Difference between revisions of "User:STDoc/Sandbox"

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{{Balance Assistance|High AC without getting the enemy to target you doesn't do much}}
+
{{Help Wanted|Could use a little more Beefiness in the DPR Department}}
  
 
{{author
 
{{author
 
|author_name=STDoc
 
|author_name=STDoc
 
|date_created=Sept 16, 2009
 
|date_created=Sept 16, 2009
|status= UNDERGOING MASSIVE OVERHAUL. PLEASE BE PATIENT.
+
|status= Just Messing Around.
 
}}
 
}}
  
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'''Race (Templates):'''<br>
 
'''Race (Templates):'''<br>
Dwarf- Player's Handbook
+
Dwarf - Player's Handbook
  
 
''Starting Racial Traits:''<br>
 
''Starting Racial Traits:''<br>
Line 67: Line 67:
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 1st || Generic Warrior1 || +1 || +0 || +2 || +0 || Iron Will, Great Fortitude || GW Bonus Feat: Lightning Reflexes || Choose Concentration, Handle Animal, Survival, Knowledge (Dungeoneering), and Heal as class skills. Put 4 ranks in Handle Animal, and Knowledge (Dungeoneering).
+
| 1st || Generic Warrior1 || +1 || +0 || +2 || +0 || Iron Will, Great Fortitude, Power Attack || GW Bonus Feat: Lightning Reflexes || Take 2 Flaws, Inattentive, and Pathetic (Take another Negative to Charisma)
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 2nd || GW2 || +2 || +0 || +3 || +0 || None || Improved Unarmed Attack || Put 1 more rank in Knowledge (Dungeoneering) to bring it to 5 ranks, and Jump to 3 ranks. Unarmed Strike 1d4
+
| 2nd || GW1/Fskr1 || +2 || +2 || +2 || +2 || None || Ability Bonus +1, Forsake Magic, Fast Healing 1 (10) Spell Resistance || -
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 3rd || GW2/Fskr1 || +3 || +2 || +3 || +2 || Power Attack || Ability Bonus +1, Forsake Magic, Fast Healing 1 (10) Spell Resistance || Put 2 more ranks into Jump, Boosting it to 5. Put 2 ranks in Survival.
+
| 3rd || GW1/Fskr2 || +3 || +3 || +2 || +3 || Endurance || Ability Bonus +1, Damage Reduction 3/+1, Magic Destruction || -
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 4th || GW2/Fskr2 || +4 || +3 || +3 || +3 || None ||Ability Bonus +1, Damage Reduction 3/+1, Magic Destruction|| Boost Con by 1, Put 3 more Ranks in Survival, Boosting it to 5. Put one rank in Heal
+
| 4th || GW1/Fskr3 || +4 || +3 || +3 || +3 || None ||Natural Weapons (Magic), Tough Defense, Fast Healing 1 (20) || Boost Con by 1, And we get our First Con Boost to AC.
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 5th || GW2/Fskr3 || +5 || +4 || +7 || +4 || None || Natural Weapons (Magic), Tough Defense, Fast Healing 1 (20) || Put 4 ranks in Heal, Boosting it to 5
+
| 5th || GW1/Fskr3/Barbarian1 || +5 || +5 || +3 || +3 || None || Rage 1/day, Fast Movement || Now we can Rage, to boost our damage output and our AC.
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 6th || GW2/Fskr4 || +6/+1 || +4 || +7 || +4 || [[Hard to Kill (3.5e Feat)]] || Ability Bonus +4/+2, Signature Weapons +2, Damage Reduction 2/-, Anti-Magic Strike 2/day || Gain +1hp/level, Balance Check instead of Reflex Save, If Stunned, you are Dazed Instead, Put 1 more rank in Survival, boosting it to 5.
+
