved Unarmed Attack || Con +2, Fast Healing 1, Forsaker Magic, SR 11, Signature Weapons || Put 4 more ranks into Jump, Boosting it to 5.
+
| 3rd || GW1/Fskr2 || +3 || +3 || +2 || +3 || Endurance || Ability Bonus +1, Damage Reduction 3/+1, Magic Destruction  || -
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 4th || GW2/Fskr2 || +4 || +3 || +6 || +3 || None || Signature Weapons +1, DR 1/-, Anti-Magic Strike 1/day SR 12 || Boost Con by 1.
+
| 4th || GW1/Fskr3 || +4 || +3 || +3 || +3 || None ||Natural Weapons (Magic), Tough Defense, Fast Healing 1 (20) || Boost Con by 1, And we get our First Con Boost to AC.
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 5th || GW2/Fskr3 || +5 || +3 || +6 || +3 || None || Evasion, Natural Weapons (Magic), Tough Defense, SR 13 ||  
+
| 5th || GW1/Fskr3/Barbarian1 || +5 || +5 || +3 || +3 || None || Rage 1/day, Fast Movement || Now we can Rage, to boost our damage output and our AC.
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 6th || GW2/Fskr4 || +6/+1 || +4 || +7 || +4 || Power Attack || Signature Weapons +2, CON +4 / STR +2. DR 2/-, Uncanny Dodge, Anti-Magic Strike 2/day || Gain +1hp/level, Balance Check instead of Reflex Save, If Stunned, you are Dazed Instead
+
| 6th || GW1/Fsker3/Bbn2 || +6/+1 || +6 || +3 || +3 || Sacred Vow || Uncanny Dodge ||  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 7th || GW2/Fskr4/Fist of the Forest 1 || +7/+2 || +6 || +9 || +4 || None || Unarmed Attack 1d8, AC Bonus, Fast Movement, Feral Trance 1/day, Primal Living. || Our Second Con Bonus to AC.
+
| 7th || GW1/Fskr3/Bbn3 || +7/+2 || +6 || +4 || +4 || None || Trap Sense +1 || -
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 8th || GW2/Fskr5/FoF1 || +8/+3 || +6 || +9 || +4 || None || Fast Healing 2, Spellfire Destruction, SR 15 || Boost Con by 1 Again.
+
| 8th || GW1/Fskr3/Bbn3/Bear Warrior1 || +8/+3 || +8 || +4 || +4 || None || Bear Form (Black) || Boost Con by 1 Again.
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 9th || GW2/Fskr6/FoF1 || +9/+4 || +7 || +10 || +5 || Endurance || Signature Weapons +3, DR 3/-, Slippery Mind, Natural Weapons (Silver), Anti Magic Strike 3/day, SR 16 || It's great how your AC keeps going up. As does your health.
+
| 9th || GW1/Fsker3/Bbn3/Bwr2 || +9/+4 || +9 || +4 || +4 || Vow of Poverty || - || AC Bonus +7, Endure Elements, Exalted Strike +1, Sustenance, Deflection Bonus +1, Resistance +1, Ability Bonus +2, Natural Armor +1, Mind Shielding
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 10th || GW2/Fskr7/FoF1 || +10/+5 || +7 || +10 || +5 || None || CON +6 / STR +4 / WIS +2, Mettle, SR 17 || Another Boost to Con, Nice.
+
| 10th || GW1/Fskr3/Bbn3/Bwr3 || +10/+5 || +9 || +5 || +5 || None || Scent || Exalted Strike +2, Damage Reduction 5/Magic, Bonus Exalted Feat: Nymph's Kiss
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 11th || GW2/Fskr8/FoF1 || +11/+6/+1 || +8 || +11 || +6 || None || Signature Weapons +4, DR 4/-, Improved Evasion, Anti-Magic Strike 4/day, SR 18 || You Do not suffer effects from Pain or Fear, You gain +3 to your Initiative, Gain DR 5/-
+
| 11th || GW1/Fskr3/Bbn3/Bwr4 || +11/+6/+1 || +10 || +5 || +5 || None || - || Ability Bonus +4/+2
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 12th || GW2/Fskr9/FoF1 || +12/+7/+2 || +8 || +11 || +6 || Mage Slayer || Fast Healing 3, Natural Weapons (Cold Iron), SR 19 || Boost Con by an additional +1, Spell Resistance Boosted 5+Character Level, Damage is considered ongoing when dealing with Concentration checks by spellcasters, Creatures cannot cast defensively while threatened, Attacks ignore Deflection Bonuses to AC.
+
| 12th || GW1/Fskr3/Bbn3/Bwr5 || +12/+7/+2 || +10 || +5 || +5 || Improved Unarmed Strike || Bear Form (Brown) || Boost Con by another point, AC Bonus +8, Deflection +2, Greater Sustenance, Bonus Exalted Feat: Touch of Golden Ice
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 13th || GW2/Fskr10/FoF1 || +13/+8/+3 || +9 || +12 || +7 || None || Signature Weapons +5, CON +8 / STR +6 / WIS +4 / INT +2, Damage Reduction 5/-, Improved Uncanny Dodge, Anti-Magic Strike 5/Day, SR 20 || 
+
| 13th || GW1/Fskr3/Bbn3/Bwr6 || +13/+8/+3 || +11 || +6 || +6 || None || - || Resistance +2, Energy Resistance 5,  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 14th || GW2/Fsker10/Fof1/Deepwarden1 || +14/+9/+4 || +11 || +14 || +9 || None || Trap Sense +1, Track ||  
+
| 14th || GW1/Fsker3/Bbn3/Bwr7 || +14/+9/+4 || +11 || +6 || +6 || None || Rage +1/day ||Exalted Strike +3, Freedom of Movement, Bonus Feat: Servant of The Heavens
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 15th || GW2/Fsker10/Fof1/Deepwarden2 || +15/+13/+11 || +12 || +15 || +10 || Blitz || Stone Warden || And now we get our Third Bonus to AC from our Con. +d6 on Charge, lose Dex Bonus, Add BAB to Damage, but incur Attack of Opportunity, Bonus Attacks are Made at -2 rather than -5, Intimidate on hit.
+
| 15th || GW1/Fsker3/Bbn3/Bwr8 || +15/+13/+11 || +12 || +6 || +6 || Nonlethal Substitution. || - || AC Bonus +9, Ability Boost +6/+4/+2, Damage Reduction 5/Evil.  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 16th || GW2/Fsker10/Fof1/Deepwarden2/Barbarian 1 || +16/+14/+12/+10 || +14 || +15 || +10 || - || Rage 1/day, Fast Movement || We take Barbarian Now for the Boosts to Con and Strength, which is very Important, Immune to Fatigue and Exhaustion, Immune to Compulsion Effects, Full Defense Grants Level to AC. Full attack is standard action, When creatures use Teleportation effects on you, you may choose to Teleport with them.
+
| 16th || GW1/Fsker3/Bbn3/Bwr9 || +16/+14/+12/+10 || +12 || +7 || +7 || - || - || Another boost to Con. Natural Armor +2, Bonus Exalted Feat: Sanctify Natural Attack
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 17th || GW2/Fsker10/Fof1/Deepwarden2/Bbn 2 || +17/+15/+13/+11 || +15 || +15 || +10 || - || We Gain Nothing here, because we already have Uncanny Dodge || -
+
| 17th || GW1/Fsker3/Bbn3/Bwr10 || +17/+15/+13/+11 || +13 || +7 || +7 || - || Bear Form (Dire Bear) || Exalted Strike +4, Resistance +3, Regeneration.
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 18th || GW2/Fsker10/Fof1/Deepwarden2/Bbn 3 || +18/+16/+14/+12 || +15 || +16 || +11 || - || Trap Sense +2 || -
+
| 18th || GW1/Fsker3/Bbn3/Bwr10/Fist of the Forest1 || +18/+16/+14/+12 || +15 || +9 || +7 || Extra Rage || Feral Trance 1/day, AC Bonus, Primal Living, Fast Movement || And Now we Get our Second Con Bonus to AC, AC Bonus +10, Deflection +3, True Seeing, Bonus Exalted Feat: Vow of Non Violence
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 19th || GW2/Fsker10/Fof1/Deepwarden2/Bbn4 || +19/+17/+15/+13 || +16 || +16 || +11 || - || Rage 2/day, || Second Rage Per Day. Yay!
+
| 19th || GW1/Fsker3/Bbn3/Bwr10/FoF1/Deepwarden 1 || +19/+17/+15/+13 || +17 || +11 || +9 || - || Track, Trap Sense +1 || Ability Boost +8/+6/+4/+2, Damage Reduction 10/Evil.
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 20th || GW2/Fsker10/Fof1/Deepwarden2/Bbn4/Mineral Warrior 1 || +19/+17/+15/+13 || +16 || +16 || +11 || - || Mineral Warrior Benefits || -
+
| 20th || GW1/Fsker3/Bbn3/Bwr10/FoF1/Dwdn2 || +20/+18/+16/+14 || +18 || +12 || +10 || - || Stonewarden || And We're Done here. You get your Third Con Bonus to AC. Exalted Strike +5, Energy Resistance 15, Bonus Exalted Feat: Vow of Peace
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
  