| 6th || GW1/Fsker3/Bbn2 || +6/+1 || +6 || +3 || +3 || Sacred Vow || Uncanny Dodge ||  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 7th || GW2/Fskr5 || +7/+2 || +5 || +8 || +5 || None || Fast Healing 2, Spellfire Destruction  || Our Second Con Bonus to AC.
+
| 7th || GW1/Fskr3/Bbn3 || +7/+2 || +6 || +4 || +4 || None || Trap Sense +1 || -
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 8th || GW2/Fskr6 || +8/+3 || +5 || +8 || +5 || None || Signature Weapons +3, Damage Reduction 3/-, Slippery Mind, Natural Weapons (Silver), Anti-Magic Strike 3/day  || Boost Con by 1 Again.
+
| 8th || GW1/Fskr3/Bbn3/Bear Warrior1 || +8/+3 || +8 || +4 || +4 || None || Bear Form (Black) || Boost Con by 1 Again.
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 9th || GW2/Fskr7 || +9/+4 || +6 || +9 || +6 || [[Mage Slayer (3.5e Feat)]] || Ability Bonus +6/+4/+2, Mettle  || It's great how your AC keeps going up. As does your health.
+
| 9th || GW1/Fsker3/Bbn3/Bwr2 || +9/+4 || +9 || +4 || +4 || Vow of Poverty || - || AC Bonus +7, Endure Elements, Exalted Strike +1, Sustenance, Deflection Bonus +1, Resistance +1, Ability Bonus +2, Natural Armor +1, Mind Shielding
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 10th || GW2/Fskr8 || +10/+5 || +6 || +9 || +6 || None || Signature Weapons +4, Damage Reduction 4/-, Improved Evasion, Anti-Magic Strike 4/day  || Another Boost to Con, Nice.
+
| 10th || GW1/Fskr3/Bbn3/Bwr3 || +10/+5 || +9 || +5 || +5 || None || Scent || Exalted Strike +2, Damage Reduction 5/Magic, Bonus Exalted Feat: Nymph's Kiss
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 11th || GW2/Fskr9 || +11/+6/+1 || +7 || +10 || +7 || None || Fast Healing 3, Natural Weapons (Cold Iron)  || You Do not suffer effects from Pain or Fear, You gain +3 to your Initiatie, Gain DR 5/-
+
| 11th || GW1/Fskr3/Bbn3/Bwr4 || +11/+6/+1 || +10 || +5 || +5 || None || - || Ability Bonus +4/+2
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 12th || GW2/Fskr10 || +12/+7/+2 || +7 || +10 || +7 || [[Weapon Focus]] (Signature Weapons) || Signature Weapons +5, Ability Bonus +8/+6/+4/+2, Damage Reduction 5/-, Anti-Magic Strike 5/day  || Boost Con by an additional +1, Spell Resistance Boosted by 5 + Character Level, Damage is considered ongoing when dealing with Concentration checks by spellcasters, Creatures cannot cast defensively while threatened, Attacks ignore Deflection Bonuses to AC.
+
| 12th || GW1/Fskr3/Bbn3/Bwr5 || +12/+7/+2 || +10 || +5 || +5 || Improved Unarmed Strike || Bear Form (Brown) || Boost Con by another point, AC Bonus +8, Deflection +2, Greater Sustenance, Bonus Exalted Feat: Touch of Golden Ice
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 13th || GW2/Fskr10/FoF1 || +13/+8/+3 || +9 || +12 || +7 || None || Unarmed Strike 1d8, Fast Movement, AC Bonus, Feral Trance 1/day || 
+
| 13th || GW1/Fskr3/Bbn3/Bwr6 || +13/+8/+3 || +11 || +6 || +6 || None || - || Resistance +2, Energy Resistance 5,  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 14th || GW2/Fsker10/Fof1/Dwrdn1 || +14/+9/+4 || +11 || +14 || +9 || None || Trap Sense +1, Track ||  
+
| 14th || GW1/Fsker3/Bbn3/Bwr7 || +14/+9/+4 || +11 || +6 || +6 || None || Rage +1/day ||Exalted Strike +3, Freedom of Movement, Bonus Feat: Servant of The Heavens
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 15th || GW2/Fsker10/Fof1/Dwrdn2 || +15/+13/+11 || +12 || +15 || +10 || [[Blitz (3.5e Feat)]] || Stone Warden || And now we get our Third Bonus to AC from our Con.  
+
| 15th || GW1/Fsker3/Bbn3/Bwr8 || +15/+13/+11 || +12 || +6 || +6 || Nonlethal Substitution. || - || AC Bonus +9, Ability Boost +6/+4/+2, Damage Reduction 5/Evil.  
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 16th || GW2/Fsker10/Fof1/Dwrdn2/Jack of Swords 1 || +16/+14/+12/+10 || +14 || +17 || +10 || - || Weapon Specialization (Signature Weapons), Parry 1/round. || Immune to Fatigue and Exhaustion, Immune to Compulsion Effects, Full Defense Grants Level to AC. When creatures use Teleportation effects on you, you may choose to Teleport with them.
+
| 16th || GW1/Fsker3/Bbn3/Bwr9 || +16/+14/+12/+10 || +12 || +7 || +7 || - || - || Another boost to Con. Natural Armor +2, Bonus Exalted Feat: Sanctify Natural Attack
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 17th || GW2/Fsker10/Fof1/Dwrdn2/JoS2 || +17/+15/+13/+11 || +15 || +18 || +10 || - || Greater Weapon Focus (Signature Weapons), Improved Critical (Signature Weapons) || -
+
| 17th || GW1/Fsker3/Bbn3/Bwr10 || +17/+15/+13/+11 || +13 || +7 || +7 || - || Bear Form (Dire Bear) || Exalted Strike +4, Resistance +3, Regeneration.
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 18th || GW2/Fsker10/Fof1/Dwrdn2/JoS3 || +18/+16/+14/+12 || +15 || +18 || +11 || [[Tough Guy (3.5e Feat)]] || Greater Weapon Specialization (Signature Weapons), Devastating Critical (Signature Weapons) || +d6 on Charge, lose Dex Bonus, Add BAB to Damage, but incur Attack of Opportunity, Bonus Attacks are Made at -2 rather than -5, Intimidate on hit, Full Attack is Standard Action. Natural Armor is Increased by HD/3 (Rounded Up), HP is boosted by 2/level. Gain DR 11/-, Gain Fast Healing 11
+
| 18th || GW1/Fsker3/Bbn3/Bwr10/Fist of the Forest1 || +18/+16/+14/+12 || +15 || +9 || +7 || Extra Rage || Feral Trance 1/day, AC Bonus, Primal Living, Fast Movement || And Now we Get our Second Con Bonus to AC, AC Bonus +10, Deflection +3, True Seeing, Bonus Exalted Feat: Vow of Non Violence
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 19th || GW2/Fsker10/Fof1/Dwrdn2/Bmstr3/Indeterminable1 || +19/+17/+15/+13 || +17 || +20 || +11 || - || Bonus Feat: [[Big Guy (3.5e Feat)]] , Unshakable 1/day || +4 Damage with all 2-handed weapons, +4 to all strength based checks, +4 to strength for the purpose of carrying equipment, Powerful Build, Improved Power Attack.
+
| 19th || GW1/Fsker3/Bbn3/Bwr10/FoF1/Deepwarden 1 || +19/+17/+15/+13 || +17 || +11 || +9 || - || Track, Trap Sense +1 || Ability Boost +8/+6/+4/+2, Damage Reduction 10/Evil.
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
| 20th || GW2/Fsker10/Fof1/Dwrdn2/Ible1/Fighter1 || +20/+18/+16/+14 || +19 || +20 || +11 || - || Bonus Feat: Exotic Weapon Proficiency (Metal Plate) || Pick Yourself up a Nice Shiny Metal Plate
+
| 20th || GW1/Fsker3/Bbn3/Bwr10/FoF1/Dwdn2 || +20/+18/+16/+14 || +18 || +12 || +10 || - || Stonewarden || And We're Done here. You get your Third Con Bonus to AC. Exalted Strike +5, Energy Resistance 15, Bonus Exalted Feat: Vow of Peace
 