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<BR>'''Ability Scores'''<br>
 
<BR>'''Ability Scores'''<br>
 
At the end of your journey, You should have stats like these.<br>
 
At the end of your journey, You should have stats like these.<br>
Str: 23<br>
+
Str: 24<br>
Dex: 12<br>
+
Dex: 8<br>
Con: 46<br>
+
Con: 34<br>
Int: 14<br>
+
Int: 12<br>
Wis: 8<br>
+
Wis: 10<br>
 
Cha: 4<br>
 
Cha: 4<br>
 
<br>
 
<br>
 +
'''Ability Scores While Raging'''<br>
 +
Str: 44<br>
 +
Dex: 10<br>
 +
Con: 42<br>
 +
Int: 12<br>
 +
Wis: 10<br>
 +
Cha: 4<br>
 +
 +
'''Equipment:''' None <br>
  
 
'''Defenses:'''<br>  
 
'''Defenses:'''<br>  
''HP:'' 16d12 + 3d10 + 260 + 20 /+40 (Rage) = 410/449 HP<br><br>
+
''HP:'' 18d12 + 2d10 + 260 (Con)= 377 HP, 457 While Raging<br><br>  
''AC:'' 49/53= 10(base)+13(Dex<Con)+ 13(Natural) +13(Untyped FoF) /+4 (Rage)<br><br>
+
''AC While Raging:'' 81= 10(base)+12(AC)+15(Dex<Con)+ 27 (Natural) +4(Deflection) + 15(Untyped FoF)-2(Rage)<br><br>
''Saves:''<br> Fort: 32 =16(base)+13(Con)+3(Great Fortitude)<br>  
+
''Saves While Raging:''<br> Fort: 39 =18(base)+16(Con)+2(Great Fortitude)+ 3 (Vow of Poverty)<br>  
Ref: 28 =+16(base)-1(Dex)+3(Lightning Reflexes)<br>  
+
Ref: 15 =12(base)+0(Dex)+2(Lightning Reflexes)+ 3 (VoP)<br>  
Will: 32 =11(base)+18(Steadfast Determination)+3(Iron Will)<br><br>
+
Will: 17 =10(base)+0(Wis) + 2(Iron Will) + 2 (Rage) + 3 (VoP)<br><br>
''Spell Resistance:'' 44 = 20 (Forsaker) + 24 (Mage Slayer) <br><br>
+
''Spell Resistance:'' 13 (Forsaker)<br>
''Damage Reduction:'' <br>5/- (Forsaker)<br><br>
+
''Special:'' Anyone who Hits the Raging Bear Warrior With A Weapon needs to have their Weapon Make a Fortitude Save or Shatter. The DC is (10+1/2 Character Level+Con Mod) Which for our Bear, means that While raging, the Weapon Must make a DC Fortitude Save of 37, which is boosted to 41 from our Vow of Non-Violence Ability to boost Save DC's of non-lethal abilities. When the Bear Warrior is Not Raging, the DC is 32, which is boosted to 36. Regardless. If it fails it's Fortitude Save, it shatters. Poof.<br><br>
8/Adamantine (Mineral Warrior)<br><br>
 
 
'''Offenses:'''<br>
 
'''Offenses:'''<br>
''Weapons/Natural Weapons are Treated As:''<br>
+
''Attack Rolls, Raging, Bear Form.''<br>
Magic<br>
+
+20/+18/+16/+14(Base) + 16(STR)+ 5 (Exalted) = +41/+36/+31/+26<br>
Silver<br>
 
Cold Iron<br>
 
Adamantine<br><br>
 
''Attack Rolls''<br>
 
+19/+17/+15/+13(Base)+6(STR)+2(Rage)+5(Enhancement)= +42/+40/+38/+36<br>
 
 
<br>
 
<br>
''Damage:''All Out! (Blitz, Provokes Attacks of Opportunity) (Greatsword), Rage: 2d6+32/30/28/26= 39/37/35/33,
+
''Full Attack:'' 2 Claw Attacks +41 [(2d6+18(STR)+ 5(Exalted)) (30)], 1 Bite Attack, +36 [(2d8+9 (STR) + 5 (Exalted)) (23)]<br><br>
<br><br>
+
''DPR''<br>
 +
Damage Per Round Suffers a little on this build. But He's more than capable of Holding his Own. DPR vs. AC 40 is 79.5, which isn't mind shattering. But it's his defensive abilities that make him worthwhile. That, and he's a Bear. Come on, how cool is that?
  