|- class="{{Odd-Even}}"
 
|- class="{{Odd-Even}}"
  
Line 113: Line 113:
 
<BR>'''Ability Scores'''<br>
 
<BR>'''Ability Scores'''<br>
 
At the end of your journey, You should have stats like these.<br>
 
At the end of your journey, You should have stats like these.<br>
Str: 25<br>
+
Str: 24<br>
 +
Dex: 8<br>
 +
Con: 34<br>
 +
Int: 12<br>
 +
Wis: 10<br>
 +
Cha: 4<br>
 +
<br>
 +
'''Ability Scores While Raging'''<br>
 +
Str: 44<br>
 
Dex: 10<br>
 
Dex: 10<br>
Con: 32<br>
+
Con: 42<br>
 
Int: 12<br>
 
Int: 12<br>
Wis: 8<br>
+
Wis: 10<br>
Cha: 6<br>
+
Cha: 4<br>
<br>
 
  
'''Equipment:''' Adamantine [[Metal Plate (3.5e Equipment)]]<br>
+
'''Equipment:''' None <br>
Composite Longbow (With +6 Strength), Plus a few Quivers of Adamantine Arrows<br>
 
  
 
'''Defenses:'''<br>  
 
'''Defenses:'''<br>  
''HP:'' 13d12 + 2d10 + 5d8 + 220 (Con) + 20 (Great Fortitude) + 40 (Tough Guy) = 384 HP<br><br>
+
''HP:'' 18d12 + 2d10 + 260 (Con)= 377 HP, 457 While Raging<br><br>  
''AC:'' 50= 10(base)+11(Dex<Con)+ 18(Natural) +11(Untyped FoF)<br><br>
+
''AC While Raging:'' 81= 10(base)+12(AC)+15(Dex<Con)+ 27 (Natural) +4(Deflection) + 15(Untyped FoF)-2(Rage)<br><br>
''Saves:''<br> Fort: 32 =18(base)+11(Con)+3(Great Fortitude)<br>  
+
''Saves While Raging:''<br> Fort: 39 =18(base)+16(Con)+2(Great Fortitude)+ 3 (Vow of Poverty)<br>  
Ref: 24 =+21(base)+0(Dex)+3(Lightning Reflexes)<br>  
+
Ref: 15 =12(base)+0(Dex)+2(Lightning Reflexes)+ 3 (VoP)<br>  
Will: 25 =11(base)+11(Steadfast Determination)+3(Iron Will)<br><br>
+
Will: 17 =10(base)+0(Wis) + 2(Iron Will) + 2 (Rage) + 3 (VoP)<br><br>
''Spell Resistance:'' 44 = 20 (Forsaker) + 24 (Mage Slayer) <br><br>
+
''Spell Resistance:'' 13 (Forsaker)<br>
''Damage Reduction:'' <br>
+
''Special:'' Anyone who Hits the Raging Bear Warrior With A Weapon needs to have their Weapon Make a Fortitude Save or Shatter. The DC is (10+1/2 Character Level+Con Mod) Which for our Bear, means that While raging, the Weapon Must make a DC Fortitude Save of 37, which is boosted to 41 from our Vow of Non-Violence Ability to boost Save DC's of non-lethal abilities. When the Bear Warrior is Not Raging, the DC is 32, which is boosted to 36. Regardless. If it fails it's Fortitude Save, it shatters. Poof.<br><br>
11/- (Tough Guy)<br><br>
 
''Fast Healing 11 (Tough Guy)''<br><br>
 
 
'''Offenses:'''<br>
 
'''Offenses:'''<br>
''Signature/Natural Weapons are Treated As:''<br>
+
''Attack Rolls, Raging, Bear Form.''<br>
Magic<br>
+
+20/+18/+16/+14(Base) + 16(STR)+ 5 (Exalted) = +41/+36/+31/+26<br>
Silver<br>
 
Cold Iron<br>
 
Adamantine (From Actual Material)<br><br>
 
''Attack Rolls''<br>
 
+20/+18/+16/+14(Base) + 6(STR) + 5(Enhancement) +2 (Greater Weapon Focus) + 2 (Combat School)= +35/+33/+31/+29<br>
 
 
<br>
 
<br>
''Damage (Metal Plate):''All Out! (Blitz, Provokes Attacks of Opportunity, Add BAB to Damage), Greater Weapon Specialization, Powerful Build:  3d12 (19) + 20/18/16/14 + 9 (1.5 x Strength), +5 (Enhancement) + 4 (Greater Weapon Specialization) + 4 (Big Guy)= 64/62/60/58<br><br>
+
''Full Attack:'' 2 Claw Attacks +41 [(2d6+18(STR)+ 5(Exalted)) (30)], 1 Bite Attack, +36 [(2d8+9 (STR) + 5 (Exalted)) (23)]<br><br>
 
+
''DPR''<br>
Average DPR vs. AC 40, Greatsword <br>
+
Damage Per Round Suffers a little on this build. But He's more than capable of Holding his Own. DPR vs. AC 40 is 79.5, which isn't mind shattering. But it's his defensive abilities that make him worthwhile. That, and he's a Bear. Come on, how cool is that?
1st Attack, Power Attack for 6, Takes 10 <br>
 
1 * 74 =74  <br>
 
2nd Attack, Power Attack for 3, Takes 10 <br>
 
1 * 68 = 68<br>
 
3rd Attack, Power Attack for 1, Takes 10<br>
 
1 * 62 = 62<br>
 
4th Attack, Power Attacks for 4, adds +5 to Attack Rolls (From Combat School), Takes 10<br>
 
1 * 62 = 62<br>
 
Average DPR: 266<br><br>
 
  
 
=== Tactics ===
 
=== Tactics ===
  
This Character is on the front lines, Locking down enemy spellcasters with his Spellfire Destruction. Anyone Buffed to the point of invulnerability is subjected to his Anti-Magic Strike. After he has "Unmagicked" The Spellcasters, he will simply Stab until they stop moving. Cut off from their Mystical Support, the Front Line Fighters and Rogues will stand little chance against him. He Uses his Blitz Ability to Add his BAB to his damage, and uses his Parry Ability to Negate three of the attacks of opportunity against him. So out of the 4 attacks he makes, he can negate 3 of them. Against AC 40. He'll hit Every Time.
+
He's a Bear. I'm not sure what else to say. Make yourself a target. Start Grappling People.
  
 
=== Munchkin-Size Me ===
 
=== Munchkin-Size Me ===
 
+
Not much else. Solid Non-Magic Build
I can't think of much more to do to this guy.
 
  
 
== Side Notes ==
 
== Side Notes ==
 
+
What do you want from me? He's a bear. Rawr!
We're actually looking for people to help improve this build.
 
  
 
=== Limitations ===
 
=== Limitations ===
  
 
Well that's easy. Target his weaker defenses, IE, his Reflex Saves. Other than that, Just keep hacking away and hope you have a Really High BAB or roll a lucky 20.
 
Well that's easy. Target his weaker defenses, IE, his Reflex Saves. Other than that, Just keep hacking away and hope you have a Really High BAB or roll a lucky 20.

Latest revision as of 16:30, 21 October 2009

Help Wanted
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Could use a little more Beefiness in the DPR Department


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Author: STDoc (talk)
Date Created: Sept 16, 2009
Status: Just Messing Around.
Editing: Clarity edits only please
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Introduction[edit]

And ye, from within the belly of the Fallen Tarrasque emerged a figure draped in simple, if not ragged clothing. "Yeh must be the legendary warriors I'be hearin' about?" He murmured, bowing low and speaking in slow, methodical tones. "I s'pose I be the challenge yeh seek?"