 
=== Tactics ===
 
=== Tactics ===
  
This Character is on the front lines, Locking down enemy spellcasters with his Spellfire Destruction. Anyone Buffed to the point of invulnerability is subjected to his Anti-Magic Strike.
+
He's a Bear. I'm not sure what else to say. Make yourself a target. Start Grappling People.
  
 
=== Munchkin-Size Me ===
 
=== Munchkin-Size Me ===
 
+
Not much else. Solid Non-Magic Build
I can't think of much more to do to this guy.
 
  
 
== Side Notes ==
 
== Side Notes ==
 
+
What do you want from me? He's a bear. Rawr!
We're actually looking for people to help improve this build.
 
  
 
=== Limitations ===
 
=== Limitations ===
  
 
Well that's easy. Target his weaker defenses, IE, his Reflex Saves. Other than that, Just keep hacking away and hope you have a Really High BAB or roll a lucky 20.
 
Well that's easy. Target his weaker defenses, IE, his Reflex Saves. Other than that, Just keep hacking away and hope you have a Really High BAB or roll a lucky 20.
[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:Optimized Character Build]]
 

Latest revision as of 16:30, 21 October 2009

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Author: STDoc (talk)
Date Created: Sept 16, 2009
Status: Just Messing Around.
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Introduction[edit]

And ye, from within the belly of the Fallen Tarrasque emerged a figure draped in simple, if not ragged clothing. "Yeh must be the legendary warriors I'be hearin' about?" He murmured, bowing low and speaking in slow, methodical tones. "I s'pose I be the challenge yeh seek?"

This Character uses the Races of War Combat Options.

References[edit]

  • Player's Handbook
  • Player's Handbook II
  • Unearthed Arcana
  • Masters of the Wild
  • Races of Stone
  • Complete Champion
  • Book of Exalted Deeds

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

None.

Items[edit]

None

Progression[edit]

Starting Ability Scores (Before Racial Adjustments):
Str: 18
Dex: 8
Con: 18
Int: 8
Wis: 8
Cha: 8

Race (Templates):
Dwarf - Player's Handbook

Starting Racial Traits:
Dwarf


Ability Scores After Racial Adjustments:
Str: 18
Dex: 8
Con: 20
Int: 8
Wis: 8
Cha: 6

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Generic Warrior1 +1 +0 +2 +0 Iron Will, Great Fortitude, Power Attack GW Bonus Feat: Lightning Reflexes Take 2 Flaws, Inattentive, and Pathetic (Take another Negative to Charisma)
2nd GW1/Fskr1 +2 +2 +2 +2 None Ability Bonus +1, Forsake Magic, Fast Healing 1 (10) Spell Resistance -
3rd GW1/Fskr2 +3 +3 +2 +3 Endurance Ability Bonus +1, Damage Reduction 3/+1, Magic Destruction -
4th GW1/Fskr3 +4 +3 +3 +3 None Natural Weapons (Magic), Tough Defense, Fast Healing 1 (20) Boost Con by 1, And we get our First Con Boost to AC.
5th GW1/Fskr3/Barbarian1 +5 +5 +3 +3 None Rage 1/day, Fast Movement Now we can Rage, to boost our damage output and our AC.
6th GW1/Fsker3/Bbn2 +6/+1 +6 +3 +3 Sacred Vow Uncanny Dodge
7th GW1/Fskr3/Bbn3 +7/+2 +6 +4 +4 None Trap Sense +1 -
8th GW1/Fskr3/Bbn3/Bear Warrior1 +8/+3 +8 +4 +4 None Bear Form (Black) Boost Con by 1 Again.
9th GW1/Fsker3/Bbn3/Bwr2 +9/+4 +9 +4 +4 Vow of Poverty - AC Bonus +7, Endure Elements, Exalted Strike +1, Sustenance, Deflection Bonus +1, Resistance +1, Ability Bonus +2, Natural Armor +1, Mind Shielding
10th GW1/Fskr3/Bbn3/Bwr3 +10/+5 +9 +5 +5 None Scent Exalted Strike +2, Damage Reduction 5/Magic, Bonus Exalted Feat: Nymph's Kiss
11th GW1/Fskr3/Bbn3/Bwr4 +11/+6/+1 +10 +5 +5 None - Ability Bonus +4/+2
12th GW1/Fskr3/Bbn3/Bwr5 +12/+7/+2 +10 +5 +5 Improved Unarmed Strike Bear Form (Brown) Boost Con by another point, AC Bonus +8, Deflection +2, Greater Sustenance, Bonus Exalted Feat: Touch of Golden Ice
13th GW1/Fskr3/Bbn3/Bwr6 +13/+8/+3 +11 +6 +6 None - Resistance +2, Energy Resistance 5,
14th GW1/Fsker3/Bbn3/Bwr7 +14/+9/+4 +11 +6 +6 None Rage +1/day Exalted Strike +3, Freedom of Movement, Bonus Feat: Servant of The Heavens
15th GW1/Fsker3/Bbn3/Bwr8 +15/+13/+11 +12 +6 +6 Nonlethal Substitution. - AC Bonus +9, Ability Boost +6/+4/+2, Damage Reduction 5/Evil.
16th GW1/Fsker3/Bbn3/Bwr9 +16/+14/+12/+10 +12 +7 +7 - - Another boost to Con. Natural Armor +2, Bonus Exalted Feat: Sanctify Natural Attack
17th GW1/Fsker3/Bbn3/Bwr10 +17/+15/+13/+11 +13 +7 +7 - Bear Form (Dire Bear) Exalted Strike +4, Resistance +3, Regeneration.
18th GW1/Fsker3/Bbn3/Bwr10/Fist of the Forest1 +18/+16/+14/+12 +15 +9 +7 Extra Rage Feral Trance 1/day, AC Bonus, Primal Living, Fast Movement And Now we Get our Second Con Bonus to AC, AC Bonus +10, Deflection +3, True Seeing, Bonus Exalted Feat: Vow of Non Violence
19th GW1/Fsker3/Bbn3/Bwr10/FoF1/Deepwarden 1 +19/+17/+15/+13 +17 +11 +9 - Track, Trap Sense +1 Ability Boost +8/+6/+4/+2, Damage Reduction 10/Evil.
20th GW1/Fsker3/Bbn3/Bwr10/FoF1/Dwdn2 +20/+18/+16/+14 +18 +12 +10 - Stonewarden And We're Done here. You get your Third Con Bonus to AC. Exalted Strike +5, Energy Resistance 15, Bonus Exalted Feat: Vow of Peace