This Character uses the Races of War Combat Options.

References[edit]

  • Player's Handbook
  • Player's Handbook II
  • Unearthed Arcana
  • Masters of the Wild
  • Races of Stone
  • Complete Champion
  • Book of Exalted Deeds

Game Rule Components[edit]

Spells, Powers, Soulmelds, Stances, etc...[edit]

None.

Items[edit]

None

Progression[edit]

Starting Ability Scores (Before Racial Adjustments):
Str: 18
Dex: 8
Con: 18
Int: 8
Wis: 8
Cha: 8

Race (Templates):
Dwarf - Player's Handbook

Starting Racial Traits:
Dwarf


Ability Scores After Racial Adjustments:
Str: 18
Dex: 8
Con: 20
Int: 8
Wis: 8
Cha: 6

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Generic Warrior1 +1 +0 +2 +0 Iron Will, Great Fortitude, Power Attack GW Bonus Feat: Lightning Reflexes Take 2 Flaws, Inattentive, and Pathetic (Take another Negative to Charisma)
2nd GW1/Fskr1 +2 +2 +2 +2 None Ability Bonus +1, Forsake Magic, Fast Healing 1 (10) Spell Resistance -
3rd GW1/Fskr2 +3 +3 +2 +3 Endurance Ability Bonus +1, Damage Reduction 3/+1, Magic Destruction -
4th GW1/Fskr3 +4 +3 +3 +3 None Natural Weapons (Magic), Tough Defense, Fast Healing 1 (20) Boost Con by 1, And we get our First Con Boost to AC.
5th GW1/Fskr3/Barbarian1 +5 +5 +3 +3 None Rage 1/day, Fast Movement Now we can Rage, to boost our damage output and our AC.
6th GW1/Fsker3/Bbn2 +6/+1 +6 +3 +3 Sacred Vow Uncanny Dodge
7th GW1/Fskr3/Bbn3 +7/+2 +6 +4 +4 None Trap Sense +1 -
8th GW1/Fskr3/Bbn3/Bear Warrior1 +8/+3 +8 +4 +4 None Bear Form (Black) Boost Con by 1 Again.
9th GW1/Fsker3/Bbn3/Bwr2 +9/+4 +9 +4 +4 Vow of Poverty - AC Bonus +7, Endure Elements, Exalted Strike +1, Sustenance, Deflection Bonus +1, Resistance +1, Ability Bonus +2, Natural Armor +1, Mind Shielding
10th GW1/Fskr3/Bbn3/Bwr3 +10/+5 +9 +5 +5 None Scent Exalted Strike +2, Damage Reduction 5/Magic, Bonus Exalted Feat: Nymph's Kiss
11th GW1/Fskr3/Bbn3/Bwr4 +11/+6/+1 +10 +5 +5 None - Ability Bonus +4/+2
12th GW1/Fskr3/Bbn3/Bwr5 +12/+7/+2 +10 +5 +5 Improved Unarmed Strike Bear Form (Brown) Boost Con by another point, AC Bonus +8, Deflection +2, Greater Sustenance, Bonus Exalted Feat: Touch of Golden Ice
13th GW1/Fskr3/Bbn3/Bwr6 +13/+8/+3 +11 +6 +6 None - Resistance +2, Energy Resistance 5,
14th GW1/Fsker3/Bbn3/Bwr7 +14/+9/+4 +11 +6 +6 None Rage +1/day Exalted Strike +3, Freedom of Movement, Bonus Feat: Servant of The Heavens
15th GW1/Fsker3/Bbn3/Bwr8 +15/+13/+11 +12 +6 +6 Nonlethal Substitution. - AC Bonus +9, Ability Boost +6/+4/+2, Damage Reduction 5/Evil.
16th GW1/Fsker3/Bbn3/Bwr9 +16/+14/+12/+10 +12 +7 +7 - - Another boost to Con. Natural Armor +2, Bonus Exalted Feat: Sanctify Natural Attack
17th GW1/Fsker3/Bbn3/Bwr10 +17/+15/+13/+11 +13 +7 +7 - Bear Form (Dire Bear) Exalted Strike +4, Resistance +3, Regeneration.
18th GW1/Fsker3/Bbn3/Bwr10/Fist of the Forest1 +18/+16/+14/+12 +15 +9 +7 Extra Rage Feral Trance 1/day, AC Bonus, Primal Living, Fast Movement And Now we Get our Second Con Bonus to AC, AC Bonus +10, Deflection +3, True Seeing, Bonus Exalted Feat: Vow of Non Violence
19th GW1/Fsker3/Bbn3/Bwr10/FoF1/Deepwarden 1 +19/+17/+15/+13 +17 +11 +9 - Track, Trap Sense +1 Ability Boost +8/+6/+4/+2, Damage Reduction 10/Evil.
20th GW1/Fsker3/Bbn3/Bwr10/FoF1/Dwdn2 +20/+18/+16/+14 +18 +12 +10 - Stonewarden And We're Done here. You get your Third Con Bonus to AC. Exalted Strike +5, Energy Resistance 15, Bonus Exalted Feat: Vow of Peace