Highlights[edit]


Ability Scores
At the end of your journey, You should have stats like these.
Str: 24
Dex: 8
Con: 34
Int: 12
Wis: 10
Cha: 4

Ability Scores While Raging
Str: 44
Dex: 10
Con: 42
Int: 12
Wis: 10
Cha: 4

Equipment: None

Defenses:
HP: 18d12 + 2d10 + 260 (Con)= 377 HP, 457 While Raging

AC While Raging: 81= 10(base)+12(AC)+15(Dex<Con)+ 27 (Natural) +4(Deflection) + 15(Untyped FoF)-2(Rage)

Saves While Raging:
Fort: 39 =18(base)+16(Con)+2(Great Fortitude)+ 3 (Vow of Poverty)
Ref: 15 =12(base)+0(Dex)+2(Lightning Reflexes)+ 3 (VoP)
Will: 17 =10(base)+0(Wis) + 2(Iron Will) + 2 (Rage) + 3 (VoP)

Spell Resistance: 13 (Forsaker)
Special: Anyone who Hits the Raging Bear Warrior With A Weapon needs to have their Weapon Make a Fortitude Save or Shatter. The DC is (10+1/2 Character Level+Con Mod) Which for our Bear, means that While raging, the Weapon Must make a DC Fortitude Save of 37, which is boosted to 41 from our Vow of Non-Violence Ability to boost Save DC's of non-lethal abilities. When the Bear Warrior is Not Raging, the DC is 32, which is boosted to 36. Regardless. If it fails it's Fortitude Save, it shatters. Poof.

Offenses:
Attack Rolls, Raging, Bear Form.
+20/+18/+16/+14(Base) + 16(STR)+ 5 (Exalted) = +41/+36/+31/+26

Full Attack: 2 Claw Attacks +41 [(2d6+18(STR)+ 5(Exalted)) (30)], 1 Bite Attack, +36 [(2d8+9 (STR) + 5 (Exalted)) (23)]

DPR
Damage Per Round Suffers a little on this build. But He's more than capable of Holding his Own. DPR vs. AC 40 is 79.5, which isn't mind shattering. But it's his defensive abilities that make him worthwhile. That, and he's a Bear. Come on, how cool is that?

Tactics[edit]

He's a Bear. I'm not sure what else to say. Make yourself a target. Start Grappling People.

Munchkin-Size Me[edit]

Not much else. Solid Non-Magic Build

Side Notes[edit]

What do you want from me? He's a bear. Rawr!

Limitations[edit]

Well that's easy. Target his weaker defenses, IE, his Reflex Saves. Other than that, Just keep hacking away and hope you have a Really High BAB or roll a lucky 20.