Highlights[edit]


Ability Scores
At the end of your journey, You should have stats like these.
Str: 24
Dex: 8
Con: 34
Int: 12
Wis: 10
Cha: 4

Ability Scores While Raging
Str: 44
Dex: 10
Con: 42
Int: 12
Wis: 10
Cha: 4

Equipment: None

Defenses:
HP: 18d12 + 2d10 + 260 (Con)= 377 HP, 457 While Raging

AC While Raging: 81= 10(base)+12(AC)+15(Dex<Con)+ 27 (Natural) +4(Deflection) + 15(Untyped FoF)-2(Rage)

Saves While Raging:
Fort: 39 =18(base)+16(Con)+2(Great Fortitude)+ 3 (Vow of Poverty)
Ref: 15 =12(base)+0(Dex)+2(Lightning Reflexes)+ 3 (VoP)
Will: 17 =10(base)+0(Wis) + 2(Iron Will) + 2 (Rage) + 3 (VoP)

Spell Resistance: 13 (Forsaker)
Special: Anyone who Hits the Raging Bear Warrior With A Weapon needs to have their Weapon Make a Fortitude Save or Shatter. The DC is (10+1/2 Character Level+Con Mod) Which for our Bear, means that While raging, the Weapon Must make a DC Fortitude Save of 37, which is boosted to 41 from our Vow of Non-Violence Ability to boost Save DC's of non-lethal abilities. When the Bear Warrior is Not Raging, the DC is 32, which is boosted to 36. Regardless. If it fails it's Fortitude Save, it shatters. Poof.

Offenses:
Attack Rolls, Raging, Bear Form.
+20/+18/+16/+14(Base) + 16(STR)+ 5 (Exalted) = +41/+36/+31/+26

Full Attack: 2 Claw Attacks +41 [(2d6+18(STR)+ 5(Exalted)) (30)], 1 Bite Attack, +36 [(2d8+9 (STR) + 5 (Exalted)) (23)]

DPR
Damage Per Round Suffers a little on this build. But He's more than capable of Holding his Own. DPR vs. AC 40 is 79.5, which isn't mind shattering. But it's his defensive abilities that make him worthwhile. That, and he's a Bear. Come on, how cool is that?

Tactics[edit]

He's a Bear. I'm not sure what else to say. Make yourself a target. Start Grappling People.

Munchkin-Size Me[edit]

Not much else. Solid Non-Magic Build

Side Notes[edit]

What do you want from me? He's a bear. Rawr!

Limitations[edit]

Well that's easy. Target his weaker defenses, IE, his Reflex Saves. Other than that, Just keep hacking away and hope you have a Really High BAB or roll a lucky 20.